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Whole tiles within the ellipses are blacked out because draw_terrain() is deciding not to render them, which looks pretty bad to me.
And I'm wondering why, if I can see those tiles in peace mode, why I suddenly can't in combat mode? Kind of weird if line of sight is getting stricter in combat. Because if an enemy was standing there before I turn combat on, I already know it's there even if this is trying to hide that information from me.
The text was updated successfully, but these errors were encountered:
Well, it's true that visibility is stricter in combat mode – I think that has always been the case? You could probably say that visibility is just ignored in town mode, though I think that's not quite accurate either. As far as I know it has always been like this, so unless we can show the legacy game didn't do this, we should focus on making the visual presentation look proper.
In combat:
Whole tiles within the ellipses are blacked out because
draw_terrain()
is deciding not to render them, which looks pretty bad to me.And I'm wondering why, if I can see those tiles in peace mode, why I suddenly can't in combat mode? Kind of weird if line of sight is getting stricter in combat. Because if an enemy was standing there before I turn combat on, I already know it's there even if this is trying to hide that information from me.
The text was updated successfully, but these errors were encountered: