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List of planned changes to CWE. #1
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Why not make XEA - Eurasia the Soviet tag |
Soviet tag isn't what would be added - it would be a Russia tag, with the RUS tag being repurposed into the Soviet tag (since its more work to replace RUS, rather than adding a new tag [such as RSS] for Russia). It hopefully won't be too confusing. |
I've been updating glariamn's ideology branch here: |
Thanks, I'll take a look at it. It'll probably take a while to add, because I need to add named social democratic parties for all nations (or at least the major ones that'll have them in charge have named ones) and then edit all events and decisions to match both that change and any changes I plan. I can hopefully get it to the position progressive was prior to there being more content for it (where its at least in and works, even if its not utilized as well as it could be). As for interest, yes. Both in Victoria II's CWE, and any future thing for Victoria 3. Though I probably won't be involved much with CWE3, due to irreconcilable differences in vision for it. Not a lot of people use the github though, nor do all of the people that say they want to help or contribute actually ever do so - so its mainly just people playing the game. A few of them post AARs, with a lot of what they complain about being things about Victoria II that can't really be changed anyhow (pop growth, migration, etc). As far as if the right-wing of the community is now the majority, I don't know. As long as I have the ability to do so, I'll help keep CWE's community clean of that. |
@settintotrieste @ccfox @Eeillios @ARR8 @Glariamn would y'all consider making a successor of the CWE mod for OpenVic2? https://github.com/OpenVic2Project/OpenVic2 |
Is it far enough along to warrant making mods for it? I wouldn't be opposed to it - though only if it wouldn't require constant changing of code-end things to keep up with updates and fixes for the main project. |
It isn't, but that means any design suggestions we make wouldn't be hindered by legacy design. The problem I foresee is the dev team; we might need to fork their project if they inject too much political bias into the project. |
After social democrat is added as an ideology, I think the Russia as a separate tag thing should be next, followed by this: I had ideas for how to do it. Essentially I wanted to replace the 'road to democracy', 'road to dictatorship' with decisions that are more straight-forward. These decisions would be something akin to 'constitutional assembly' or 'constitutional amendment', depending on what is changed. These would change laws dynamically based on ruling party ideology, current government type, and even party issues (it'd be a lot to code, but the same decision should be able to be used for every situation). In essence, there would be 'preferred' sets of laws for each. In addition to the above, 'natural'/basegame law change would be disabled (for political laws only, perhaps), and pop ideology drift would be altered as well to accommodate the new system. This way different governments can use more diverse ranges of laws, changing governments as the player is easier, and the laws themselves can maybe have their effects tweaked a bit. Also in regards to this: I was thinking about also entirely removing the nwo 'terrorism' system and 'civil war' system, and associated events. They are a confusing mess, and the civil war system itself is hopelessly broken (no one actually knows what it does, and its kept mostly so people can joke about it). The new system I have in mind would work better anyhow, imo. You'd have a flag (generic or specific) that designates an insurgent group as 'active' and then three or four tiers of random events for actions against said group (based on laws and stance towards the insurgents) and actions by said group (influenced by the group itself if its specific, otherwise using militancy and pop ideology). These events would be mostly state-based and revolve around either increasing or decreasing support for the insurgent group, alongside generic events for the defeat of the group, integration into a friendly government, and victory of the insurgent group. So something like the RAF in the FRG or the Red Brigades in Italy would no longer use random generic 'terrorist' events with no ability to actually do anything, but instead would be able to utilize a system that has the player of either nation have to actively curtail said groups (or foster them) towards an actual end goal. It also makes it easier to make playing as Afghanistan slightly more challenging, since as it is now its fairly easy to get the pop support needed to get the 'defeat of the Taliban' event. |
Also, I'll probably also install github's bloatware or whatever to upload files here when the social democrat ideology is added too, to make future changes easier. At that point, nothing that is changed will be compatible with the main fork of cwe anyhow. |
What's your plan for the Ummah? It's not formable. |
I can't imagine how many unused countries there are that are still in the game from back when CWE was still a WWII mod. I think it might be good to go through and make sure all the countries in there are actually used - though it could be done in parts. Its probably related to some of the weird 'hard-coded' anti-Muslim stuff left over from nwo. I was thinking about removing 'Islamist rebels' entirely, so perhaps when that happens we can go through and fully pull that out of the mod as well. A note though on some of the tags that are not in yet; Sichuan is going to be used for Xikang. When Domper or I get a chance to rework the Chinese Civil War (Qinghai [as the Ma Clique], Sichuan [as Xikang], and Yunnan will get the same treatment as Xinjiang, but will actually be puppets of the RoC - and all of them + Taiwan and Tibet will get events). |
Sorry, I'm not able to do much development or bugfixing for the mod due to the way they did graphics. I may fork OpenVic2 and adapt it to a cold war era sometime this year. Here are the Git command line apps: And here's the link to GitHub's desktop app: BTW, I noticed you based this submod on an older buggy version of CWE; why? |
I based it on the last version before I redid nearly every single event file. Most of the bug-fixes were for events, and I've already had to go through them all twice now (and will need to do so more). Every single essential events file is gone, and the essential events files are such a mess that I'm never going through them again - plus much of the fixes are for events I've already fixed, have deleted, or am going to delete. I thought I had copied over things like the factory duplication fixes and stuff like that, however. And thanks, hopefully I can get them to work. |
So I'm getting crashes (at loading databases, so the mod does not even load), even adding in the only files that should be missing from the main repo. Even doing the 'Nuclear Option' of just adding everything that is missing doesn't work - which means one of the edited files is messing things up. I have no idea where it might be, however. Also, still can't get the github program to work. |
I have divined that the crashes are the most likely the result of something in history/countries or history/pops. |
Singalese is only present in Abu Dhabi 1992. |
Sorry, there are also singalese pops in Dubai |
@ccfox did you get a notice saying you must agree to a new contract before playing Victoria 2? |
@Outta-my-way-burrocrat Yes, Paradox updated their EULA. You get that notice for any game published by them it seems. Haven't read it, but I assume we're all safe! |
The space race decisions haven't been updated to account for settintotrieste's last tech update. |
The space race decisions are kind of broken anyhow, it might be worth redoing them. |
There's a few noculture christian_arab pops in Chile, France, Ivory Coast, Mexico and Sweden. |
Let me guess, the 1992 start? I'd replace them all with levantine_arab in Chile, France, Mexico, and Sweden and with the pan-Arab culture in Ivory Coast. |
Yes. Santiago has them in every bookmark. 1992 has a lot of old pop bugs from NWO, have you considered removing the bookmark and starting again? |
Yes, but people really like the 1992 bookmark for some reason. |
Should Kuwait be arab_mesopotamian or arab_gulf in 1992? |
@ccfox I might have enough time to work on that problem in the next 24 hours. |
I've fixed them, at least I think. Finding a way to make that line of code work would be ideal though. I had tested it and had it working before, I'm not sure what happened - or what alternative line of code would actually work. |
@Outta-my-way-burrocrat Do you happen to know if there is an easy and efficient way to check for unused event pictures in the gfx files? |
Not currently. |
Pain it is. |
Some BEN and CAR events are missing from FoxFork, is that intentional? |
Which? Most of the events for minors were in one of the 'essential events' files, I removed some of the ones that were so broken I couldn't even tell what they were supposed to do. |
Alright, I've readded them. Thanks. |
The ideology chances are a bit of a mess in the poptypes folder, so that'll need work too. |
@ccfox What are heavy infantry supposed to be? |
I don't know, I've never messed with any of the military stuff. Even military inventions I've tried to shy away from because I don't have a good feel for the current balance of things in the mod (though tbf I don't think many people do). Right now I'm working on just trying to make that generic insurgency system work so I can replace the messy and somewhat racist terrorism events. |
settintotrieste/Victoria-2-Cold-War-Enhancement-Mod-CWE#1052 (comment)
settintotrieste/Victoria-2-Cold-War-Enhancement-Mod-CWE#1052 (comment)
settintotrieste/Victoria-2-Cold-War-Enhancement-Mod-CWE#1052 (comment)
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@settintotrieste @ccfox Qing and Reorganized Government China are non-playable leftovers from some prior mod. |
One of the four to six prior reincarnated lives of this mod, yeah. They can probably be safely removed then. Removing free naval tech that shouldn't be around sounds fine. |
Mesoamerica is missing a traditionalist party. |
A lot of Italian-derived countries like Sicily and Trieste have party start and end date bugs and anachronistic names. |
Myanmar's populist and progressive parties have bugs. |
Germany and Iran lack progressive parties before 1980 and 1999 |
Algeria lacks a populist party before 1988 |
Is anything in events/Force Satellite Release.txt used in the mod? |
I have no idea, isn't it CB related? I've also been slowly working on the party fixes. |
HPM had a decision for it, but it isn't in CWE. |
Tamil Eelam is missing a populist party |
Königsberg starts with approximately 2,500 prestige in 1992. |
Ethiopia lacks a moderate party before 2004. |
I'm probably going to stop bugfixing if the primary users are fascist LARPers on Reddit. |
I don't really keep up with Victoria II's subreddit, my only interaction with the community comes from CWE's discord server. |
Denmark lacks a socialist party before 1959. |
Alright, thanks! Also right now I am slowly going through a few events and fixing some bugs/messy code I found as I have the time. |
-Adding in a new ideology 'Social Democracy' to represent right-social democratic parties, and using the existing 'socialist' ideology to represent left-social democrats or radical leftist parties that don't fit into communist or market socialist.FINISHED-Merging certain opm or completely unused cultures together (such as Faroese into Danish) and cleaning up cultures.txt.
-Reworking Arab cultures by removing the national cultures, and instead only using regional and pan-Arab, except in the case of Egypt and Sudan.FINISHED-Reworking the law system to be more dynamic by changing the progression/regression for ideologies based on issues and gov type, as well as which laws they can select.
-Adding in a Russia tag separate from the USSR.
-Reworking the Soviet dissolution with a full event chain, to help make it more dynamic as well as give flavor for the post-Soviet states.
-Reworking the Russian successor states in event of complete dismantlement, including renaming Volga to Idel-Ural state and giving decisions for smaller break-aways to form larger ones, and larger ones to reform Russia.
-Continuing to make event outcomes dynamic based on ruling party support, sphereling status, and so on to make the game more dynamic and responsive.
-Adding in an American collapse event chain to the USA during the Cold War based around militancy, Civil Rights status, and GP status.
-Adding in a framework 'insurgency' event system for major movements that includes events for 'low' and 'high' level activities, generic 'overthrow' and 'defeat' events, and events for integration into friendly government.
-Using said framework to make more specific insurgencies, such as the RAF, the Taliban/Mujahadeen, and other movements.
-Reworking nations like 'Northern Greece', 'Eastern Germany', 'South Vietnam', etc to be full nations - altering the 'reunification' events accordingly. That way they can use unique unifier parties and events are easier to code for them.
-Continue work on adding flavor to nations where possible.
-Clean up broken, depreciated, or disabled events and decisions that might be lingering around.
-Clean up loc that is out of place.
-Adding in a 'Eurasian' culture for use by the Eurasia tag, as well as by the Soviet tag by adding in Domper's planned 'New Soviet Man' event chain.
-Reworking 'Jewish' as a culture group into the constituent culture groups; Ashkenazi, Sephardic, Mizrahi, and Beta Israeli.
-Making Berlin its own state, with two provinces - for East and West Berlin.FINISHEDThe text was updated successfully, but these errors were encountered: