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Suggestion: Timeskipping without hurting void production #338

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MarkusRamikin opened this issue Mar 10, 2022 · 0 comments
Open

Suggestion: Timeskipping without hurting void production #338

MarkusRamikin opened this issue Mar 10, 2022 · 0 comments

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@MarkusRamikin
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Right now if I wanna timeskip as much as possible, KS combusts every time heat drops just a little from max, so the year never reaches completion and there is no void production.

The best I can do is skip all seasons except one, but then I'm not skipping as much as I could be; potential heat-transfer is unused.

What would help: an option where timeskipping automatically turns off when heat is maxed, and goes back on when heat is down to zero. This is what I'd be doing manually, after all, to combust lots of time crystals at once, as much as heat allows, then let the furnace cool down and in that time produce void.

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