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Screenshots and behavior where provided by Steve. In my testing, I don't get any reducer being called when a Unity client connects to a C# Server.
I have validated that in Unity, I can manually call conn.Reducers.Connect(); during connection setup where:
conn is the DbConnection.
Connect is the name of my reducer with the [Reducer(ReducerKind.ClientConnected)] attribute.
Without manually calling the Reducer, the Connect reducer is never called.
When adding the ReducerKind.ClientConnected attribute to a Reducer, on the client connection, the wrong Reducer is being called:
Example code:
Result:
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