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<!--
Google IO 2012/2013 HTML5 Slide Template
Authors: Eric Bidelman <ebidel@gmail.com>
Luke Mahé <lukem@google.com>
URL: https://code.google.com/p/io-2012-slides
-->
<!DOCTYPE html>
<html>
<head>
<title></title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="chrome=1">
<!--<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0">-->
<!--<meta name="viewport" content="width=device-width, initial-scale=1.0">-->
<!--This one seems to work all the time, but really small on ipad-->
<!--<meta name="viewport" content="initial-scale=0.4">-->
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="stylesheet" media="all" href="theme/css/default.css">
<link rel="stylesheet" media="only screen and (max-device-width: 480px)" href="theme/css/phone.css">
<base target="_blank"> <!-- This amazingness opens all links in a new tab. -->
<script data-main="js/slides" src="js/require-1.0.8.min.js"></script>
</head>
<body style="opacity: 0">
<slides class="layout-widescreen">
<slide>
<hgroup>
<h2>Overview</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>C++ editions (pre-standard, C++98, C++11, C++14)
<li>Standard Library (smart pointers, containers, iterators, algorithms)</li>
<li>Basic Language (classes, destructors, copying, virtual functions, namespaces)</li>
<li>Advanced Language Features (templates, lambdas)
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Editions: Pre Standard</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>1979 to 1998</li>
<li>Unity and to some degree Unity Connection</li>
<li>C with Objects.</li>
<li>No standard library.</li>
<li>Limited support for templates.</li>
<li>Language not standardized, so must be careful switchign compilers.</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Editions: C++98</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>1998 to 2010</li>
<li>Standard library with strings, collections, algorithms.</li>
<li>Boost created to extend standard library.</li>
<li>Better template support. Most of standard library written in templates.</li>
<li>Namespacing support</li>
<li>Limited support for templates.</li>
<li>Compilers (today) have excellent support for C++98 features.</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Editions: C++2011</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>Originally called C++0x</li>
<li>Support added incrementally GCC 4.3 through GCC 4.8</li>
<li>Double the size of standard library</li>
<li>Added smart pointers, hash tables, threads, regex</li>
<li>Incorporated best parts of Boost directly in standard</li>
<li>Added lambas/closures making C++ more functional</li>
<li>Added for each loop.</li>
<li>Many improvements, convenience features</li>
<li><a href="http://en.wikipedia.org/wiki/C%2B%2B11">C++11 wiki page</a></li>
<li>Latest compilers have good support, but not as universal as C++98.</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Editions: C++201y</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>Fleshing out some featurs from 2011 (better lambdas)</li>
<li>Scheduled for release in 2014</li>
<li>Very latest compilers have experimental support</li>
<li>Scheduled for release 2014</li>
<li>Not recommended for shipping products yet.</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Standard Library</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>Standard library makes it unnecessary to do manual memory management.</li>
<li>Smart pointers for automatically managing memory</li>
<li>Collections (vector, map, unordered_map) for managing collecitons</li>
<li>Iterators provide uniform interface over different types of collections.</li>
<li>Algorithms that work with different collections (std::sort)</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Standard Library: Don't manage memory manually!</h2>
</hgroup>
<br/>
These functions are all unecessary in C++! Also, exceptions make
them risky to use (may cause memory leaks).
<br/><br/>
<article class="">
<ul>
<li>malloc</li>
<li>free</li>
<li>new</li>
<li>delete</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>Exceptions break manual resource managment</h2>
</hgroup>
<article class="smaller">
Bad!
<pre class="prettyprint" data-lang="c++">
MyClass* obj_ptr = new MyClass();
this_function_may_throw();
delete obj_ptr; // May not get executed!
</pre>
Good!
<pre class="prettyprint" data-lang="c++">
std::shared_ptr<MyClass> obj_ptr = std::make_shared<MyClass>();
this_function_may_throw();
// No need to manually delete!
// shared_ptr does reference counting for you.
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Standard Library: shared_ptr</h2>
</hgroup>
<article class="">
<ul>
<li>Reference counting smart pointer</li>
<li>Means you <em>never</em> need new/delete</li>
<li>Available from boost</li>
<li>Built into standard library in C++11</li>
<li>Some C++98 compilers also have it available as part of TR1</li>
<li>Referencing counting so cycles are possible</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Standard Library: Collections</h2>
</hgroup>
<article class="">
<ul>
<li>std::vector (dynamic replacement for arrays).</li>
<li>std::map (key value pairs stored in binary tree)</li>
<li>std::unordered_map (key value pairs stored in hash table)</li>
<li>Several others (single and double linked lists, deques, sets)</li>
<li>Collections contain by value. If you want by reference, use a collection of shared_ptr's</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>std::vector</h2>
</hgroup>
<article class="smaller">
<pre class="prettyprint" data-lang="c++">
// vectors should always be used instead of C arrays.
std::vector<int> vec = {1, 3, 4, 5}; // C++11 initializer syntax.
vec.push_back(6); // This copies the 6.
std::cout << vec[0] << std::endl;
// Can pass a vector to legacy API that expect C array by
// passing pointer to first element.
legacy_function(&vec[0]);
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>std::unordered_map</h2>
</hgroup>
<article class="smaller">
C++11 hash table. In C++98 you can use the binary tree std::map,
which is similar.
<pre class="prettyprint" data-lang="c++">
std::unordered_map<std::string, int> months = {
{"may", 31},
{"june", 30}
};
// Convenience read/assignment syntax.
// Note that the object gets default constructed, and then assigned.
months["january"] = 31;
months["february"] = 28;
// More efficient syntax for getting/inserting new elements
std::cout << months.find("may") << std::endl;
// The object gets directly constructed with the correct initial value.
monts.insert(std::pair<std::string, int>("november", 30);
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>std::map vs std::unordered_map</h2>
</hgroup>
<article class="">
<ul>
<li>Map is binary tree, wheras unordered_map is a hash table</li>
<li>map keys must have a < operator.</li>
<li>unordered_map keys need a hash function</li>
<li>map keys can be iterated in order, unordered_map keys cannot</li>
<li>unorderd_map is theoretically faster.</li>
<li>std::map is in C++98. unordered map is in Boost and C++11.</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>Objects in collections must be copyable</h2>
</hgroup>
<article class="smaller">
By default values are copied into collections. If an object is
not copyable, and you want to use it in a collection, use a
collection of shared_ptrs. Don't use raw pointers, as that risks
memory leaks
<pre class="prettyprint" data-lang="c++">
// Note the space between > and > is needed in C++98, but not C++11.
std::vector<std::shared_ptr<MyClass> > vec;
vec.push_back(std::make_shared<MyClass>());
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>All objects can be iterated over the in same way</h2>
</hgroup>
<article class="smaller">
Iterators look syntactically the same as pointers.
<pre class="prettyprint" data-lang="c++">
std::list<int> lst = {1,2,3,4};
// Verbose C++98 syntax. Works in all compilers.
// Note that ++iter is faster than iter++.
for (std::list<int>::iterator iter = lst.begin();
iter != lst.end();
++iter) {
std::cout << *iter;
}
// Using C++11 auto keyword to automatically determine iterator type.
// Needs GCC 4.4.
for (auto iter = lst.begin(); iter != lst.end(); ++iter) {
std::cout << *iter;
}
// Using C++11 for each loop. This loop is syntactic suger for using
// an iterator. Needs GCC 4.6.
for (auto& elem: lst) {
std::cout << elem;
}
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>Algorithms</h2>
</hgroup>
<article class="">
<ul>
<li>C++ comes with common algorithms like sort, find, rotate.</li>
<li>Common point of confusion: They are not member
functions. Rather, template functions in std namespace</li>
<li>C++ algorithms use the iterator interface so they are not
tied to a particular collection</li>
<li>Some iterators are more powerful than others (see iterator
categories), so your collection must support he proper
category of iterator for a given algorithm</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>C++ Standard library comes with algorithms</h2>
</hgroup>
<article class="smaller">
<pre class="prettyprint" data-lang="c++">
std::vec<int> lst = {4, 2, 1, 8};
// Sort the vector.
std::sort(vec.begin(), vec.end());
// Find first even number.
// Note use of C++11 lambda. In C++98 you must pass in a function instead.
auto iter = std::find_if(vec.begin(), vec.end(), [](int x) {
return x % 2 == 0;
});
// Check if even number found and print it.
if (iter != vec.end()) {
std::cout << *iter;
}
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>Basic Language</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>References</li>
<li>Returning By Value. (RVO optimization)</li>
<li>Destructors (RAII patterns).</li>
<li>Value types (copying)</li>
<li>Polymorphic type (Use virtual functions, non-copyable).</li>
<li>Namespace (named and anonymous namespaces).
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>References Vs Pointers</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>A reference is another name for an existing variables. An alias.</li>
<li>Pointers are a variable that holds the address of another variable</li>
<li>References are not a kind of pointer.</li>
<li>A reference should be used in the same way as the original variable.</li>
<li>A reference cannot be pointed at something different.</li>
<li>Meaningless to have a reference to a reference.</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>Reference Examples</h2>
</hgroup>
<article class="smaller">
<pre class="prettyprint" data-lang="c++">
int x = 1;
int& y = x;
y = 2; // Same as saying x = 2.
// x and y are different names for the same variable! Y usually doesnt
// take up stack space at compile time.
// Possible to make reference const, so that
const z& = x;
// This won't compile
z = 3;
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>Reference Parameter Examples</h2>
</hgroup>
<article class="smaller">
<pre class="prettyprint" data-lang="c++">
// References can be used to pass objects you don't want to copy.
// Prefer passing objects by reference to passing them by pointer.
void func(const MyClass& my_obj) {
std::cout << my_obj.to_string();
}
MyClass obj;
func(obj);
// The implementation may or may not use a pointer "under the hood"
// to pass the parameter.
// It may also inline the function, and treat my_obj and obj as the
// same variable.
</pre>
</article>
</slide>
<slide>
<hgroup>
<h2>Return by Value</h2>
</hgroup>
<article class="flexbox vcenter">
<ul>
<li>In C and early C++, "out parameters" were used heavily.</li>
<li>C++98 is optimized to make returning by value efficient in most cases</li>
<li>C++11 is further optimized to fix some edge cases</li>
<li>GCC in particular has the std::string class use Copy On Write to make
returning by value faster</li>
<li>In cases where you are still worried, return a smart pointer.</li>
</ul>
</article>
</slide>
<slide>
<hgroup>
<h2>Return by value example</h2>
</hgroup>
<article class="smaller">
<pre class="prettyprint" data-lang="c++">
//Best c++ approach.
// Named return value.
std::vector<int> make_vec() {
std::vector<int> vec;
vec.push_back(1);
vec.push_back(2);
/// etc...
// Always return same object to help optimizations.
return vec;
}
// This is efficient at least when compiler optimizations are turned on.
// In C++11, efficient even when turned off.
auto result = make_vec();
</pre>
</article>
</slide>
<slide class="title-slide segue nobackground">
<aside class="gdbar"><img src="images/google_developers_icon_128.png"></aside>
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<hgroup class="auto-fadein">
<h1 data-config-title><!-- populated from slide_config.json --></h1>
<h2 data-config-subtitle><!-- populated from slide_config.json --></h2>
<p data-config-presenter><!-- populated from slide_config.json --></p>
</hgroup>
</slide>
<slide class="backdrop"></slide>
</slides>
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