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RunWithRetry.cpp
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RunWithRetry.cpp
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/*
* MIT License
*
* Copyright (c) 2019-2023 Christof Ruch
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "RunWithRetry.h"
#include <spdlog/spdlog.h>
void RunWithRetry::start(std::function<void()> action, std::function<bool()> retryRequired, int numRetries, int retryIntervalMS, std::string const &message)
{
retryObjects_.push_back(new RunWithRetry(action, retryRequired, numRetries, message));
action();
retryObjects_.back()->startTimer(retryIntervalMS);
}
RunWithRetry::RunWithRetry(std::function<void()> action, std::function<bool()> retryRequired, int numRetries, std::string const &message) :
action_(action), retryRequiredPredicate_(retryRequired), numRetries_(numRetries), message_(message)
{
retries_ = 0;
}
void RunWithRetry::timerCallback()
{
if (retryRequiredPredicate_()) {
retries_++;
if (retries_ <= numRetries_) {
action_();
}
else {
spdlog::error("Giving up retrying {}", message_);
stopTimer();
// TODO this needs some cleanup logic to remove the stopped timer from memory
}
}
else {
stopTimer();
// TODO this needs some cleanup logic to remove the stopped timer from memory
}
}
std::vector<RunWithRetry *> RunWithRetry::retryObjects_;