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World: Implement WorldManager.GetEffectiveLight #130

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justinstenning opened this issue Nov 1, 2011 · 0 comments
Open

World: Implement WorldManager.GetEffectiveLight #130

justinstenning opened this issue Nov 1, 2011 · 0 comments

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@justinstenning
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This method needs to use a time adjusted skylight vs block light, and to take into consideration stairs and so on.

See WorldManager.GetEffectiveLight for info

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