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guessTheNumberPy.fg
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guessTheNumberPy.fg
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#!syntax:pythonic
#====================================================
#
# utils
#
#====================================================
#====================================================
def blink(p_cssSelector):
repeat 4:
addCssClassTo('highlight', p_cssSelector)
waitSeconds(0.3)
DelCssClassFrom('highlight', p_cssSelector)
waitSeconds(0.3)
#====================================================
#
# gameCourse
#
#====================================================
#====================================================
def gameCourse(p_minNumber, p_maxNumber):
var numberToGuess := randomIntBetween(p_minNumber, p_maxNumber)
var tryNumber := 'not_defined'
var numberOfSteps := 0
displayNewMessageIn('Guess my number (between ' + p_minNumber + ' and ' + p_maxNumber + ')!', '#gameBoard')
while tryNumber != numberToGuess:
# Try
#=====
tryNumber := awaitNewHumanNumberIn('#gameBoard')
numberOfSteps += 1
# Answer
#========
if tryNumber < numberToGuess:
displayNewMessageIn('Too low! Try again!', '#gameBoard')
if tryNumber > numberToGuess:
displayNewMessageIn('Too high! Try again!', '#gameBoard')
if tryNumber = numberToGuess:
displayNewMessageIn('Well Done! Number of steps: ' + numberOfSteps, '#gameBoard')
onBreak:
# What to do if interrupted
#===========================
displayNewMessageIn('The number to guess was ' + numberToGuess + '.', '#gameBoard')
# Return
#=======
numberOfSteps
#====================================================
#
# main program
#
#====================================================
#====================================================
var main
var numGameCourse := 0
var score := 0
var level := 1
var limitNumber := 8
var theGameCourse
#======================
# main
#======================
# This is a "par" bloc: all direct child blocks of it are executed in parallel
par: @main
# Game
#=======
while true: @theGameCourse
var gameCourseNumberOfSteps
# Game course
#------------
numGameCourse += 1
waitSeconds(1)
# -----> This is the point of the program: calling "gameCourse" function !!!! <-----
gameCourseNumberOfSteps := gameCourse(1, limitNumber-1)
# Now, a game course is finished
# update score
#-------------
var diffScore := 3*level - gameCourseNumberOfSteps
diffScore += 6
score += diffScore
# update level and limit
#-----------------------
if gameCourseNumberOfSteps <= level+2:
level += 1
limitNumber *= 2
waitSeconds(3)
# Interrupt
#============
while true:
awaitClickBeep('#giveUp')
if level>1:
level -= 1
limitNumber /= 2
restart theGameCourse
# quit
#========
# I have to say it's a sequence ("seq") because I'm a direct child of a "par" block
seq:
awaitClickBeep('#quit')
break main
# Display of all pieces of information
#-------------------------------------
while true:
awaitBeep numGameCourse
if numGameCourse>0:
displayNewMessageIn('Game Course #' + numGameCourse, '#gameBoard/title')
while true:
awaitBeep score
displayMessageIn(score, '#score')
blink('#scoreHead')
while true:
awaitBeep level
displayMessageIn(level, '#level')
blink('#levelHead')
#======================
# Good bye
#======================
displayNewMessageIn('Good job! You get ' + score + ' in ' + numGameCourse + ' courses.', '#gameBoard')
displayNewMessageIn('Good bye! See you soon!', '#gameBoard')