Replies: 2 comments
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I picked 100g, since it would make it easier for various under-the-hood number manipulations, and avoid potentially frustrating situations, where a few leftover grams are not displayed (avoiding loose ends, in other words). |
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Make everything a round number of grams internally. When displaying stuff in imperial units, multiply the real value in the imperial unit by a constant so that it would make the number round. Essentially, use an adjusted scale for the purposes of value display. So, for this 100g internally, but 0.25 lbs if displayed in lbs, which means a ~1.134x multiplier. In other words, you can adjust the g->lbs coeff to a rounder number. |
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Context: #6014
There has been a disagreement about whether weights ranging from
101g to 120g
should be rounded to100g
or110g
. After a lengthy dev chat without resolution, we're opening a poll to let players decide.Option 1: Round 113g to 100g
0.10 kg
is more visually intuitive than0.11 kg
.0.10 kg
items sum up neatly to2.30 kg
, whereas0.11 kg
requires extra thought step to determine it's2.53 kg
.110g
is neither 'accurate' or 'readable' (does that turban really benefits player if it was110g
instead of100g
?).101g
to119g
to100g
for more intuitive UI.Option 2: Round 113g to 110g
Option 3: Keep 113g as-is
113g
was chosen to display as0.25 lbs
in the UI when pounds were the default unit.The poll will be open from
2025-01-31 02:00 UTC
to2025-02-07 11:59 UTC
.37 votes ·
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