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Light mask clashing with visibility logic #509

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NQNStudios opened this issue Nov 30, 2024 · 1 comment
Open

Light mask clashing with visibility logic #509

NQNStudios opened this issue Nov 30, 2024 · 1 comment
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bug game Affects the game, as opposed to the editors

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@NQNStudios
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NQNStudios commented Nov 30, 2024

In combat:

Screenshot 2024-11-30 at 1 52 48 PM

Whole tiles within the ellipses are blacked out because draw_terrain() is deciding not to render them, which looks pretty bad to me.

And I'm wondering why, if I can see those tiles in peace mode, why I suddenly can't in combat mode? Kind of weird if line of sight is getting stricter in combat. Because if an enemy was standing there before I turn combat on, I already know it's there even if this is trying to hide that information from me.

@NQNStudios NQNStudios added bug game Affects the game, as opposed to the editors labels Dec 1, 2024
@CelticMinstrel
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Well, it's true that visibility is stricter in combat mode – I think that has always been the case? You could probably say that visibility is just ignored in town mode, though I think that's not quite accurate either. As far as I know it has always been like this, so unless we can show the legacy game didn't do this, we should focus on making the visual presentation look proper.

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