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app.js
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import {} from "./font.js"
import { World } from "./world.js";
import { Input } from "./input.js";
import { Camera} from './camera.js'
import { AddItemComposition } from "./resource/itemdatabase.js";
import { AddMapDefinition } from "./resource/mapdefinitions.js";
import { Hud } from "./hud/hud.js"
import { ConnectToBackend } from "./backend.js" // idk whats going on but if I load font after I connect socket, fonts wont load
import { ResourceManager } from "./resource/resourcemanager.js";
import { SpawnObject } from "./object.js";
const canvas = document.getElementById('osrscanvas');
var renderer = new PIXI.Renderer({
view: canvas,
width: window.innerWidth,
height: window.innerHeight,
antialias:false,
resolution: 1,
autoDensity: false,
})
var stage = new PIXI.Container();
var worldContainer = new PIXI.Container();
var mapContainer = new PIXI.Container();
var objectContainer = new PIXI.Container();
var overlayContainer = new PIXI.Container();
var devContainer = new PIXI.Container();
var hudContainer = new PIXI.Container();
stage.addChild(worldContainer);
stage.addChild(hudContainer);
stage.addChild(devContainer);
var ticker = new PIXI.Ticker();
var loader = new PIXI.Loader();
var resourceManager = new ResourceManager(loader);
var isAssetsLoaded = false;
var elapsedTime = 0;
APP = {
worldContainer: worldContainer, // z = 0
hudContainer: hudContainer, // z = 4
devContainer: devContainer, // z = 5
resourceManager: resourceManager,
renderer: renderer,
loader: loader,
ticker: ticker,
view: canvas,
elapsedTime:elapsedTime,
isAssetsLoaded:isAssetsLoaded,
}
PIXI.settings.RESOLUTION = window.devicePixelRatio;
PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
PIXI.settings.ROUND_PIXELS = true;
overlayContainer.sortableChildren = true;
hudContainer.sortableChildren = true;
// Preload some assets
//APP.ticker.maxFPS = 144;
// OTHER VARS
WORLD = new World();
for(var i = 0; i < WORLD.planeContainers.length; i++)
worldContainer.addChild(WORLD.planeContainers[i]);
CAMERA = new Camera();
INPUT = new Input();
HUD = new Hud();
hudContainer.position.y = -window.innerHeight;
devContainer.position.y = -window.innerHeight;
stage.scale.y = -1;
var regionposJsonURL = "./regionpos.json";
var itemcompJsonURL = "./itemcomp.json";
var mapdefJsonURL = "./mapdefinitions.json";
// load json data first, needed to preload textures
$.ajax({
type: 'GET',
url: regionposJsonURL,
dataType: 'json',
success: (regionpos) =>
{
// got region pos
$.ajax({
type: 'GET',
url: itemcompJsonURL,
dataType: 'json',
success: (itemcomp) =>
{
// got item def
for(var i = 0; i < itemcomp.items.length; i++)
{
var item = itemcomp.items[i];
AddItemComposition(item.id, item.name, item.stackable, item.tradable);
}
$.ajax({
type: 'GET',
url: mapdefJsonURL,
dataType: 'json',
success: (mapdef) =>
{
// got map defs
for(let i = 0; i < mapdef.length; i++)
AddMapDefinition(mapdef[i].id, mapdef[i].name, mapdef[i].display_name, mapdef[i].layer, mapdef[i].plane, mapdef[i].hidden != null && mapdef[i].hidden);
// init
INPUT.init();
WORLD.init(regionpos);
HUD.init();
WORLD.addMapDefinitions(mapdef);
// preload textures
APP.resourceManager.load(assetsLoaded);
},
async: false
});
},
async: false
});
},
async: false
});
// once we loaded resources, start the app
function assetsLoaded()
{
APP.isAssetsLoaded = true;
// once we finished preloading
console.log("Loaded assets.");
if(/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent))
USING_PHONE = true;
HUD.onAssetsLoaded();
//CAMERA.setTargetPosition(50 * 256, 50 * 256);
CAMERA.setPosition(50 * -256 + (window.innerWidth / 2), 50 * -256 - (window.innerHeight / 2));
CAMERA.interruptedCameraPathing = true;
ticker.maxFPS = 144;
// render loop
ticker.add((delta) =>
{
APP.elapsedTime += ticker.elapsedMS;
CAMERA.update();
HUD.update();
devContainer.visible = DEVELOPER_MODE;
renderer.render(stage);
})
ConnectToBackend();
ticker.start();
document.body.appendChild(APP.view);
}