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Describe the bug
Actor Prefabs will use the sprite icon of the first sprite in the Sprites tab (ordered by A-Z name), as opposed to the icon from their own sheet. This icon is used for events that accept actors, such as “Actor Move To”.
To Reproduce
Steps to reproduce the behavior:
Make an actor and make it use the sprite sheet of any sprite except the first sprite of the project (ordered by A-Z name).
Convert the actor into a prefab.
Add the actor prefab to a new scene.
Use an event related to actors, such as “Actor Move To”
View that instead of the prefab using its own sprite icon, it will use the first sprite of the project’s icon.
Platform (please complete the following information):
OS: [Windows 11]
App version [4.1.3]
Additional context
Additionally, I feel it would be beneficial if when placing Actor Prefabs, they could have the option to keep their name when placed, instead of being converted to “Actor 1/2/3/etc.”
The text was updated successfully, but these errors were encountered:
Thank you for fixing this bug, and adding the feature about prefab names. I have been using more prefabs recently, and I was thinking about another feature request related to pins.
Prefabs retaining their pin (or having the option to) would be very useful, specifically for actors being used for UI elements (a timer, health bar, etc.)
Describe the bug
Actor Prefabs will use the sprite icon of the first sprite in the Sprites tab (ordered by A-Z name), as opposed to the icon from their own sheet. This icon is used for events that accept actors, such as “Actor Move To”.
To Reproduce
Steps to reproduce the behavior:
Platform (please complete the following information):
Additional context
Additionally, I feel it would be beneficial if when placing Actor Prefabs, they could have the option to keep their name when placed, instead of being converted to “Actor 1/2/3/etc.”
The text was updated successfully, but these errors were encountered: