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Outline Becomes Off Center in Build #5

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kharyfiler opened this issue Feb 9, 2020 · 3 comments
Open

Outline Becomes Off Center in Build #5

kharyfiler opened this issue Feb 9, 2020 · 3 comments

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@kharyfiler
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NoletOutlineEditor
NoletOutlineBuild
You can see the outline looks great in the editor. My issue is that the outline becomes off center in the built version of the game. The outline becomes even more off center the further away from the camera the object gets. In my case the outline is seemingly always slightly further away from the camera than the target mesh. I'm using Unity 2019.2.11f1.

@sjoerdtim
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Can confirm that I have this issue as well. Would be great if @chrisnolet could respond, but it looks like he's gone inactive :(

@daniellochner
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Hi! Did you figure out a solution to this?

@daniellochner
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Hey again, just thought I'd let you know that I figured out what was causing my issue. If you're using post-processing, make sure you aren't using Temporal Anti-aliasing (TAA). Any of the others will work! Cheers! :)

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