-
Notifications
You must be signed in to change notification settings - Fork 94
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Enhancement: Pick leader to match next action #334
Comments
So the idea is to make quick, in-the-moment changes to the leader to get highest potential benefits? |
Basically, yeah |
I suppose it would be all right to just leave that leader in place till the next pick-and-action, to give a better shot at leveling-up to a wider array of them |
Came to second this idea. Although I'd do it this way: main leader set separately, leader change per action set separately. |
When sending out hunters, set leader to a Manager
When sending a trade caravan, set leader to a Merchant
When crafting wood, set leader to an Artisan
When crafting steel, set leader to a Metallurgist
Etc.
The text was updated successfully, but these errors were encountered: