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Plan to make it work with the latest React Native #42
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Hi Ferran, thanks for reaching out, I indeed haven't updated the library in while, my bad, I will take a look at it as soon as possible. |
@cesardeazevedo please its a request |
We're upgrading RN to 0.67 and created a react-native-nested-scroll-view+9.0.0.patchdiff --git a/node_modules/react-native-nested-scroll-view/lib/NestedScrollView.js b/node_modules/react-native-nested-scroll-view/lib/NestedScrollView.js
index 0481a4f..dd1dd2d 100644
--- a/node_modules/react-native-nested-scroll-view/lib/NestedScrollView.js
+++ b/node_modules/react-native-nested-scroll-view/lib/NestedScrollView.js
@@ -22,8 +22,8 @@ const {
requireNativeComponent,
} = ReactNative;
-const AnimatedImplementation = require('react-native/Libraries/Animated/src/AnimatedImplementation');
-const ScrollResponder = require('react-native/Libraries/Components/ScrollResponder');
+const AnimatedImplementation = require('react-native/Libraries/Animated/AnimatedImplementation');
+const ScrollResponder = require('./ScrollResponder');
const ScrollViewStickyHeader = require('react-native/Libraries/Components/ScrollView/ScrollViewStickyHeader');
const createReactClass = require('create-react-class');
diff --git a/node_modules/react-native-nested-scroll-view/lib/ScrollResponder.js b/node_modules/react-native-nested-scroll-view/lib/ScrollResponder.js
new file mode 100644
index 0000000..ac122ef
--- /dev/null
+++ b/node_modules/react-native-nested-scroll-view/lib/ScrollResponder.js
@@ -0,0 +1,797 @@
+/**
+ * Copyright (c) Meta Platforms, Inc. and affiliates.
+ *
+ * This source code is licensed under the MIT license found in the
+ * LICENSE file in the root directory of this source tree.
+ *
+ * @format
+ * @flow
+ */
+
+const React = require('react');
+const ReactNative = require('react-native');
+const Dimensions = ReactNative.Dimensions;
+const FrameRateLogger = require('react-native/Libraries/Interaction/FrameRateLogger');
+const Keyboard = ReactNative.Keyboard;
+const Platform = ReactNative.Platform;
+const TextInputState = require('react-native/Libraries/Components/TextInput/TextInputState');
+const UIManager = ReactNative.UIManager;
+const invariant = require('invariant');
+
+import type {HostComponent} from 'react-native/Libraries/Renderer/shims/ReactNativeTypes';
+import type {
+ PressEvent,
+ ScrollEvent,
+} from 'react-native/Libraries/Types/CoreEventTypes';
+import {type EventSubscription} from 'react-native/Libraries/vendor/emitter/EventEmitter';
+import type {KeyboardEvent} from 'react-native/Libraries/Components/Keyboard/Keyboard';
+import typeof ScrollView from 'react-native/Libraries/Components/ScrollView/ScrollView';
+import type {Props as ScrollViewProps} from 'react-native/Libraries/Components/ScrollView/ScrollView';
+import Commands from 'react-native/Libraries/Components/ScrollView/ScrollViewCommands';
+
+/**
+ * Mixin that can be integrated in order to handle scrolling that plays well
+ * with `ResponderEventPlugin`. Integrate with your platform specific scroll
+ * views, or even your custom built (every-frame animating) scroll views so that
+ * all of these systems play well with the `ResponderEventPlugin`.
+ *
+ * iOS scroll event timing nuances:
+ * ===============================
+ *
+ *
+ * Scrolling without bouncing, if you touch down:
+ * -------------------------------
+ *
+ * 1. `onMomentumScrollBegin` (when animation begins after letting up)
+ * ... physical touch starts ...
+ * 2. `onTouchStartCapture` (when you press down to stop the scroll)
+ * 3. `onTouchStart` (same, but bubble phase)
+ * 4. `onResponderRelease` (when lifting up - you could pause forever before * lifting)
+ * 5. `onMomentumScrollEnd`
+ *
+ *
+ * Scrolling with bouncing, if you touch down:
+ * -------------------------------
+ *
+ * 1. `onMomentumScrollBegin` (when animation begins after letting up)
+ * ... bounce begins ...
+ * ... some time elapses ...
+ * ... physical touch during bounce ...
+ * 2. `onMomentumScrollEnd` (Makes no sense why this occurs first during bounce)
+ * 3. `onTouchStartCapture` (immediately after `onMomentumScrollEnd`)
+ * 4. `onTouchStart` (same, but bubble phase)
+ * 5. `onTouchEnd` (You could hold the touch start for a long time)
+ * 6. `onMomentumScrollBegin` (When releasing the view starts bouncing back)
+ *
+ * So when we receive an `onTouchStart`, how can we tell if we are touching
+ * *during* an animation (which then causes the animation to stop)? The only way
+ * to tell is if the `touchStart` occurred immediately after the
+ * `onMomentumScrollEnd`.
+ *
+ * This is abstracted out for you, so you can just call this.scrollResponderIsAnimating() if
+ * necessary
+ *
+ * `ScrollResponder` also includes logic for blurring a currently focused input
+ * if one is focused while scrolling. The `ScrollResponder` is a natural place
+ * to put this logic since it can support not dismissing the keyboard while
+ * scrolling, unless a recognized "tap"-like gesture has occurred.
+ *
+ * The public lifecycle API includes events for keyboard interaction, responder
+ * interaction, and scrolling (among others). The keyboard callbacks
+ * `onKeyboardWill/Did/*` are *global* events, but are invoked on scroll
+ * responder's props so that you can guarantee that the scroll responder's
+ * internal state has been updated accordingly (and deterministically) by
+ * the time the props callbacks are invoke. Otherwise, you would always wonder
+ * if the scroll responder is currently in a state where it recognizes new
+ * keyboard positions etc. If coordinating scrolling with keyboard movement,
+ * *always* use these hooks instead of listening to your own global keyboard
+ * events.
+ *
+ * Public keyboard lifecycle API: (props callbacks)
+ *
+ * Standard Keyboard Appearance Sequence:
+ *
+ * this.props.onKeyboardWillShow
+ * this.props.onKeyboardDidShow
+ *
+ * `onScrollResponderKeyboardDismissed` will be invoked if an appropriate
+ * tap inside the scroll responder's scrollable region was responsible
+ * for the dismissal of the keyboard. There are other reasons why the
+ * keyboard could be dismissed.
+ *
+ * this.props.onScrollResponderKeyboardDismissed
+ *
+ * Standard Keyboard Hide Sequence:
+ *
+ * this.props.onKeyboardWillHide
+ * this.props.onKeyboardDidHide
+ */
+
+const IS_ANIMATING_TOUCH_START_THRESHOLD_MS = 16;
+
+export type State = {|
+ isTouching: boolean,
+ lastMomentumScrollBeginTime: number,
+ lastMomentumScrollEndTime: number,
+ observedScrollSinceBecomingResponder: boolean,
+ becameResponderWhileAnimating: boolean,
+|};
+
+const ScrollResponderMixin = {
+ _subscriptionKeyboardWillShow: (null: ?EventSubscription),
+ _subscriptionKeyboardWillHide: (null: ?EventSubscription),
+ _subscriptionKeyboardDidShow: (null: ?EventSubscription),
+ _subscriptionKeyboardDidHide: (null: ?EventSubscription),
+ scrollResponderMixinGetInitialState: function(): State {
+ return {
+ isTouching: false,
+ lastMomentumScrollBeginTime: 0,
+ lastMomentumScrollEndTime: 0,
+
+ // Reset to false every time becomes responder. This is used to:
+ // - Determine if the scroll view has been scrolled and therefore should
+ // refuse to give up its responder lock.
+ // - Determine if releasing should dismiss the keyboard when we are in
+ // tap-to-dismiss mode (this.props.keyboardShouldPersistTaps !== 'always').
+ observedScrollSinceBecomingResponder: false,
+ becameResponderWhileAnimating: false,
+ };
+ },
+
+ /**
+ * Invoke this from an `onScroll` event.
+ */
+ scrollResponderHandleScrollShouldSetResponder: function(): boolean {
+ // Allow any event touch pass through if the default pan responder is disabled
+ if (this.props.disableScrollViewPanResponder === true) {
+ return false;
+ }
+ return this.state.isTouching;
+ },
+
+ /**
+ * Merely touch starting is not sufficient for a scroll view to become the
+ * responder. Being the "responder" means that the very next touch move/end
+ * event will result in an action/movement.
+ *
+ * Invoke this from an `onStartShouldSetResponder` event.
+ *
+ * `onStartShouldSetResponder` is used when the next move/end will trigger
+ * some UI movement/action, but when you want to yield priority to views
+ * nested inside of the view.
+ *
+ * There may be some cases where scroll views actually should return `true`
+ * from `onStartShouldSetResponder`: Any time we are detecting a standard tap
+ * that gives priority to nested views.
+ *
+ * - If a single tap on the scroll view triggers an action such as
+ * recentering a map style view yet wants to give priority to interaction
+ * views inside (such as dropped pins or labels), then we would return true
+ * from this method when there is a single touch.
+ *
+ * - Similar to the previous case, if a two finger "tap" should trigger a
+ * zoom, we would check the `touches` count, and if `>= 2`, we would return
+ * true.
+ *
+ */
+ scrollResponderHandleStartShouldSetResponder: function(
+ e: PressEvent,
+ ): boolean {
+ // Allow any event touch pass through if the default pan responder is disabled
+ if (this.props.disableScrollViewPanResponder === true) {
+ return false;
+ }
+
+ const currentlyFocusedInput = TextInputState.currentlyFocusedInput();
+
+ if (
+ this.props.keyboardShouldPersistTaps === 'handled' &&
+ this.scrollResponderKeyboardIsDismissible() &&
+ e.target !== currentlyFocusedInput
+ ) {
+ return true;
+ }
+ return false;
+ },
+
+ /**
+ * There are times when the scroll view wants to become the responder
+ * (meaning respond to the next immediate `touchStart/touchEnd`), in a way
+ * that *doesn't* give priority to nested views (hence the capture phase):
+ *
+ * - Currently animating.
+ * - Tapping anywhere that is not a text input, while the keyboard is
+ * up (which should dismiss the keyboard).
+ *
+ * Invoke this from an `onStartShouldSetResponderCapture` event.
+ */
+ scrollResponderHandleStartShouldSetResponderCapture: function(
+ e: PressEvent,
+ ): boolean {
+ // The scroll view should receive taps instead of its descendants if:
+ // * it is already animating/decelerating
+ if (this.scrollResponderIsAnimating()) {
+ return true;
+ }
+
+ // Allow any event touch pass through if the default pan responder is disabled
+ if (this.props.disableScrollViewPanResponder === true) {
+ return false;
+ }
+
+ // * the keyboard is up, keyboardShouldPersistTaps is 'never' (the default),
+ // and a new touch starts with a non-textinput target (in which case the
+ // first tap should be sent to the scroll view and dismiss the keyboard,
+ // then the second tap goes to the actual interior view)
+ const {keyboardShouldPersistTaps} = this.props;
+ const keyboardNeverPersistTaps =
+ !keyboardShouldPersistTaps || keyboardShouldPersistTaps === 'never';
+
+ if (typeof e.target === 'number') {
+ if (__DEV__) {
+ console.error(
+ 'Did not expect event target to be a number. Should have been a native component',
+ );
+ }
+
+ return false;
+ }
+
+ if (
+ keyboardNeverPersistTaps &&
+ this.scrollResponderKeyboardIsDismissible() &&
+ e.target != null &&
+ !TextInputState.isTextInput(e.target)
+ ) {
+ return true;
+ }
+
+ return false;
+ },
+
+ /**
+ * Do we consider there to be a dismissible soft-keyboard open?
+ */
+ scrollResponderKeyboardIsDismissible: function(): boolean {
+ const currentlyFocusedInput = TextInputState.currentlyFocusedInput();
+
+ // We cannot dismiss the keyboard without an input to blur, even if a soft
+ // keyboard is open (e.g. when keyboard is open due to a native component
+ // not participating in TextInputState). It's also possible that the
+ // currently focused input isn't a TextInput (such as by calling ref.focus
+ // on a non-TextInput).
+ const hasFocusedTextInput =
+ currentlyFocusedInput != null &&
+ TextInputState.isTextInput(currentlyFocusedInput);
+
+ // Even if an input is focused, we may not have a keyboard to dismiss. E.g
+ // when using a physical keyboard. Ensure we have an event for an opened
+ // keyboard, except on Android where setting windowSoftInputMode to
+ // adjustNone leads to missing keyboard events.
+ const softKeyboardMayBeOpen =
+ this.keyboardWillOpenTo != null || Platform.OS === 'android';
+
+ return hasFocusedTextInput && softKeyboardMayBeOpen;
+ },
+
+ /**
+ * Invoke this from an `onResponderReject` event.
+ *
+ * Some other element is not yielding its role as responder. Normally, we'd
+ * just disable the `UIScrollView`, but a touch has already began on it, the
+ * `UIScrollView` will not accept being disabled after that. The easiest
+ * solution for now is to accept the limitation of disallowing this
+ * altogether. To improve this, find a way to disable the `UIScrollView` after
+ * a touch has already started.
+ */
+ scrollResponderHandleResponderReject: function() {},
+
+ /**
+ * We will allow the scroll view to give up its lock iff it acquired the lock
+ * during an animation. This is a very useful default that happens to satisfy
+ * many common user experiences.
+ *
+ * - Stop a scroll on the left edge, then turn that into an outer view's
+ * backswipe.
+ * - Stop a scroll mid-bounce at the top, continue pulling to have the outer
+ * view dismiss.
+ * - However, without catching the scroll view mid-bounce (while it is
+ * motionless), if you drag far enough for the scroll view to become
+ * responder (and therefore drag the scroll view a bit), any backswipe
+ * navigation of a swipe gesture higher in the view hierarchy, should be
+ * rejected.
+ */
+ scrollResponderHandleTerminationRequest: function(): boolean {
+ return !this.state.observedScrollSinceBecomingResponder;
+ },
+
+ /**
+ * Invoke this from an `onTouchEnd` event.
+ *
+ * @param {PressEvent} e Event.
+ */
+ scrollResponderHandleTouchEnd: function(e: PressEvent) {
+ const nativeEvent = e.nativeEvent;
+ this.state.isTouching = nativeEvent.touches.length !== 0;
+ this.props.onTouchEnd && this.props.onTouchEnd(e);
+ },
+
+ /**
+ * Invoke this from an `onTouchCancel` event.
+ *
+ * @param {PressEvent} e Event.
+ */
+ scrollResponderHandleTouchCancel: function(e: PressEvent) {
+ this.state.isTouching = false;
+ this.props.onTouchCancel && this.props.onTouchCancel(e);
+ },
+
+ /**
+ * Invoke this from an `onResponderRelease` event.
+ */
+ scrollResponderHandleResponderRelease: function(e: PressEvent) {
+ this.state.isTouching = e.nativeEvent.touches.length !== 0;
+ this.props.onResponderRelease && this.props.onResponderRelease(e);
+
+ if (typeof e.target === 'number') {
+ if (__DEV__) {
+ console.error(
+ 'Did not expect event target to be a number. Should have been a native component',
+ );
+ }
+
+ return;
+ }
+
+ // By default scroll views will unfocus a textField
+ // if another touch occurs outside of it
+ const currentlyFocusedTextInput = TextInputState.currentlyFocusedInput();
+ if (
+ this.props.keyboardShouldPersistTaps !== true &&
+ this.props.keyboardShouldPersistTaps !== 'always' &&
+ this.scrollResponderKeyboardIsDismissible() &&
+ e.target !== currentlyFocusedTextInput &&
+ !this.state.observedScrollSinceBecomingResponder &&
+ !this.state.becameResponderWhileAnimating
+ ) {
+ this.props.onScrollResponderKeyboardDismissed &&
+ this.props.onScrollResponderKeyboardDismissed(e);
+ TextInputState.blurTextInput(currentlyFocusedTextInput);
+ }
+ },
+
+ scrollResponderHandleScroll: function(e: ScrollEvent) {
+ (this: any).state.observedScrollSinceBecomingResponder = true;
+ (this: any).props.onScroll && (this: any).props.onScroll(e);
+ },
+
+ /**
+ * Invoke this from an `onResponderGrant` event.
+ */
+ scrollResponderHandleResponderGrant: function(e: ScrollEvent) {
+ this.state.observedScrollSinceBecomingResponder = false;
+ this.props.onResponderGrant && this.props.onResponderGrant(e);
+ this.state.becameResponderWhileAnimating = this.scrollResponderIsAnimating();
+ },
+
+ /**
+ * Unfortunately, `onScrollBeginDrag` also fires when *stopping* the scroll
+ * animation, and there's not an easy way to distinguish a drag vs. stopping
+ * momentum.
+ *
+ * Invoke this from an `onScrollBeginDrag` event.
+ */
+ scrollResponderHandleScrollBeginDrag: function(e: ScrollEvent) {
+ FrameRateLogger.beginScroll(); // TODO: track all scrolls after implementing onScrollEndAnimation
+ this.props.onScrollBeginDrag && this.props.onScrollBeginDrag(e);
+ },
+
+ /**
+ * Invoke this from an `onScrollEndDrag` event.
+ */
+ scrollResponderHandleScrollEndDrag: function(e: ScrollEvent) {
+ const {velocity} = e.nativeEvent;
+ // - If we are animating, then this is a "drag" that is stopping the scrollview and momentum end
+ // will fire.
+ // - If velocity is non-zero, then the interaction will stop when momentum scroll ends or
+ // another drag starts and ends.
+ // - If we don't get velocity, better to stop the interaction twice than not stop it.
+ if (
+ !this.scrollResponderIsAnimating() &&
+ (!velocity || (velocity.x === 0 && velocity.y === 0))
+ ) {
+ FrameRateLogger.endScroll();
+ }
+ this.props.onScrollEndDrag && this.props.onScrollEndDrag(e);
+ },
+
+ /**
+ * Invoke this from an `onMomentumScrollBegin` event.
+ */
+ scrollResponderHandleMomentumScrollBegin: function(e: ScrollEvent) {
+ this.state.lastMomentumScrollBeginTime = global.performance.now();
+ this.props.onMomentumScrollBegin && this.props.onMomentumScrollBegin(e);
+ },
+
+ /**
+ * Invoke this from an `onMomentumScrollEnd` event.
+ */
+ scrollResponderHandleMomentumScrollEnd: function(e: ScrollEvent) {
+ FrameRateLogger.endScroll();
+ this.state.lastMomentumScrollEndTime = global.performance.now();
+ this.props.onMomentumScrollEnd && this.props.onMomentumScrollEnd(e);
+ },
+
+ /**
+ * Invoke this from an `onTouchStart` event.
+ *
+ * Since we know that the `SimpleEventPlugin` occurs later in the plugin
+ * order, after `ResponderEventPlugin`, we can detect that we were *not*
+ * permitted to be the responder (presumably because a contained view became
+ * responder). The `onResponderReject` won't fire in that case - it only
+ * fires when a *current* responder rejects our request.
+ *
+ * @param {PressEvent} e Touch Start event.
+ */
+ scrollResponderHandleTouchStart: function(e: PressEvent) {
+ this.state.isTouching = true;
+ this.props.onTouchStart && this.props.onTouchStart(e);
+ },
+
+ /**
+ * Invoke this from an `onTouchMove` event.
+ *
+ * Since we know that the `SimpleEventPlugin` occurs later in the plugin
+ * order, after `ResponderEventPlugin`, we can detect that we were *not*
+ * permitted to be the responder (presumably because a contained view became
+ * responder). The `onResponderReject` won't fire in that case - it only
+ * fires when a *current* responder rejects our request.
+ *
+ * @param {PressEvent} e Touch Start event.
+ */
+ scrollResponderHandleTouchMove: function(e: PressEvent) {
+ this.props.onTouchMove && this.props.onTouchMove(e);
+ },
+
+ /**
+ * A helper function for this class that lets us quickly determine if the
+ * view is currently animating. This is particularly useful to know when
+ * a touch has just started or ended.
+ */
+ scrollResponderIsAnimating: function(): boolean {
+ const now = global.performance.now();
+ const timeSinceLastMomentumScrollEnd =
+ now - this.state.lastMomentumScrollEndTime;
+ const isAnimating =
+ timeSinceLastMomentumScrollEnd < IS_ANIMATING_TOUCH_START_THRESHOLD_MS ||
+ this.state.lastMomentumScrollEndTime <
+ this.state.lastMomentumScrollBeginTime;
+ return isAnimating;
+ },
+
+ /**
+ * Returns the node that represents native view that can be scrolled.
+ * Components can pass what node to use by defining a `getScrollableNode`
+ * function otherwise `this` is used.
+ */
+ scrollResponderGetScrollableNode: function(): ?number {
+ return this.getScrollableNode
+ ? this.getScrollableNode()
+ : ReactNative.findNodeHandle(this);
+ },
+
+ /**
+ * A helper function to scroll to a specific point in the ScrollView.
+ * This is currently used to help focus child TextViews, but can also
+ * be used to quickly scroll to any element we want to focus. Syntax:
+ *
+ * `scrollResponderScrollTo(options: {x: number = 0; y: number = 0; animated: boolean = true})`
+ *
+ * Note: The weird argument signature is due to the fact that, for historical reasons,
+ * the function also accepts separate arguments as as alternative to the options object.
+ * This is deprecated due to ambiguity (y before x), and SHOULD NOT BE USED.
+ */
+ scrollResponderScrollTo: function(
+ x?:
+ | number
+ | {
+ x?: number,
+ y?: number,
+ animated?: boolean,
+ ...
+ },
+ y?: number,
+ animated?: boolean,
+ ) {
+ if (typeof x === 'number') {
+ console.warn(
+ '`scrollResponderScrollTo(x, y, animated)` is deprecated. Use `scrollResponderScrollTo({x: 5, y: 5, animated: true})` instead.',
+ );
+ } else {
+ ({x, y, animated} = x || {});
+ }
+
+ const that: React.ElementRef<ScrollView> = (this: any);
+ invariant(
+ that.getNativeScrollRef != null,
+ 'Expected scrollTo to be called on a scrollViewRef. If this exception occurs it is likely a bug in React Native',
+ );
+ const nativeScrollRef = that.getNativeScrollRef();
+ if (nativeScrollRef == null) {
+ return;
+ }
+ Commands.scrollTo(nativeScrollRef, x || 0, y || 0, animated !== false);
+ },
+
+ /**
+ * Scrolls to the end of the ScrollView, either immediately or with a smooth
+ * animation.
+ *
+ * Example:
+ *
+ * `scrollResponderScrollToEnd({animated: true})`
+ */
+ scrollResponderScrollToEnd: function(options?: {animated?: boolean, ...}) {
+ // Default to true
+ const animated = (options && options.animated) !== false;
+
+ const that: React.ElementRef<ScrollView> = (this: any);
+ invariant(
+ that.getNativeScrollRef != null,
+ 'Expected scrollToEnd to be called on a scrollViewRef. If this exception occurs it is likely a bug in React Native',
+ );
+ const nativeScrollRef = that.getNativeScrollRef();
+ if (nativeScrollRef == null) {
+ return;
+ }
+
+ Commands.scrollToEnd(nativeScrollRef, animated);
+ },
+
+ /**
+ * A helper function to zoom to a specific rect in the scrollview. The argument has the shape
+ * {x: number; y: number; width: number; height: number; animated: boolean = true}
+ *
+ * @platform ios
+ */
+ scrollResponderZoomTo: function(
+ rect: {|
+ x: number,
+ y: number,
+ width: number,
+ height: number,
+ animated?: boolean,
+ |},
+ animated?: boolean, // deprecated, put this inside the rect argument instead
+ ) {
+ invariant(Platform.OS === 'ios', 'zoomToRect is not implemented');
+ if ('animated' in rect) {
+ animated = rect.animated;
+ delete rect.animated;
+ } else if (typeof animated !== 'undefined') {
+ console.warn(
+ '`scrollResponderZoomTo` `animated` argument is deprecated. Use `options.animated` instead',
+ );
+ }
+
+ const that: React.ElementRef<ScrollView> = this;
+ invariant(
+ that.getNativeScrollRef != null,
+ 'Expected zoomToRect to be called on a scrollViewRef. If this exception occurs it is likely a bug in React Native',
+ );
+ const nativeScrollRef = that.getNativeScrollRef();
+ if (nativeScrollRef == null) {
+ return;
+ }
+ Commands.zoomToRect(nativeScrollRef, rect, animated !== false);
+ },
+
+ /**
+ * Displays the scroll indicators momentarily.
+ */
+ scrollResponderFlashScrollIndicators: function() {
+ const that: React.ElementRef<ScrollView> = (this: any);
+ invariant(
+ that.getNativeScrollRef != null,
+ 'Expected flashScrollIndicators to be called on a scrollViewRef. If this exception occurs it is likely a bug in React Native',
+ );
+ const nativeScrollRef = that.getNativeScrollRef();
+ if (nativeScrollRef == null) {
+ return;
+ }
+ Commands.flashScrollIndicators(nativeScrollRef);
+ },
+
+ /**
+ * This method should be used as the callback to onFocus in a TextInputs'
+ * parent view. Note that any module using this mixin needs to return
+ * the parent view's ref in getScrollViewRef() in order to use this method.
+ * @param {number} nodeHandle The TextInput node handle
+ * @param {number} additionalOffset The scroll view's bottom "contentInset".
+ * Default is 0.
+ * @param {bool} preventNegativeScrolling Whether to allow pulling the content
+ * down to make it meet the keyboard's top. Default is false.
+ */
+ scrollResponderScrollNativeHandleToKeyboard: function<T>(
+ nodeHandle: number | React.ElementRef<HostComponent<T>>,
+ additionalOffset?: number,
+ preventNegativeScrollOffset?: boolean,
+ ) {
+ this.additionalScrollOffset = additionalOffset || 0;
+ this.preventNegativeScrollOffset = !!preventNegativeScrollOffset;
+
+ if (typeof nodeHandle === 'number') {
+ UIManager.measureLayout(
+ nodeHandle,
+ ReactNative.findNodeHandle(this.getInnerViewNode()),
+ this.scrollResponderTextInputFocusError,
+ this.scrollResponderInputMeasureAndScrollToKeyboard,
+ );
+ } else {
+ const innerRef = this.getInnerViewRef();
+
+ if (innerRef == null) {
+ return;
+ }
+
+ nodeHandle.measureLayout(
+ innerRef,
+ this.scrollResponderInputMeasureAndScrollToKeyboard,
+ this.scrollResponderTextInputFocusError,
+ );
+ }
+ },
+
+ /**
+ * The calculations performed here assume the scroll view takes up the entire
+ * screen - even if has some content inset. We then measure the offsets of the
+ * keyboard, and compensate both for the scroll view's "contentInset".
+ *
+ * @param {number} left Position of input w.r.t. table view.
+ * @param {number} top Position of input w.r.t. table view.
+ * @param {number} width Width of the text input.
+ * @param {number} height Height of the text input.
+ */
+ scrollResponderInputMeasureAndScrollToKeyboard: function(
+ left: number,
+ top: number,
+ width: number,
+ height: number,
+ ) {
+ let keyboardScreenY = Dimensions.get('window').height;
+ if (this.keyboardWillOpenTo) {
+ keyboardScreenY = this.keyboardWillOpenTo.endCoordinates.screenY;
+ }
+ let scrollOffsetY =
+ top - keyboardScreenY + height + this.additionalScrollOffset;
+
+ // By default, this can scroll with negative offset, pulling the content
+ // down so that the target component's bottom meets the keyboard's top.
+ // If requested otherwise, cap the offset at 0 minimum to avoid content
+ // shifting down.
+ if (this.preventNegativeScrollOffset) {
+ scrollOffsetY = Math.max(0, scrollOffsetY);
+ }
+ this.scrollResponderScrollTo({x: 0, y: scrollOffsetY, animated: true});
+
+ this.additionalOffset = 0;
+ this.preventNegativeScrollOffset = false;
+ },
+
+ scrollResponderTextInputFocusError: function() {
+ console.warn('Error measuring text field.');
+ },
+
+ /**
+ * `componentWillMount` is the closest thing to a standard "constructor" for
+ * React components.
+ *
+ * The `keyboardWillShow` is called before input focus.
+ */
+ UNSAFE_componentWillMount: function() {
+ const {keyboardShouldPersistTaps} = ((this: any).props: ScrollViewProps);
+ if (typeof keyboardShouldPersistTaps === 'boolean') {
+ console.warn(
+ `'keyboardShouldPersistTaps={${
+ keyboardShouldPersistTaps === true ? 'true' : 'false'
+ }}' is deprecated. ` +
+ `Use 'keyboardShouldPersistTaps="${
+ keyboardShouldPersistTaps ? 'always' : 'never'
+ }"' instead`,
+ );
+ }
+
+ (this: any).keyboardWillOpenTo = null;
+ (this: any).additionalScrollOffset = 0;
+ this._subscriptionKeyboardWillShow = Keyboard.addListener(
+ 'keyboardWillShow',
+ this.scrollResponderKeyboardWillShow,
+ );
+
+ this._subscriptionKeyboardWillHide = Keyboard.addListener(
+ 'keyboardWillHide',
+ this.scrollResponderKeyboardWillHide,
+ );
+ this._subscriptionKeyboardDidShow = Keyboard.addListener(
+ 'keyboardDidShow',
+ this.scrollResponderKeyboardDidShow,
+ );
+ this._subscriptionKeyboardDidHide = Keyboard.addListener(
+ 'keyboardDidHide',
+ this.scrollResponderKeyboardDidHide,
+ );
+ },
+
+ componentWillUnmount: function() {
+ if (this._subscriptionKeyboardWillShow != null) {
+ this._subscriptionKeyboardWillShow.remove();
+ }
+ if (this._subscriptionKeyboardWillHide != null) {
+ this._subscriptionKeyboardWillHide.remove();
+ }
+ if (this._subscriptionKeyboardDidShow != null) {
+ this._subscriptionKeyboardDidShow.remove();
+ }
+ if (this._subscriptionKeyboardDidHide != null) {
+ this._subscriptionKeyboardDidHide.remove();
+ }
+ },
+
+ /**
+ * Warning, this may be called several times for a single keyboard opening.
+ * It's best to store the information in this method and then take any action
+ * at a later point (either in `keyboardDidShow` or other).
+ *
+ * Here's the order that events occur in:
+ * - focus
+ * - willShow {startCoordinates, endCoordinates} several times
+ * - didShow several times
+ * - blur
+ * - willHide {startCoordinates, endCoordinates} several times
+ * - didHide several times
+ *
+ * The `ScrollResponder` module callbacks for each of these events.
+ * Even though any user could have easily listened to keyboard events
+ * themselves, using these `props` callbacks ensures that ordering of events
+ * is consistent - and not dependent on the order that the keyboard events are
+ * subscribed to. This matters when telling the scroll view to scroll to where
+ * the keyboard is headed - the scroll responder better have been notified of
+ * the keyboard destination before being instructed to scroll to where the
+ * keyboard will be. Stick to the `ScrollResponder` callbacks, and everything
+ * will work.
+ *
+ * WARNING: These callbacks will fire even if a keyboard is displayed in a
+ * different navigation pane. Filter out the events to determine if they are
+ * relevant to you. (For example, only if you receive these callbacks after
+ * you had explicitly focused a node etc).
+ */
+ scrollResponderKeyboardWillShow: function(e: KeyboardEvent) {
+ this.keyboardWillOpenTo = e;
+ this.props.onKeyboardWillShow && this.props.onKeyboardWillShow(e);
+ },
+
+ scrollResponderKeyboardWillHide: function(e: KeyboardEvent) {
+ this.keyboardWillOpenTo = null;
+ this.props.onKeyboardWillHide && this.props.onKeyboardWillHide(e);
+ },
+
+ scrollResponderKeyboardDidShow: function(e: KeyboardEvent) {
+ // TODO(7693961): The event for DidShow is not available on iOS yet.
+ // Use the one from WillShow and do not assign.
+ if (e) {
+ this.keyboardWillOpenTo = e;
+ }
+ this.props.onKeyboardDidShow && this.props.onKeyboardDidShow(e);
+ },
+
+ scrollResponderKeyboardDidHide: function(e: KeyboardEvent) {
+ this.keyboardWillOpenTo = null;
+ this.props.onKeyboardDidHide && this.props.onKeyboardDidHide(e);
+ },
+};
+
+const ScrollResponder = {
+ Mixin: ScrollResponderMixin,
+};
+
+module.exports = ScrollResponder; |
Hey @cesardeazevedo 👋
This library is useful! However it won't work in React Native
0.66.x
. This file:Does not exist in react-native repo anymore. Any plans to make a hot fix for this?
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