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Custom popcycle.dat & popgroups.ymt do not work properly #2921

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AlexSystem32 opened this issue Nov 10, 2024 · 1 comment
Open

Custom popcycle.dat & popgroups.ymt do not work properly #2921

AlexSystem32 opened this issue Nov 10, 2024 · 1 comment
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bug triage Needs a preliminary assessment to determine the urgency and required action

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@AlexSystem32
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What happened?

When I define a new zone in zonebind.ymt and define a new POP_SCHEDULE for it in popcycle.dat, only vanilla vehicles are spawned in the city and addon server vehicles do not appear at all.

There is also a limit in popcycle.dat that if you add several new POP_SCHEDULEs you will crash when approaching that area.

Expected result

Addon vehicles should be spawned in the city and if possible, the limit problem of the popcycle.dat file should be resolved

Reproduction steps

  1. Add a new zone for a location with zonebind.ymt and popzone.ipl files
  2. Add a new group of addon vehicles in popgroups.ymt
  3. Add a new POP_SCHEDULE for your zone with new addon vehicles group OR add 15/20 new POP_SCHEDULE if you want to hit the limit and crash
  4. Stream this files in a resource with correct data_file (I can put an example resource if needed)
  5. Now move to your new zone location and see what happens

Importancy

Slight inconvenience

Area(s)

FiveM

Specific version(s)

I only tested on B3095

Additional information

Solving this issue can help to add custom population for new streets and areas in the city,
For example I want to spawn some new taxi and police car models on a new street

@AlexSystem32 AlexSystem32 added bug triage Needs a preliminary assessment to determine the urgency and required action labels Nov 10, 2024
@Legacy-TacticalGamingInteractive

Have you tried doing this with .ymap instead of scripts.

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Labels
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