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The CanvasInterface contains an Input<int> frameCounter. Since #327, this input is no longer updated by the canvas and therefore stays 0.
My question would be: Was it intentional to leave out counting the frames and the input has not yet been removed, or was this functionality simply forgotten during the refactor/rewrite mentioned above?
The text was updated successfully, but these errors were encountered:
The
CanvasInterface
contains anInput<int> frameCounter
. Since #327, this input is no longer updated by the canvas and therefore stays 0.My question would be: Was it intentional to leave out counting the frames and the input has not yet been removed, or was this functionality simply forgotten during the refactor/rewrite mentioned above?
The text was updated successfully, but these errors were encountered: