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RelayCommand.cs
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RelayCommand.cs
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namespace SoundFingerprinting.DuplicatesDetector
{
using System;
using System.Windows.Input;
public class RelayCommand : ICommand
{
/// <summary>
/// Method which verifies whether the command can execute
/// </summary>
private readonly Predicate<object> canExecute;
/// <summary>
/// Method to execute
/// </summary>
private readonly Action<object> execute;
public RelayCommand(Action<object> execute)
: this(execute, null)
{
}
public RelayCommand(Action<object> execute, Predicate<object> canExecute)
{
this.execute = execute;
this.canExecute = canExecute;
}
/// <summary>
/// Fires when the CanExecute status of this command changes.
/// </summary>
public event EventHandler CanExecuteChanged
{
add
{
CommandManager.RequerySuggested += value;
}
remove
{
CommandManager.RequerySuggested -= value;
}
}
/// <summary>
/// Check if the method can be executed
/// </summary>
/// <param name = "parameter">Parameter</param>
/// <returns>True/False</returns>
public bool CanExecute(object parameter)
{
return canExecute == null || canExecute.Invoke(parameter);
}
/// <summary>
/// Execute the method
/// </summary>
/// <param name = "parameter">Parameter for execution</param>
public void Execute(object parameter)
{
execute(parameter);
}
}
}