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<!doctype html>
<html>
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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</style>
<title>设置 Quick-Cocos2d-x 在 Windows 下的编译环境</title>
</head>
<body>
<h1>设置 Quick-Cocos2d-x 在 Windows 下的编译环境</h1>
<p>配置编译环境的基本步骤:</p>
<ol>
<li>下载 Quick-Cocos2d-x 源代码</li>
<li>设置运行环境</li>
<li>安装 Java SDK</li>
<li>安装最新的 Android ADT bundle 和 Android NDK</li>
<li>编译 LuaJavaBridge 示例,并在 Android 真机上进行测试</li>
</ol>
<h2>Step 1: 下载 Quick-Cocos2d-x 源代码</h2>
<p>访问 <a href="https://github.com/chukong/quick-cocos2d-x/releases">https://github.com/chukong/quick-cocos2d-x/releases</a> 下载最新版 quick 源代码。</p>
<p>由于 <strong> Android SDK </strong> 和 <strong> NDK </strong> 的问题,<strong> Quick-Cocos2d-x 目录的放置有一定要求 </strong> :</p>
<ol>
<li>必须和 Android SDK/NDK 在同一个分区</li>
<li>不能放在根目录</li>
<li>路径中不能包含中文和空格(所以别放桌面了)</li>
</ol>
<p>~</p>
<h2>Step 2: 设置运行环境</h2>
<p>运行 <strong>setup_win.bat</strong>,完成运行环境的设置工作,成功会看到如下界面:</p>
<p><img src="res/howto_setup_development_environment_windows_00.png" alt="" /></p>
<p>启动 <strong>player/win/player.exe</strong>,即可运行示例和您的项目。</p>
<p><img src="res/howto_setup_development_environment_windows_00_.png" alt="" /></p>
<p>~</p>
<h2>Step 3: 安装 Java SDK</h2>
<p>从 <a href="http://www.oracle.com/technetwork/java/javase/downloads/">http://www.oracle.com/technetwork/java/javase/downloads/</a> 下载最新版的 Java SDK,并进行安装。</p>
<p>~</p>
<h2>Step 4: 安装最新的 Android ADT bundle 和 Android NDK</h2>
<p>1.从 <a href="http://developer.android.com/sdk/">http://developer.android.com/sdk/</a> 下载最新的 <strong> ADT Bundle for Windows </strong>。</p>
<p>2.解压缩 adt-bundle-windows-x86-2014????.zip 。</p>
<p>3.将目录 adt-bundle-windows-x86-2014???? 改名为 android 。</p>
<p>4.将目录 android\sdk 改名为 android\android-sdk-windows 。</p>
<p>5.从 <a href="http://developer.android.com/tools/sdk/ndk/index.html">http://developer.android.com/tools/sdk/ndk/index.html</a> 下载 Android NDK r9?</p>
<p>6.解压缩 android-ndk-r9?-windows-x86.zip</p>
<p>7.将目录 android-ndk-r9? 移动到 android\android-ndk-r9?</p>
<pre><code>最终的目录结构:
</code></pre>
<pre><code>
<PATH_TO>\android\android-ndk-r9?
<PATH_TO>\android\android-sdk-windows
<PATH_TO>\android\eclipse
</code></pre>
<p><img src="res/howto_setup_development_environment_windows_01.png" alt="" /></p>
<p>8.运行 <strong> android\android-sdk-windows\tools\android.bat </strong> , 选中 <strong> Android SDK 2.2 </strong>( <strong> 如果看不到 Android SDK 2.2,请设置代理 </strong> ), 然后安装需要的包。</p>
<p><img src="res/howto_setup_development_environment_windows_02.png" alt="" /></p>
<p>~</p>
<h2>Step 5: 编译 LuaJavaBridge 示例,并在 Android 真机上进行测试</h2>
<p>启动 命令行提示符 程序, 改变当前目录为 <PATH_TO>\Quick-cocos2d-x\sample\luajavabridge\proj.android, 运行 build_native.bat:</p>
<pre><code>
cd Quick-cocos2d-x\sample\luajavabridge\proj.android
build_native.bat
</code></pre>
<p>如果一切正常,等待几分钟以后会看到如下信息:</p>
<pre><code>
SharedLibrary : libgame.so
Install : libgame.so => libs/armeabi/libgame.so
</code></pre>
<h3>将项目导入 Eclipse ADT</h3>
<p>启动 <PATH_TO>\eclipse\eclipse.exe, 导入 <strong> libcocos2dx </strong> 库(这个库是 Cocos2d-x 的 Java 支持).</p>
<p>1.选择菜单 <strong> File </strong> -> <strong> Import </strong>, 再选择 <strong> Android </strong> -> <strong> Existing Android Code Into Workspace </strong> :</p>
<p><img src="res/howto_setup_development_environment_windows_06.png" alt="" /></p>
<p>2.点击 <strong> Browse </strong> 按钮, 选择 <strong> \Quick-cocos2d-x\lib\cocos2d-x\cocos2dx\platform\android\java </strong> 目录:</p>
<p><img src="res/howto_setup_development_environment_windows_07.png" alt="" /></p>
<p>3.点击 Finish.</p>
<p>4.重复上述步骤, 将 <strong> luajavabridge\proj.android </strong> 目录导入 Eclipse:</p>
<p><img src="res/howto_setup_development_environment_windows_08.png" alt="" /></p>
<p>5.在左侧 <strong> Package Explorer </strong> 里的 <strong> LuajavaBridge </strong> 项目上点击鼠标右键,选择菜单 <strong> Properties </strong> :</p>
<p><img src="res/howto_setup_development_environment_windows_09.png" alt="" /></p>
<p>6.如果 <strong> Library </strong> 中已经存在 <strong> libcocos2dx </strong> 项,请先删除。然后点击 <strong> Add </strong> 按钮, 再选择添加 <strong> libcocos2dx </strong> 库.</p>
<p><img src="res/howto_setup_development_environment_windows_10.png" alt="" /></p>
<p>7.导入完成。</p>
<h3>设置 Android 设备允许真机调试</h3>
<p>Android 官方文档:<a href="http://developer.android.com/tools/device.html">http://developer.android.com/tools/device.html</a></p>
<ol>
<li>Enable USB debugging on your device.
<ul>
<li>On most devices running Android 3.2 or older, you can find the option under Settings > Applications > Development.</li>
<li>On Android 4.0 and newer, it’s in Settings > Developer options.</li>
</ul>
<p> Note: On Android 4.2 and newer, Developer options is hidden by default. To make it available, go to Settings > About phone and tap Build number seven times. Return to the previous screen to find Developer options.</p>
<ul>
<li>在系统设置中找到“开发者选项”,打开“USB调试”。</li>
</ul>
</li>
<li>Set up your system to detect your device.
<ul>
<li>If you’re developing on Windows, you need to install a USB driver for adb. For an installation guide and links to OEM drivers, see the OEM USB Drivers document.</li>
<li>根据不同的机型,也许需要安装该机型特定的 USB 驱动程序。例如 Moto 就必须安装 Moto 的 USB 驱动。</li>
</ul>
</li>
</ol>
<h3>在设备上测试 LuaJavaBridge 示例</h3>
<p>1.在 Eclipse 里选择菜单 <strong> Window </strong> -> <strong> Show View </strong> -> <strong> Other… </strong> , 再选择 <strong> Android </strong> -> <strong> Devices </strong>.</p>
<p>2.如果设备设置完成,并且安装了正确的 USB 驱动,那么在 Devices 标签页中就可以看到你的设备:</p>
<p><img src="res/howto_setup_development_environment_windows_11.png" alt="" /></p>
<p>如果看不到设备,请仔细检查设备设置和驱动程序。</p>
<p>3.在项目 <strong> LuajavaBridge </strong> 上点击鼠标右键, 选择菜单 <strong> Debug As </strong> -> <strong> Android Application </strong>. 如果一切正常,等一会儿就可以在设备上看到运行画面了:</p>
<p><img src="res/howto_setup_development_environment_windows_12.png" alt="" /></p>
<p>-EOF-</p>
</body>
</html>