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ofApp.h
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ofApp.h
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#pragma once
#include "ball.h"
#include "paddle.h"
#include "compPaddle.h"
#include "ofMain.h"
class ofApp : public ofBaseApp{
public:
Ball* ball;
Ball* projectile;
Paddle* paddle;
CompPaddle* compPaddle;
void setup();
void update();
void draw();
ofTrueTypeFont round;
ofTrueTypeFont arial;
ofTrueTypeFont arialblk;
ofTrueTypeFont highscore;
ofTrueTypeFont bleft;
ofImage paddleIcon;
ofImage compPaddleIcon;
ofImage cntlIcon;
ofImage titleIcon;
ofImage stars;
ofImage gameoverIcon;
ofSoundPlayer epicMusic;
ofSoundPlayer hit;
ofSoundPlayer hit2;
ofSoundPlayer blaster;
ofSoundPlayer swing;
void drawStartScreen();
void drawGameScreen();
void drawGameOverScreen();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
};