人生如戏,全凭演技
- KOALA_INBOUND_PROTOCOL: set inbound protocol, default fastcgi
- KOALA_INBOUND_ADDR: ip:port, the address inbound server will bind to, default :2514
- KOALA_SUT_ADDR: ip:port, the address inbound will call, default 127.0.0.1:2515
- KOALA_OUTBOUND_ADDR: ip:port, the address all outgoing traffic will be redirected to, default 127.0.0.1:2516
- KOALA_LOG_FILE: STDOUT/STDERR/filepath, if using filepath, the log will rotate every hour
- KOALA_LOG_LEVEL: TRACE/DEBUG/INFO/ERROR/FATAL
- KOALA_INBOUND_READ_TIMEOUT: a duration string, set the timeout of inbound read response from sut
- KOALA_OUTBOUND_BYPASS_PORT: port, the port of outbound will bypass, eg replay a session with xdebug and pass xdebug remote port
- KOALA_GC_GLOBAL_STATUS_TIMEOUT: a duration string, set the timeout of gc for koala global status, eg thread, socket
- KOALA_REPLAYING_MATCH_STRATEGY: set outbound replaying match strategy, default use chunk match strategy, support
sim
for similarity match - KOALA_REPLAYING_MATCH_THRESHOLD: set outbound replaying similarity match threshold
- KOALA_WITCH_ADDR: ip:port, witch: a WEB UI to make log and snapshot visible, default :8318
- KOALA_OUTBOUND_BYPASS_ADDR: ip:port or :port, split by comma, the address of outbound will be bypassed when recording or replaying a session, eg service discovery address
- KOALA_RECORD_TO_DIR: a directory, where the recorder result will write to
- KOALA_RECORD_TO_ES: the es url, it will be called when KOALA_RECORD_TO_DIR is null
- koala_go: for go application compiled with koala-go
- koala_replayer: enable replaying mode
- koala_recorder: enable recording mode
koala_replayer and koala_recorder can be enabled at the same time, to benchmark recording with replaying.
- intercept tcp send/recv
- associate send/recv data to same thread id as "session"
- request => response => request, so we can know when a "talk" (with request/response pair) is complete
- use udp 127.127.127.127:127 to inform recorder with helper information.
- for "system under test" using thread multiplexing (one thread doing more than one thing), map real thread id to virtual thread id by helper information.
replaying builds on same mechanism, but much more complex
- "system under test" is a process, "replayer inbound server" and "replayer outbound server" lives in same process. They are two tcp servers started by the .so loaded via LD_PRELOAD.
- session to replay is injected into the process via "replayer inbound server" tcp connection
- "replayer inbound server" call the "system under test" via tcp connection, store the "session id <=> inbound socket" mapping.
- "system under test" call external dependencies, which is intercepted to "replayer outbound server", store the "inbound socket <=> outbound socket" mapping
- "replayer outbound server" use its own socket to lookup the mapping, to find which session to replay
koala support two modes by different gateways (https://github.com/v2pro/koala/tree/master/gateway)
- libc: for application built with libc (c/c++/python/java)
- go: need to compile with https://github.com/v2pro/koala-go
- Long Connection: reusing connection sequentially is not a issue, just update the mapping
- Multiplexing: one thread handing multiple business processes at the same time, need "helper information"
- One Way Communication: request without response, need "helper information" to cut two requests out
- Greeting: protocol like mysql send greeting before request. use the ip:port or just guess, to decide if greeting is needed.
- ./build.sh -> koala-replayer.so
- ./build.sh recorder -> koala-recorder.so