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Merge pull request #5 from DragonCoder01/english_fix
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Home.md

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_Wiki for chatoverflow version [0.2-prealpha](https://github.com/codeoverflow-org/chatoverflow/releases/tag/0.2-prealpha)_
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Welcome to the Chat Overflow wiki!
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Please see the menu to find more information.
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### Welcome to the Chat Overflow wiki!
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Please use the sidebar for navigation.

_Footer.md

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**We need your help to improve the wiki!**
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Head over to [codeoverflow-org/chatoverflow-wiki](https://github.com/codeoverflow-org/chatoverflow-wiki) to edit the wiki and create a pull request.
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**We need YOUR help to improve the wiki!**
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Found a typo or just want to improve the wiki? Head over to [codeoverflow-org/chatoverflow-wiki](https://github.com/codeoverflow-org/chatoverflow-wiki) to edit the wiki and create a pull request. Your help is highly appreciated!
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**You still need help?** Join our [discord server](https://discord.gg/sX2Gjbs).

development/Adding-a-new-platform-source.md

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Thank you for help for the development of *Chat Overflow*.
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While plugins live in their own project, source connections (e.g. to platform like Twitch or Discord) exist in the framework itself.
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By this, we can make sure that everyone profits from the new possibilites.
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Thank you for improving *Chat Overflow*.
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While plugins live in their own project, source connections (e.g. to a platform like Twitch or Discord) exist in the framework itself.
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<!-- By this measure, we can make sure that everyone profits from the same features. -->
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We made this design choice so that all platform source connectors are free to access by all plugin developers.
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This wiki entry tries to show you the different steps needed to implement a new connection.
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1. Add new types to the API (Also register them in the requirement Input/Output section)
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2. Create a new package in the framework services package and implement the source specific connector
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3. Create a impl package and implement the types you added in the API
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3. Create a impl package and implement the types you have added in the API
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## Add new types to the API
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Add all needed data transfer objects in `org.codeoverflow.chatoverflow.api.io.dto` and interfaces representing input / output to the correct API package. E.g. a chat input belongs to `org.codeoverflow.chatoverflow.api.io.input.chat` and should extend `ChatInput`.
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Add all needed data transfer objects in `org.codeoverflow.chatoverflow.api.io.dto` and interfaces representing input / output to the correct API package. E.g., a chat input belongs to `org.codeoverflow.chatoverflow.api.io.input.chat` and should extend `ChatInput`.
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We require you to also register your new type in the corresponding requirement class located in `org.codeoverflow.chatoverflow.api.plugin.configuration`. Yes, this step could be automated by using reflection. But by providing a clean interface to the plugin developer we protect type safety.
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We require you to also register your new type in the corresponding requirement class located in `org.codeoverflow.chatoverflow.api.plugin.configuration`. Yes, this step could be automated by using reflection, but by providing a clean interface to the plugin developer we protect type safety.
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## Add a new package and connector
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development/Deploy-ChatOverflow.md

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1. Execute the IntelliJ run configuration `[Deploy] Generate Bootstrap Launcher and deploy` or run the make target with `make bootstrap_deploy`. This updates the `dependencies.xml`-file in the bootstrap-project with the current dependencies, bundles everything and copies it along with start scripts, the license and a readme to the `deploy`-folder. Magic.
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2. Navigate to the `deploy`-folder and run the bootstrap launcher with `java -jar ChatOverflow.jar`. After downloading all libraries, a standalone version of Chat Overflow should be started.
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A release of chat overflow is simply a zip archive of the deploy folder, without configs or libraries. Don't forget to update Chat Overflow Framework and API Version before a public release.
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A release of Chat Overflow is simply a zip archive of the deploy folder, without configs or libraries. Don't forget to update the Chat Overflow framework and API version numbers before a public release.

development/Setting-up-the-Build-Environment.md

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* Java 8 version `1.8.0_161` or newer
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* [git - version control system](https://git-scm.com/downloads)
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* [sbt - Scala build tool](https://www.scala-sbt.org/download.html)
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* [yarn](https://yarnpkg.com/) or [npm](https://www.npmjs.com/get-npm) - pakage manager
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* [yarn](https://yarnpkg.com/) or [npm](https://www.npmjs.com/get-npm) - package manager
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## Windows
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development/Writing-a-plugin.md

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## Create a new plugin project
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Use the *Create Plugin* configuration or start the custom task `sbt create` directly. Enter the basic plugin information in the command promt. This includes the name, version and base plugin folder (e.g. `plugins-public`). The command creates the folder structure of the new plugin and adds a basic build file. Here you can also add custom dependencies.
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Use the *Create Plugin* run configuration or start the custom task `sbt create` directly. Enter the basic plugin information in the command prompt. This includes the name, version and base plugin folder (e.g. `plugins-public`). The command creates the folder structure of the new plugin and adds a basic build file. Here you can also add custom dependencies.
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Next, run the custom task `sbt fetch` to let the framework look for new plugins and update the plugin reference file `plugins.sbt`. If you're using IntelliJ, you can now reload the framework by hand to register the plugin as new and custom project. You should also run `sbt reload` (Yes, both actions have different effects although they shouldn't).
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Next, run the custom task `sbt fetch` to let the framework look for new plugins and update the plugin reference file `plugins.sbt`. If you're using IntelliJ, you can now reload the framework manually to register the plugin as a new custom project. You should also run `sbt reload` (Yes, both actions have different effects although they shouldn't).
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## Implement the pluggable
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Next, add your first class to the source folder of the new plugin. Supported languages are *Scala* and *Java*, but this guide will only show the scala way - development of java plugins is very similar.
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The first class should extend the Pluggable-Interface from `org.codeoverflow.chatoverflow.api.plugin.Pluggable`. When the framework starts up, your plugin will be looked trough for a class implementing this interface to get an entry point to your work. A raw version might look like this:
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The first class should extend the Pluggable Interface from `org.codeoverflow.chatoverflow.api.plugin.Pluggable`. When the framework starts up, it will search for a class implementing this interface in your plugin to get an entry point. A raw version might look like this:
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```
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class MySuperCoolPlug extends Pluggable{
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class MySuperCoolPlug extends Pluggable {
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override def getName: String = ???
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```
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**A short explanation**: The first 3 Methods `getName`, `getAuthor` and `getDescription` are simple: Just a return a String representing the meta information of your plugin. This inclucde it's name (please make sure to not name two plugins develeoped by yourself the same), your name or pseudonym and a brief topic of the plugins purpose.
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**A short explanation**: The first 3 methods `getName`, `getAuthor` and `getDescription` are simple: They just return a String representing the metadata of your plugin. This includes its name (please make sure to not name two plugins identically), your name or pseudonym and a brief summary of the plugins purpose.
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The next two methods return the number of the API-Version, you developed the plugin with. These are evaluated in the loading process to ensure that your plugin works with the framework version from the user. You can get these numbers from `org.codeoverflow.chatoverflow.api.APIVersion`.
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The next two methods return the number of the API-Version you've developed the plugin with. These are evaluated in the loading process to ensure that your plugin works with the user's framework version. You can get these numbers from `org.codeoverflow.chatoverflow.api.APIVersion`.
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The last method `createNewPluginInstance` is the interesting one: After the framework checked your meta and version information, it will eventually load your plugin completely. In this method (**and only in this method**), you might return an object that extends the plugin interface. This class is will containt your plugin logic.
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The last method `createNewPluginInstance` is the most interesting one: After the framework checked your metadata, it will eventually load your plugin completely. In this method (**and only in this method**), you may return an object that extends the plugin interface. This class will contain your plugin logic.
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## Implement the Plugin
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}
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```
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Let's talk about *Requirements* first: These are the way to retrieve data from the outside world and returning information to it. Basicaly, you can require everything from a single paramter, set by the user to full access to a users livestream chat.
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Let's talk about *Requirements* first: These are used to retrieve data from the outside world and returning information to it. Basically, you can require everything from a single parameter set by the user to full access to a users livestream chat.
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The `getRequirements` method is used by the framework to check what your plugin needs and to ask the user to specify which services or data he wants to give to your plugin. Here is a example:
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The `getRequirements` method is used by the framework to check what your plugin needs and to ask the user to specify which services or data he wants to give to your plugin. Here is an example:
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```
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private val require = new Requirements
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private val twitchChatInput = require.input.twitchChat("reqTwitch", "A twitch channel", false)
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private val nameToSayHelloTo = require.parameter.string("reqHello", "Your name", false)
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```
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This code requires reading-access to a twitch livestream chat and a parameter ("*a name to say hello to"*). Note: You can obviously not specify, which channel the user might choose - but you can be sure, that you will get a working input. This is ensured by the framework. Please note, that the requirements element already exists, if you extend `PluginImpl`.
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This code requires read access to a twitch livestream chat and a parameter ("*a name to say hello to"*). Note: You can obviously not specify which channel the user might choose - but you can be sure that you will get a working input. The framework takes care of that. Please note that the requirements element already exists if you extend `PluginImpl`.
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After this, the last step ist the `start` method. And it is as easy as you might think: Just add your own logic now, using the required parameters of your Requirement object. Here is a short example: This code will simply print out all messages from a twitch chat in the console. To access the chat, your required variable is used with the `getValue` method.
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After this, the last step is the `start` method. And it is as easy as you might think: Just add your own logic now, using the required parameters of your Requirement object. Here is a short example: This code will simply print out all messages from a twitch chat to the console. To access the chat, your required variable is used with the `getValue` method.
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```
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twitchChatInput.getValue.registerMessageHandler(msg => println(msg))
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```
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Of course, you can also add own classes and infrastrucutre by now - the important steps are done, happy coding!
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*One last note: If your testing your plugin the first time, a full reload might be needed. Use the custom task `[Advanced] Full Reload and run ChatOverlfow` to do so. Afters this, you can configure the framework to start your plugin using the [CLI](usage/Using-the-CLI.md)!*
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*One last note: If you are testing your plugin for the first time, a full reload might be needed. Use the custom task `[Advanced] Full Reload and run ChatOverflow` to do so. Afters this, you can configure the framework to start your plugin using the [CLI](usage/Using-the-CLI.md)!*

services/Discord.md

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<p><img align="right" width="128" height="128" src="/img/services/discord-logo.png"></p>
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The discord service allows to connect to a discord text channel to get a list of recent messages,
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react on new / edited / deleted messages and reactions.
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The discord service allows you to connect to a discord text channel to get a list of recent messages,
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react on new, edited or deleted messages as well as reactions.
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You can also send messages, files or even [fancy embeds](https://www.discord.club/static/home/img/embedg.png).
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![](/img/services/discord-build-a-bot.png)
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Now you can retrieve the authentication token, click on copy and [add it as credentials value](/usage/Using-the-GUI.md#Set-credentials) using the GUI.
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Now you can retrieve the authentication token, click on copy and [add it as a credentials value](/usage/Using-the-GUI.md#Set-credentials) using the GUI.
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![](/img/services/discord-bot-token.png)
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services/Serial.md

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<p><img align="right" width="128" height="54" src="/img/services/serial-arduino-logo.png"></p>
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The Serial service allows to communicate with a device that is connected to your pc over a serial port.
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The Serial service allows you to communicate with a device that is connected to your PC over a serial port.
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An simple ping-pong example script for your arduino.
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A simple ping-pong example script for your arduino.
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```cpp
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String inputString = "";
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services/Twitch-Chat.md

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<p><img align="right" width="128" height="128" src="/img/services/twitch-glitch.png"></p>
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The twitch chat service allows plugins to connect to a channels chat by using IRC.
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The Twitch chat service allows plugins to connect to a channels chat by using IRC.
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## Credentials
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### `oauth` _(required)_
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The authentication token for accessing the twitch irc chat with your account.
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The authentication token for accessing the Twitch IRC chat with your account.
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Just log into your Twitch account and copy the token.
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Then add it as a credentials value with the key `oauth` as described [here](/usage/Using-the-GUI.md#Set-credentials).
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usage/Frequent-Issues.md

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## Run Configuration Bug
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Due to IntelliJ version differences and usage on Windows vs. Mac OS, the run configurations show problems, sometimes. Change the *classpath or module* under `Edit configurations...` back to the Chat Overflow root module, and everything should be fine.
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Because of the differences in IntelliJ versions the run configurations could be broken. If they are broken, change the `classpath or module` setting in `Edit configurations...` to ChatOverflow root module (`chatoverflow`). Now everything should be working fine again.
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## Credentials value encrypted with wrong auth key
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![](/img/usage/value-encrypted-wrong-key.png)
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ERROR configuration.CryptoUtil$ - Your environment does not work with AES256.Please update your java runtime version to at least: 1.8.0_161
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ERROR configuration.CryptoUtil$ - Your environment does not work with AES256.Please update your Java runtime version to at least: 1.8.0_161
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Please follow the instructions from the error message and update java to at least `1.8.0_161`.
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More information about the issue can be found [on stackoverflow.com](https://stackoverflow.com/questions/3862800/invalidkeyexception-illegal-key-size).
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If you see this image or error message you are probably running on an old Java version that doesn't work with AES 256 bit encryption.
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To fix this error you have to update Java to version `1.8.0_161` or later.
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More information about this issue can be found [on stackoverflow.com](https://stackoverflow.com/questions/3862800/invalidkeyexception-illegal-key-size).

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