You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
If you close a door gun, or pick it up with a loader, it collapses with the person using it, and teleports them somewhere.
What's the difference with what should have happened?
Don't teleport people when the door gun gets closed on them.
How do we reproduce this bug?
1: Put a door gun on the inside of the Alamo
2:Close/Collapse it, or use a loader on it.
3:The person is now gone, and I have to teleport them out, even if the gun is un-collapsed.
Attached logs
N/A
Additional details
Author: SmellyHippie
Admin: SmellyHippie
Note: None
The text was updated successfully, but these errors were encountered:
LC4492
added
Oversight
Test your code rigorously only for you to overlook something ultra obvious
and removed
Bug
Admin events aren't bugs
labels
Oct 18, 2024
Testmerges
#6808: 'Attachments resprite' by Blundir at commit cc4fe40905
#6938: 'SHARP Rifle Revived' by Nomoresolvalou at commit 744d618abd
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 889fbe1773
#6860: 'Mentor New Player Markers' by realforest2001 at commit fcef0795af
#7272: 'Fixes Yautja Gear Tracker runtime' by realforest2001 at commit dc2fe42a0c
#5392: '(WIP) Yautja Weapon Gimmicks, Round Two' by realforest2001 at commit 9fe6a80094
#7110: 'Refactors launching into a subsystem' by boskoramen at commit 35e2af748b
#6334: 'Xenomorph Endgame' by Git-Nivrak at commit 1afe9c9046
#7280: 'Fix unintended reagent refilling via vendors' by Drulikar at commit 3aa691429f
#7282: 'stops pilots breaking the bank' by harryob at commit d04cc34114
Round ID
24270
Description of the bug
If you close a door gun, or pick it up with a loader, it collapses with the person using it, and teleports them somewhere.
What's the difference with what should have happened?
Don't teleport people when the door gun gets closed on them.
How do we reproduce this bug?
1: Put a door gun on the inside of the Alamo
2:Close/Collapse it, or use a loader on it.
3:The person is now gone, and I have to teleport them out, even if the gun is un-collapsed.
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: