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index.js
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const Discord = require('discord.js');
const client = new Discord.Client();
const config = require('./config.json');
const { spawn } = require('child_process');
const colors = require('colors');
let debug = false;
// init shard object
let shardsMap = new Map();
for (var actualshard = 1; actualshard <= config.controller.shardCount; actualshard++) {
shardsMap.set(actualshard, { status: 'down', id: actualshard, port: config.controller.firstDebugPort + actualshard });
}
let channel;
let isAShardLoading = false;
let startQueue = [];
async function loadController() {
return new Promise(async (resolve, reject) => {
//if the launch isn't managed by the manager the controller will control the launch himself
if (!config.controller.socket) {
async function checkQueue() {
startQueue.forEach(async (shard) => {
if (isAShardLoading) return;
console.log('need to start the shard ' + shard);
await shardStart(shard);
startQueue.shift();
});
}
setInterval(checkQueue, 10000);
} // if the launch is managed by the socket we can launch all shards at the same time
else {
for (let [id, shard] of shardsMap) {
shardStart(id);
}
}
});
}
function shardStart(id) {
return new Promise(async (resolve, reject) => {
isAShardLoading = true;
let shard = shardsMap.get(id);
if (!shard) reject('Unknow shard');
// change shard status
shard.status = 'launching';
shardsMap.set(id, shard);
console.log('starting' + shard.id);
channel.send('starting ' + id);
const child = spawn('node', [
`--inspect${debug ? '-brk' : ''}=${shard.port}`,
'./bin/bot.js',
'--no-rabbitmq',
config.devToken,
shard.id,
config.controller.shardCount
]);
child.on('error', (error) => console.log(error));
child.stdout.on('data', function (data) {
console.log(('[SHARD'.black + id.toString().red + ']'.black).bgCyan + ' ' + data.toString());
if (!config.controller.socket) {
if (data.includes('Loaded all pending guilds!')) {
shard = shardsMap.get(id);
shard.status = 'ok';
shardsMap.set(id, shard);
channel.send('Shard ' + id + ' fully started');
isAShardLoading = false;
resolve();
}
if (data.includes('guilds in parallel during startup')) {
shard = shardsMap.get(id);
shard.status = 'loading';
channel.send('Shard ' + id + ' started, begin loading');
shardsMap.set(id, shard);
}
} else {
if (data.includes('Loaded all pending guilds!')) {
shard = shardsMap.get(id);
shard.status = 'ok';
shardsMap.set(id, shard);
channel.send('Shard ' + id + ' fully started');
}
if (data.includes('guilds in parallel during startup')) {
shard = shardsMap.get(id);
shard.status = 'loading';
channel.send('Shard ' + id + ' started, begin loading');
shardsMap.set(id, shard);
}
resolve();
}
});
child.on('close', (data) => {
if (config.controller.autoRestart) {
if (config.controller.socket) {
shard.status = 'crashed';
shardStart(id);
channel.send('Shard ' + id + ' crashed, restarting');
} else {
shard.status = 'crashed';
startQueue.push(shard.id);
channel.send('Shard ' + id + ' crashed, restarting');
}
} else {
shard.status = 'crashed';
shardsMap.set(id, shard);
channel.send('Shard ' + id + ' crashed autorestart not enabled');
}
});
shard.child = child;
shardsMap.set(id, shard);
});
}
async function loadBotController() {
return new Promise(async (resolve, reject) => {
client.on('ready', () => {
console.log(`Logged in as ${client.user.tag}!`);
channel = client.channels.cache.get(config.controller.incidentChannel);
resolve();
});
client.on('message', (message) => {
if (message.content.toLowerCase() === '.startall') {
if (!config.controller.owners.includes(message.author.id)) {
message.reply("You're not allowed to do that");
return;
}
let count = 0;
for (let [id, shard] of shardsMap) {
console.log(shard);
if (shard.status == 'down') {
if (!config.controller.socket) {
// send this shard to the queue
startQueue.push(shard.id);
shard.status = 'queued';
shardsMap.set(shard.id, shard);
} else {
shardStart(shard.id);
}
count++;
}
}
message.channel.send('All downed shards has been queued to starting');
}
if (message.content.startsWith('.kill ')) {
if (!config.controller.owners.includes(message.author.id)) {
message.reply("You're not allowed to do that");
return;
}
let shardId = message.content.toLowerCase().slice(6);
let shard = shardsMap.get(parseInt(shardId));
if (!shard) return message.channel.send('Unknow shard');
if (!shard.child) return message.channel.send('Shard not started');
shard.child.kill();
shard.child = undefined;
shard.status = 'down';
shardsMap.set(shard.id, shard);
message.channel.send('The given shard has been killed');
}
if (message.content.startsWith('.start ')) {
if (!config.controller.owners.includes(message.author.id)) {
message.reply("You're not allowed to do that");
return;
}
let shardId = message.content.toLowerCase().slice(7);
let shard = shardsMap.get(parseInt(shardId));
if (!shard) return message.channel.send('Unknow shard');
if (shard.child) return message.channel.send('Shard already started');
if (!config.controller.socket) {
// send this shard to the queue
startQueue.push(shard.id);
shard.status = 'queued';
shardsMap.set(shard.id, shard);
message.channel.send('The given shard has been queued');
} else {
shardStart(shard.id);
message.channel.send('The given shard has been started');
}
}
if (message.content.startsWith('.help')) {
if (!config.controller.owners.includes(message.author.id)) {
message.reply("You're not allowed to do that");
return;
}
let embed = new Discord.MessageEmbed();
embed.setDescription(
"Commands:\n .botstatus --> show bot's shards status\n.startAll --> start all downed shard\n.start <shardid> --> start a specific shard\n.stop <shardid> --> stop a specific shard"
);
embed.setFooter('We control the world');
embed.setTimestamp();
embed.setColor('#5400db');
message.channel.send(embed);
}
if (message.content.toLowerCase() === '.botstatus') {
let builder = '';
for (let [id, shard] of shardsMap) {
builder = builder + `**Shard: ${shard.id}** --> \`${shard.status}\`` + '\n';
}
let embed = new Discord.MessageEmbed();
embed.setDescription(builder);
embed.setFooter('We control the world');
embed.setTimestamp();
embed.setColor('#5400db');
message.channel.send(embed);
}
});
client.login(config.controller.botToken);
});
}
// init
const init = async () => {
await loadBotController();
loadController();
};
init();