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alternate CAS as found in SweetFX feasible to avoid RCAS artifacts? #32
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Hi, Funny thing is we started with CAS, because of these artifacts I have adapted RCAS (which prevented these issues. Need to update issues page 😊 |
I have used this shader as referance, could you check if it's producing similar issues? https://github.com/RdenBlaauwen/RCAS-for-ReShade/blob/main/RCAS.fx |
The issue does not occur with that RCAS shader used in ReShade. |
Hi, Could you try this build? |
It doesn't seem to occur with this build, but the sharpen effectiveness of RCAS also seems to be reduced to (almost?) non-existent. |
Hi, I just checked on some games on my notebook, RCAS seems to be working? |
Hi, Thanks for pointing this out, I found a mistake on my shader code (multiplied with denoise value twice). |
Thanks! They are closer to each other now (I also forgot to re-enable the denoiser in the ReShade shader for the previous screenshots...), but I think ReShade is still a tad sharper? The ReShade shader also allows to enter a sharpen strength of up to 1.3 (I used 1.0 though), maybe that would be the cheapest way to get to higher sharpen strength in OptiScaler? 🐸 As FSR 3.1 also is quite soft. |
Yeah, that was in my mind too. I will check and adapt it later today 👍🏻 |
Ok, prepared another test build. |
Thanks, it definitely works now to get higher sharpen without the previous artifacts! :) |
Thanks for helping me to sort out this issue 👍 |
When applying RCAS with high strength, it can cause weird artifacts (as described in Config.md). The CAS shader in ReShade SweetFX can apply quite strong sharpen with e.g. a strength of 2.0, but doesn't seem to have this issue. Which is why I wonder if applying CAS like that could be feasible inside OptiScaler too?
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