forked from NotYetGames/DlgSystem
-
Notifications
You must be signed in to change notification settings - Fork 0
/
.gitignore
87 lines (75 loc) · 1.12 KB
/
.gitignore
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
## Inspired from https://github.com/github/gitignore/blob/master/UnrealEngine.gitignore
# Visual Studio user specific files
.vs/
enc_temp_folder/
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
*.ipch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
*.ipa
# These project files can be generated by the engine
*.xcodeproj
*.sln
*.suo
*.user
*.opensdf
*.sdf
*.VC.db
*.opendb
*.vcxproj*
*.gen.cpp
*.generated.h
# Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
# Ignore builds, binary, configuration, cache and starter content directories
Build/
Binaries/
Saved/
Intermediate/
DerivedDataCache/
Content/StarterContent/
Content/ExampleContent/
Content/TempTree/
# Don't ignore icon files in Build
!Build/**/*.ico
# Other IDE's stuff and linux/mac
.codelite/
.idea/
.vscode/
.kdev4/
cmake-*/
*.kdev4
*.workspace
*.code-workspace
*.pri
*.pro
*CodeCompletionFolders.txt
*CodeLitePreProcessor.txt
CMakeLists.txt
Makefile
core
.gdb_history
Config/QuickSave_1.txt
Config/QuickSave_0.txt
*.autosave