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Any plans to support runtime import #46
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Yes, I have plans to support import in runtime. If you want to import the glTF in runtime, you can try this plugin - glTFRuntime. |
Amazing! Thanks for the fast response. That's really good to know! Is there a timeline on when it might be ready? Anything I could do to help speed it alog? I've been using glTFRuntime, but it doesn't have great performance (i.e assets take long to load) and no support for draco compressed meshes. |
In my plan, it will be supported in v4.0. Now I don't have time to do the "load-in-runtime", so the task isn't created in the milestone list and I can't make any promise. You can submit issues about performance and draco in glTFRuntime.
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Hi there!
Thanks for making this plugin available! I was just wondering if there are any thoughts to make this plugin support runtime import?
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