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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
project(CMakeSandbox)
if(MSVC_VERSION GREATER 1700)
set(COMPILER_VERSION "12")
elseif(MSVC_VERSION GREATER 1600)
set(COMPILER_VERSION "11")
endif()
set (APP_MANIFEST_NAME Package.appxmanifest)
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
set(EXE_NAME CMakeSandbox)
set(SHORT_NAME ${EXE_NAME})
set(PACKAGE_GUID "6515377e-dfd4-4cdb-80df-4e0326346efc")
configure_file(
cmake/${APP_MANIFEST_NAME}
${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
@ONLY
)
set(SOURCE_FILES
source/App.xaml
source/App.xaml.cpp
source/App.xaml.h
source/DirectXPage.xaml
source/DirectXPage.xaml.cpp
source/DirectXPage.xaml.h
source/CMakeSandboxMain.cpp
source/CMakeSandboxMain.h
source/pch.cpp
source/pch.h
${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
cmake/TemporaryKey.pfx
)
set(COMMON_FILES
source/Common/DeviceResources.cpp
source/Common/DeviceResources.h
source/Common/DirectXHelper.h
source/Common/StepTimer.h
)
set(CONTENT_FILES
source/Content/Sample3DSceneRenderer.cpp
source/Content/SampleFpsTextRenderer.cpp
source/Content/Sample3DSceneRenderer.h
source/Content/SampleFpsTextRenderer.h
source/Content/ShaderStructures.h
)
set(PIXELSHADER_FILES
source/Content/SamplePixelShader.hlsl
)
set(VERTEXSHADER_FILES
source/Content/SampleVertexShader.hlsl
)
set(CONTENT_FILES
${CONTENT_FILES}
${PIXELSHADER_FILES} ${VERTEXSHADER_FILES}
)
set(ASSET_FILES ${ASSET_FILES}
source/Assets/LockScreenLogo.scale-200.png
source/Assets/SplashScreen.scale-200.png
source/Assets/Square44x44Logo.scale-200.png
source/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
source/Assets/Square150x150Logo.scale-200.png
source/Assets/StoreLogo.png
source/Assets/Wide310x150Logo.scale-200.png
)
set_property(SOURCE ${CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "Assets")
set_property(SOURCE ${DEBUG_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<CONFIG:Debug>)
set_property(SOURCE ${RELEASE_CONTENT_FILES} PROPERTY VS_DEPLOYMENT_CONTENT $<OR:$<CONFIG:Release>,$<CONFIG:RelWithDebInfo>,$<CONFIG:MinSizeRel>>)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_TYPE Pixel)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT main)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
set_property(SOURCE ${PIXELSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED /Fh \"$(OutDir)%(Filename).h\"")
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_TYPE Vertex)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_ENTRYPOINT main)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_MODEL 4.0_level_9_3)
set_property(SOURCE ${VERTEXSHADER_FILES} PROPERTY VS_SHADER_FLAGS "/DFLAGS_ADDED /Fh \"$(OutDir)%(Filename).h\"")
set_property(SOURCE "source/App.xaml" PROPERTY VS_XAML_TYPE "ApplicationDefinition")
source_group("Common" FILES ${COMMON_FILES})
source_group("Content" FILES ${CONTENT_FILES})
source_group("Assets" FILES ${ASSET_FILES})
add_executable(${EXE_NAME} WIN32 ${SOURCE_FILES} ${COMMON_FILES} ${CONTENT_FILES} ${ASSET_FILES})
# This is the important line, making sure to point to the header file
target_include_directories(${EXE_NAME} PRIVATE ${CMAKE_CURRENT_LIST_DIR}/source)
set_property(TARGET ${EXE_NAME} PROPERTY VS_WINRT_COMPONENT TRUE)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${EXE_NAME})
target_link_libraries(${EXE_NAME} d3d11)