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The LDtk editor from @deepnight (https://ldtk.io/) is getting better and better.
It would be great if it was compatible with Ceramic as it would bring a full featured level editor around.
This can be done in multiple steps:
Step 1
Expose LDtk specific data as well (just like what was done with TMX raw data being exposed when loading Tiled data)
Step 2
As Ceramic already has an auto-tiling system that supports blob and wang sets, extend its capabilities to support a rule system similar to LDtk’s.
Parse LDtk rules into usable rules in Ceramic runtime directly
This opens the door to editing maps that can re-apply rules in game while still being compatible with LDtk editor as well
Step 3
Feedback is appreciated if you have any, before I start implementing it.
Will probably start working on that in the coming weeks 😊
The text was updated successfully, but these errors were encountered:
First step is starting to work.
Now actually working on Step 3: add an easy way to instanciate entities with a built-in implementation provided by Ceramic
Sorry, something went wrong.
jeremyfa
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The LDtk editor from @deepnight (https://ldtk.io/) is getting better and better.
It would be great if it was compatible with Ceramic as it would bring a full featured level editor around.
This can be done in multiple steps:
Step 1
Expose LDtk specific data as well (just like what was done with TMX raw data being exposed when loading Tiled data)
Step 2
As Ceramic already has an auto-tiling system that supports blob and wang sets, extend its capabilities to support a rule system similar to LDtk’s.
Parse LDtk rules into usable rules in Ceramic runtime directly
This opens the door to editing maps that can re-apply rules in game while still being compatible with LDtk editor as well
Step 3
Feedback is appreciated if you have any, before I start implementing it.
Will probably start working on that in the coming weeks 😊
The text was updated successfully, but these errors were encountered: