Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CUBE #27

Open
alto777 opened this issue Jun 7, 2018 · 0 comments
Open

CUBE #27

alto777 opened this issue Jun 7, 2018 · 0 comments

Comments

@alto777
Copy link

alto777 commented Jun 7, 2018

hi Clément!

I was looking at your CUBE module, just to see how it works. Soon enough I had to make a DODE.cpp dodecahedron renderer. Works well enough. I did as little as possible to your code - just reworked the vertices and line segments. Array dimensions, of course.

It has a few flaws. When I looked closely at your CUBE, it exhibits the same odd imperfections, viz:

  1. there are flashing lines where no lines should be should be at all. Ghosts? Perhaps a timing issue between step and rendering catches vertices mid-transformation?

  2. The ends of the lines get very long and sharp and therefor exretnd beyond the vertex. I wonder if this is a line style default or something.

Anyway, I had fun and if you can perfect CUBE, we would automatically instantly have the dodecahedron, which I can give you if you want to publish a module for it

OR

my big idea is a module called PLATO which would allow selection from tetrahedron, octahedron &c.

a7

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant