-
Notifications
You must be signed in to change notification settings - Fork 1
/
RoshamboApp.cs
181 lines (150 loc) · 4.95 KB
/
RoshamboApp.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
using System;
using System.Collections.Generic;
using System.Text;
namespace Rock_Paper_Scissors
{
class RoshamboApp
{
DumbPlayer dumbPlayer = new DumbPlayer("Dumb Player", "");
NormalPlayer normalPlayer = new NormalPlayer("Normal Player", "");
UserPlayer userPlayer = new UserPlayer("Default", "",0);
public void PlayDumbRockOpponent()
{
if (userPlayer.Choice == "Rock")
{
Console.WriteLine("It's a tie!");
ShowScore();
}
else if (userPlayer.Choice == "Paper")
{
Console.WriteLine($"The player used rock and you used {userPlayer.Choice}");
YouWin();
}
else if (userPlayer.Choice == "Scissors")
{
Console.WriteLine($"The player used rock and you used {userPlayer.Choice}");
YouWin();
}
}
public void PlayRockOpponent()
{
if (userPlayer.Choice == "Rock")
{
Console.WriteLine("It's a tie! Try again.");
ShowScore();
}
else if (userPlayer.Choice == "Paper")
{
Console.WriteLine($"The player used rock and you used {userPlayer.Choice}");
YouWin();
}
else if (userPlayer.Choice == "Scissors")
{
Console.WriteLine($"The player used rock and you used {userPlayer.Choice}");
YouLose();
}
}
public void PlayPaperOpponent()
{
if (userPlayer.Choice == "Rock")
{
Console.WriteLine($"The player used paper and you used {userPlayer.Choice}");
YouLose();
}
else if (userPlayer.Choice == "Paper")
{
Console.WriteLine("It's a tie! Try again.");
ShowScore();
}
else if (userPlayer.Choice == "Scissors")
{
Console.WriteLine($"The player used Paper and you used {userPlayer.Choice}");
YouWin();
}
}
public void PlayScissorsOpponent()
{
if (userPlayer.Choice == "Rock")
{
Console.WriteLine($"The player used scissors and you used {userPlayer.Choice}");
YouWin();
}
else if (userPlayer.Choice == "Paper")
{
Console.WriteLine($"The player used scissors and you used {userPlayer.Choice}");
YouLose();
}
else if (userPlayer.Choice == "Scissors")
{
Console.WriteLine("It's a tie! Try again.");
ShowScore();
}
}
public void GetUserWeapon()
{
int userChoice = int.Parse(Program.GetUserInput("What's your weapon of choice? \n 1. Rock \n 2. Paper \n 3. Scissors"));
if (userChoice == 1)
{
userPlayer.Choice = Roshambo_Enum.Rock.ToString();
}
if (userChoice == 2)
{
userPlayer.Choice = Roshambo_Enum.Paper.ToString();
}
if (userChoice == 3)
{
userPlayer.Choice = Roshambo_Enum.Scissors.ToString();
}
}
public void Game()
{
GetUserWeapon();
string opponentChoice = normalPlayer.GetRoshambo().ToString();
if (opponentChoice == "Rock")
{
PlayRockOpponent();
}
else if (opponentChoice == "Paper")
{
PlayPaperOpponent();
}
else if (opponentChoice == "Scissors")
{
PlayScissorsOpponent();
}
}
public void YouWin()
{
Console.WriteLine($"You've won, {userPlayer.Name}!");
userPlayer.Wins++;
ShowScore();
}
public void YouLose()
{
Console.WriteLine($"You've lost, {userPlayer.Name}...");
userPlayer.Losses++;
ShowScore();
}
public void DumbGame()
{
GetUserWeapon();
string dumbChoice = dumbPlayer.GetRoshambo().ToString();
PlayRockOpponent();
}
public void SetUserName()
{
string lastUsedName = userPlayer.Name;
if (userPlayer.Name != lastUsedName || userPlayer.Name == null)
{
string input = Program.GetUserInput("What would you like your name to be?");
userPlayer.Name = input;
}
}
public void ShowScore()
{
int wins = userPlayer.Wins;
int losses = userPlayer.Losses;
Console.WriteLine($"{userPlayer.Name}'s score is {wins} wins and {losses} losses.");
}
}
}