- You need an internet connection to use the application.
- Some framerate drops occur while organs are loaded (~5-10 seconds after application starts)
- Rendering issues cause lack of transparency between organs and tissue blocks
- Jagged edges along text labels and background can occur
- Added a new level: 10-3, labeled "Large FTUs," with a series of visualizations for senescence hallmarks on a Visium slide with 4,992 spots and 8 hallmarks each
- Added 2D plots (scatter graphs) from a Jupyter Notebook as auxiliary visualizations
- Cleaned legend displays in all open levels
- Added XYZ gizmo using axes with same colors as RUI
- Added a scale cube that resizes with the grab cylinder
- The scale bar over the user's left wrist now also rescales with the grab cylinder
- Adjusted elevator labels
- Adjusted sizing for endothelial cells
- Adjust colors for endothelial cells
- Changes to material on mammary glands
- Adjusted elevator labels
- Applied new color scheme to cells
- Added new scene for showing skin 3D data:
- Source: Human melanoma in-situ with 3D confocal imaging, doi: 10.1101/2023.11.10.566670, courtesy of: Clarence Yapp, Harvard Medical School
- Shown are ~11,000 cells of 13 cell types in 3D. They can be grabbed, moved, rotated, and scaled with dual hand input
- Added functionality to second elevator button to access scene
- Minor clean-ups in Main scene
- Added ray interactors instead of direct interactors for keyboard input and grab cylinder interactions
- Added code to ingest 3D cell positions; cell visualization planned for upcoming release
- Removed AS in brain that do not collide with any tissue blocks as of 3/4/24
- Reorganized sex, laterality, organ reset buttons on keyboard
- Adjusted entire setting, now plain white skybox with grid floor
- Removed low-res organs in the middle, left only skin
- Now showing and adding highlight to currently selected hi-res organ in the middle
- Prettified keyboard button highlight on hover
- Optimized FPS
- Changed keyboard label font to Metropolis
- Added new skybox from https://polyhaven.com/a/autumn_field or https://polyhaven.com/a/qwantani_puresky
- Changed lighting across scene, moved floor up towards dome
- Implemented HRA Style Guide (colors, basic iconography)
- Added dynamic content to monitor (selected organ, number of tissue blocks, etc.)
- Fixed bugs with keyboard
- Changed grip color from yellow to blue
- Added a mode switch so between movement and tissue block explode
- This is to clearly separate user input schemes for the joy stick
- Fine-tuned grab scaling for organ cylinder
- Complete redesign of entire application
- Uses anatomical theater now
- Added keyboard to let user select organ
- Added continuous move with tunneling vignette for movement
- Added ability to move, rotate, scale selected organ
- Improved loading time on scene setup
- Removed minor bugs
- Cleaned code and improved documentation
- Improved user interface for cell type panel
- Removed annotations for VR controllers (will likely replace in a future version)
- Adjusted display of CTs per AS in selected tissue block
- Solved bug where multiple tissue blocks were highlighted when hovering over neighboring tissue blocks
- Added new splash screen
- Added code to get all cell types to be expected in selected tissue block (on click)
- cleaned code in Main scene
- Removed code at scene load that checks for cell type counts on GitHub (speeds up scene load significantly)
- Grouped dragon model in skin F left hand to Environment game object
- Complete redesign of stages (now all in one scene)
- App now pulls organs and tissue blocks dynamically from CCF API
- Added basic extrusion system to lay out organs in 2D by body system and individually with input from controller
- Basic dev UI display showing number of tissue blocks, matching cell type counts founds on GitHub, and tissue blocks with such cell type counts
- Added new CCF reference organs from 12/2022 release
- Brought the female in Stage 1 closer to the user
- Added labels over each organ on Stage 2
- Made the required play area smaller so the user can reach the female in Stage 1 and the kidney box in Stage 3 more easily
- Add teleportation to Stages 1 and 3
- Adjusted height of skin reference organ in Stage 1
- Made outline of anatomical structures thinner in Stage 2
- Added annotation that #cells in the entire organ is actually larger in Stage 3
- Replaced the music
- Added Stage 3 (cells) with CellxGene data for the male left kidney
- Refined Stage 1 with light effects
- Implemented basic SceneSelector via spheres
- Added annotations for all stages
- Added music (for testing purposes)
- Replaced highlight marker with outline
- Implemented simple annotation for controller
- More organs added
- Fixed issue where organ explosion value was resized during user input even when not selected
- Added organ selector and highlighter
- Added teleportation platforms
- Initial commit to GitHub
- First build in alpha channel shared with other users via App Lab
- Individual organ view with heart and lung