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package.json
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{
"name": "game-engine",
"version": "0.0.1",
"description": "Game engine",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"clean": "rm -rf ./build",
"build": "npm run clean && npm run build-browser; npm run build-node",
"build-min": "npm run clean && npm run build-browser-min; npm run build-node-min",
"build-browser": "webpack --target=web --output-library-target=var --output-filename=gameEngine.browser.js",
"build-node": "webpack --target=node --output-library-target=umd --output-filename=gameEngine.node.js",
"build-browser-min": "webpack -p --target=web --output-library-target=var --output-filename=gameEngine.browser.min.js",
"build-node-min": "webpack -p --target=node --output-library-target=umd --output-filename=gameEngine.node.min.js",
"build-example": "npm run clean && npm run build-browser && cd ./example && npm run build"
},
"author": "Christian Natis",
"license": "UNLICENSED",
"devDependencies": {
"babel-core": "^6.7.6",
"babel-loader": "^6.2.4",
"babel-preset-es2015": "^6.6.0",
"babel-preset-es2015-native-modules": "^6.6.0",
"file-loader": "^0.8.5",
"webpack": "^1.13.0"
},
"dependencies": {
"goblinphysics": "git+https://github.com/chandlerprall/GoblinPhysics.git"
}
}