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gui.py
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import renderer
import runner
import engine
import brain
import tournament
import gui
import pygtk
pygtk.require('2.0')
import gtk
import gtk.glade
import glib
import math
class Gui:
def __init__(self):
gtk.threads_init()
def window_main_destroy(widget, data=None):
gtk.main_quit()
def message_to_generate_world(widget, data=None):
messages_to_engine.append(["generate world"])
def message_to_load_world(widget, data=None):
messages_to_engine.append(["load world", widget.get_filename()])
def message_to_load_red_brain(widget, data=None):
messages_to_engine.append(["load brain", widget.get_filename(), "red"])
def message_to_load_black_brain(widget, data=None):
messages_to_engine.append(["load brain", widget.get_filename(), "black"])
def message_to_start_runner(widget, data=None):
messages_to_runner.append(["run"])
def message_to_stop_runner(widget, data=None):
messages_to_runner.append(["stop"])
def message_to_speed_runner(range, scroll, value, data=None):
messages_to_runner.append(["speed", int(value)])
def message_to_step_engine(widget, data=None):
messages_to_engine.append(["step world"])
def message_to_load_theme(widget, data=None):
print "THIS"
messages_between_engine_and_renderer.append(["load theme", widget.get_filename()])
self._num_of_worlds_remaining = 0
self._num_of_players_remaining = 0
def tournament_cancel_world(widget, data=None):
world_num = int(widget.get_name().split("_")[-1])
self._load_world_buttons[world_num].set_sensitive(True)
self._generate_world_buttons[world_num].set_sensitive(True)
self._num_of_worlds_remaining += 1
tournament_setup_complete()
def tournament_cancel_player(widget, data=None):
world_num = int(widget.get_name().split("_")[-1])
self._load_brain_buttons[world_num].set_sensitive(True)
self._num_of_players_remaining += 1
tournament_setup_complete()
def tournament_message_to_generate_world(widget, data=None):
widget.set_sensitive(False)
self._num_of_worlds_remaining -= 1
world_num = int(widget.get_name().split("_")[-1])
self._load_world_buttons[world_num].set_sensitive(False)
pairings = (self._num_of_players * (self._num_of_players-1)/2)
offsett = world_num*pairings
tournament_messages_to_engine.append(["generate world", str(offsett)])
for x in range(pairings):
tournament_messages_to_engine.append(["load world", "generated.world",str(offsett + x)])
tournament_setup_complete()
def tournament_message_to_load_world(widget, data=None):
widget.set_sensitive(False)
self._num_of_worlds_remaining -= 1
world_num = int(widget.get_name().split("_")[-1])
self._generate_world_buttons[world_num].set_sensitive(False)
pairings = (self._num_of_players * (self._num_of_players-1)/2)
offsett = world_num*pairings
for x in range(pairings):
tournament_messages_to_engine.append(["load world", widget.get_filename(), str(offsett + x)])
tournament_setup_complete()
def tournament_message_to_load_brain(widget, data=None):
widget.set_sensitive(False)
self._num_of_players_remaining -= 1
player_num = int(widget.get_name().split("_")[-1]) + 1
print "player_num ", player_num
num_of_red_games = self._num_of_players - player_num
pairings = (self._num_of_players * (self._num_of_players-1)/2)
print pairings
for x in range(self._num_of_worlds):
offset = (pairings * x)
for oponents in range(player_num-1):
offset += self._num_of_players - (oponents + 1)
for game in range(num_of_red_games):
print "pushing red brain to game ", game + offset
tournament_messages_to_engine.append(["load brain", widget.get_filename(), "red", str(game + offset)])
num_of_black_games = (self._num_of_players - 1) - num_of_red_games
offset = (pairings * x)
for g in range(num_of_black_games):
internal_offset = player_num - (2 + g)
print "pushing black brain to game ", internal_offset, offset, internal_offset + offset
tournament_messages_to_engine.append(["load brain", widget.get_filename(), "black", str(internal_offset + offset)])
offset += (self._num_of_players - 1) - g
tournament_setup_complete()
def tournament_message_to_start_runner(widget, data=None):
tournament_messages_to_runner.append(["run"])
def tournament_message_to_stop_runner(widget, data=None):
tournament_messages_to_runner.append(["stop"])
def tournament_message_to_speed_runner(range, scroll, value, data=None):
tournament_messages_to_runner.append(["speed", int(value)])
def tournament_message_to_step_engine(widget, data=None):
tournament_messages_to_engine.append(["step world"])
tournament_messages_to_runner = []
tournament_messages_to_engine = []
self._num_of_players = 0
self._num_of_worlds = 0
self._generate_world_buttons = []
self._load_world_buttons = []
self._load_brain_buttons = []
def tournament_setup_complete():
if self._num_of_worlds_remaining == 0 and self._num_of_players_remaining == 0:
get_tab_tournament_widget("button_start_game").set_sensitive(True)
get_tab_tournament_widget("button_step_game").set_sensitive(True)
get_tab_tournament_widget("button_pause_game").set_sensitive(True)
get_tab_tournament_widget("slider_steps_per_sec").set_sensitive(True)
get_tab_tournament_widget("spinner_select_tournament").set_sensitive(True)
else:
get_tab_tournament_widget("button_start_game").set_sensitive(False)
get_tab_tournament_widget("button_step_game").set_sensitive(False)
get_tab_tournament_widget("button_pause_game").set_sensitive(False)
get_tab_tournament_widget("slider_steps_per_sec").set_sensitive(False)
get_tab_tournament_widget("spinner_select_tournament").set_sensitive(False)
if self._num_of_players_remaining == 0 and self._num_of_worlds_remaining == self._num_of_worlds:
for x in self._load_world_buttons:
print x
x.set_sensitive(True)
for x in self._generate_world_buttons:
print x
x.set_sensitive(True)
def tournament_begin_setup(widget, data=None):
get_tab_tournament_widget("button_begin_setup").set_sensitive(False)
self._num_of_players = get_tab_tournament_widget("spinner_select_players").get_value_as_int()
self._num_of_worlds = get_tab_tournament_widget("spinner_select_worlds").get_value_as_int()
self._num_of_worlds_remaining = self._num_of_worlds
self._num_of_players_remaining = self._num_of_players
tournament_game = tournament.Tournament(tournament_messages_to_engine, messages_between_engine_and_renderer, self, self._num_of_worlds*((self._num_of_players-1)*(self._num_of_players)/2))
tournament_game.start()
tournament_runner = runner.Runner(tournament_messages_to_runner, tournament_messages_to_engine)
tournament_runner.start()
print len(tournament_messages_to_engine), self._num_of_worlds
for w in range(self._num_of_worlds):
layout_tree = gtk.glade.XML("world1.glade")
get = layout_tree.get_widget
t = get("top")
get_tab_tournament_widget("worlds_box").pack_start(t)
get("file_chooser_load_world").set_name("file_chooser_load_world_" + str(w))
get("file_chooser_load_world").connect("file-set", tournament_message_to_load_world)
get("file_chooser_load_world").set_sensitive(False)
self._load_world_buttons.append(get("file_chooser_load_world"))
get("button_generate_world").set_name("button_generate_world_" + str(w))
get("button_generate_world").connect("clicked", tournament_message_to_generate_world)
get("button_generate_world").set_sensitive(False)
self._generate_world_buttons.append(get("button_generate_world"))
get("button_cancel").set_name("button_cancel_" + str(w))
get("button_cancel").connect("clicked", tournament_cancel_world)
for w in range(self._num_of_players):
layout_tree = gtk.glade.XML("players.glade")
get = layout_tree.get_widget
t = get("top")
get_tab_tournament_widget("players_box").pack_start(t)
x = get("file_chooser_player_brain")
x.set_name("file_chooser_player_brain_" + str(w))
x.connect("file-set", tournament_message_to_load_brain)
get("player_label").set_text("Player " + str(w+1))
get("button_cancel").set_name("button_cancel_" + str(w))
get("button_cancel").connect("clicked", tournament_cancel_player)
self._load_brain_buttons.append(x)
def tournament_game_selected(widget, data=None):
print "#" * 100
if int(widget.get_value_as_int()) > (self._num_of_worlds*((self._num_of_players-1)*(self._num_of_players)/2)) - 1:
widget.set_value((self._num_of_worlds*((self._num_of_players-1)*(self._num_of_players)/2)) - 1)
messages_between_engine_and_renderer.append(("select_world" , str(widget.get_value_as_int())))
tournament_messages_to_engine.append(("select_world" , str(widget.get_value_as_int())))
window_main_layout = "window.glade"
window_main_layout_tree = gtk.glade.XML(window_main_layout)
get_widget = window_main_layout_tree.get_widget
tab_1v1_main_layout = "1v1.glade"
tab_1v1_main_layout_tree = gtk.glade.XML(tab_1v1_main_layout)
get_tab_1v1_widget = tab_1v1_main_layout_tree.get_widget
tab_tournament_main_layout = "tournament.glade"
tab_tournament_main_layout_tree = gtk.glade.XML(tab_tournament_main_layout)
get_tab_tournament_widget = tab_tournament_main_layout_tree.get_widget
window_main = get_widget("window_main")
window_main.connect("destroy", window_main_destroy)
notepad = get_widget("tabs")
notepad.append_page(get_tab_1v1_widget("top"), gtk.Label("Classic Mode"))
notepad.append_page(get_tab_tournament_widget("top"), gtk.Label("Tournament Mode"))
stat_controls = ["current_step_of_game",
"red_alive",
"black_alive",
"red_dead_redemption",
"black_dead",
"red_carrying",
"black_carrying",
"red_stored",
"black_stored"]
tournament_stat_controls = ["current_step_of_game",
"red_alive",
"black_alive",
"red_dead_redemption",
"black_dead",
"red_carrying",
"black_carrying",
"red_stored",
"black_stored"]
self._stats = {}
for name in stat_controls:
self._stats[name] = get_tab_1v1_widget("label_"+name)
self._tournament_stats = {}
for name in tournament_stat_controls:
self._tournament_stats[name] = get_tab_tournament_widget("label_"+name)
get_widget("theme_chooser").connect("file-set", message_to_load_theme)
get_tab_1v1_widget("button_generate_world").connect("clicked", message_to_generate_world)
get_tab_1v1_widget("file_chooser_load_world").connect("file-set", message_to_load_world)
get_tab_1v1_widget("file_chooser_red_brain").connect("file-set", message_to_load_red_brain)
get_tab_1v1_widget("file_chooser_black_brain").connect("file-set", message_to_load_black_brain)
get_tab_1v1_widget("button_start_game").connect("clicked", message_to_start_runner)
get_tab_1v1_widget("button_step_game").connect("clicked", message_to_step_engine)
get_tab_1v1_widget("button_pause_game").connect("clicked", message_to_stop_runner)
get_tab_1v1_widget("slider_steps_per_sec").connect("change-value", message_to_speed_runner)
get_tab_tournament_widget("button_start_game").connect("clicked", tournament_message_to_start_runner)
get_tab_tournament_widget("button_step_game").connect("clicked", tournament_message_to_step_engine)
get_tab_tournament_widget("button_pause_game").connect("clicked", tournament_message_to_stop_runner)
get_tab_tournament_widget("slider_steps_per_sec").connect("change-value", tournament_message_to_speed_runner)
get_tab_tournament_widget("button_begin_setup").connect("clicked", tournament_begin_setup)
get_tab_tournament_widget("spinner_select_tournament").connect("value-changed", tournament_game_selected)
get_tab_tournament_widget("spinner_select_tournament").set_value(0)
get_tab_tournament_widget("spinner_select_players").set_value(2)
get_tab_tournament_widget("spinner_select_worlds").set_value(1)
get_tab_tournament_widget("button_start_game").set_sensitive(False)
get_tab_tournament_widget("button_step_game").set_sensitive(False)
get_tab_tournament_widget("button_pause_game").set_sensitive(False)
get_tab_tournament_widget("slider_steps_per_sec").set_sensitive(False)
get_tab_tournament_widget("spinner_select_tournament").set_sensitive(False)
self.label_details_of_world = get_tab_1v1_widget("label_details_of_world")
self.label_details_of_red_brain = get_tab_1v1_widget("label_details_of_red_brain")
self.label_details_of_black_brain = get_tab_1v1_widget("label_details_of_black_brain")
messages_to_engine = []
self._messages_to_runner = messages_to_runner = []
messages_between_engine_and_renderer = []
game_engine = engine.Engine(-1,messages_to_engine, messages_between_engine_and_renderer, self)
game_engine.start()
world_renderer = renderer.Renderer(messages_between_engine_and_renderer)
world_renderer.start()
runner_speed = 1
engine_runner = runner.Runner(messages_to_runner, messages_to_engine)
engine_runner.start()
messages_to_engine.append(["load world", "3.world"])
messages_to_engine.append(["load brain", "cleverbrain1.brain", "red"])
messages_to_engine.append(["load brain", "cleverbrain1.brain", "black"])
window_main.show()
window_main.set_keep_above(True)
gtk.main()
def change_world_details(self, message):
gtk.idle_add(self.label_details_of_world.set_text, message)
def change_brain_details(self, message, brain="red"):
exec("gtk.idle_add(self.label_details_of_" + brain + "_brain.set_text, message)")
def change_game_stats(self, stats):
if isinstance(stats, int):
if stats == 30000:
gtk.idle_add(self._stats["current_step_of_game"].set_text, "Step: " + str(stats) + "! Game Over!")
self._messages_to_runner.append(["stop"])
else:
gtk.idle_add(self._stats["current_step_of_game"].set_text, "Step: " + str(stats))
else:
if stats["current_step_of_game"] == 30000:
gtk.idle_add(self._stats["current_step_of_game"].set_text, "Step: " + str(stats["current_step_of_game"]) + "! Game Over!")
self._messages_to_runner.append(["stop"])
else:
gtk.idle_add(self._stats["current_step_of_game"].set_text, "Step: " + str(stats["current_step_of_game"]))
for name in self._stats.keys():
if name == "current_step_of_game":
continue
gtk.idle_add(self._stats[name].set_text, str(stats[name]))
if isinstance(stats, int):
if stats == 30000:
gtk.idle_add(self._tournament_stats["current_step_of_game"].set_text, "Step: " + str(stats) + "! Game Over!")
self._messages_to_runner.append(["stop"])
else:
gtk.idle_add(self._tournament_stats["current_step_of_game"].set_text, "Step: " + str(stats))
else:
if stats["current_step_of_game"] == 30000:
gtk.idle_add(self._tournament_stats["current_step_of_game"].set_text, "Step: " + str(stats["current_step_of_game"]) + "! Game Over!")
self._messages_to_runner.append(["stop"])
else:
gtk.idle_add(self._tournament_stats["current_step_of_game"].set_text, "Step: " + str(stats["current_step_of_game"]))
for name in self._tournament_stats.keys():
if name == "current_step_of_game":
continue
gtk.idle_add(self._tournament_stats[name].set_text, str(stats[name]))
if __name__ == "__main__":
print "this"
gui = gui.Gui()