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Paintbox

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A collection of utilities on top of libGDX with a custom UI scenegraph system. Not really intended to be used generally since documentation is spotty + lack of a stability guarantee.

Notably used in the 2021 Polyrhythm Mania game, a reimagining of a specific GBA minigame from Rhythm Tengoku if it were a fully-fledged game, which was my first "full" game project.