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Feature request: For each slash-command (or a selectable subset), also create a keybinding (e.g., control-B) and / or a click-able button. (Where the button alternatively can be permanently located in the display area, or created in the chat area as something that scrolls up with the dialogue context.)
To give an example, in MapWorld games, I could imagine the game master (bot) producing text like "You can go east [type /e or control-< ] or west [ type /w or control-> ].", which is followed by little clickable buttons ⬅️ ➡️ in the chat area.
The text was updated successfully, but these errors were encountered:
Feature request: For each slash-command (or a selectable subset), also create a keybinding (e.g., control-B) and / or a click-able button. (Where the button alternatively can be permanently located in the display area, or created in the chat area as something that scrolls up with the dialogue context.)
To give an example, in MapWorld games, I could imagine the game master (bot) producing text like "You can go east [type /e or control-< ] or west [ type /w or control-> ].", which is followed by little clickable buttons ⬅️ ➡️ in the chat area.
The text was updated successfully, but these errors were encountered: