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InputConstants.js
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InputConstants.js
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var InputGroups = {};
InputGroups.SCENE = 'scene';
InputGroups.MANIPULATORS = 'scene.manipulators';
InputGroups.ORBIT_MANIPULATOR = 'scene.manipulators.orbit';
InputGroups.ORBIT_MANIPULATOR_MOUSEKEYBOARD = 'scene.manipulators.orbit.mousekeyboard';
InputGroups.ORBIT_MANIPULATOR_RESETTOHOME = 'scene.manipulators.orbit.mousekeyboard.home';
InputGroups.ORBIT_MANIPULATOR_TOUCH = 'scene.manipulators.orbit.touch';
InputGroups.ORBIT_MANIPULATOR_WEBVR = 'scene.manipulators.orbit.webvr';
InputGroups.ORBIT_MANIPULATOR_DEVICEORIENTATION = 'scene.manipulators.orbit.deviceorientation';
InputGroups.ORBIT_MANIPULATOR_GAMEPAD = 'scene.manipulators.orbit.gamepad';
InputGroups.FPS_MANIPULATOR = 'scene.manipulators.fps';
InputGroups.FPS_MANIPULATOR_MOUSEKEYBOARD = 'scene.manipulators.fps.mousekeyboard';
InputGroups.FPS_MANIPULATOR_RESETTOHOME = 'scene.manipulators.fps.mousekeyboard.home';
InputGroups.FPS_MANIPULATOR_TOUCH = 'scene.manipulators.fps.touch';
InputGroups.FPS_MANIPULATOR_WEBVR = 'scene.manipulators.fps.webvr';
InputGroups.FPS_MANIPULATOR_DEVICEORIENTATION = 'scene.manipulators.fps.deviceorientation';
InputGroups.FPS_MANIPULATOR_GAMEPAD = 'scene.manipulators.fps.gamepad';
InputGroups.CAD_MANIPULATOR = 'scene.manipulators.cad';
InputGroups.CAD_MANIPULATOR_MOUSEKEYBOARD = 'scene.manipulators.cad.mousekeyboard';
InputGroups.CAD_MANIPULATOR_RESETTOHOME = 'scene.manipulators.cad.mousekeyboard.home';
InputGroups.CAD_MANIPULATOR_TOUCH = 'scene.manipulators.cad.touch';
InputGroups.NODE_GIZMO = 'scene.nodegizmo';
InputGroups.UI = 'ui';
InputGroups.STATS = 'ui.stats';
export default InputGroups;