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App.js
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import { AppLoading } from 'expo';
import { Asset } from 'expo-asset';
import * as Font from 'expo-font';
import React, { useState } from 'react';
import Game from './screens/game';
export default function App(props) {
const [isLoadingComplete, setLoadingComplete] = useState(false);
if (!isLoadingComplete && !props.skipLoadingScreen) {
return (
<AppLoading
startAsync={loadResourcesAsync}
onError={handleLoadingError}
onFinish={() => handleFinishLoading(setLoadingComplete)}
/>
);
} else {
return <Game />;
}
}
async function loadResourcesAsync() {
await Promise.all([
Asset.loadAsync([
require('./assets/wrong.wav'),
require('./assets/right.wav'),
require('./assets/icon.png'),
require('./assets/splash.png'),
]),
Font.loadAsync({
'squada-one': require('./assets/squada.ttf'),
}),
]);
}
function handleLoadingError(error) {
// In this case, you might want to report the error to your error reporting
// service, for example Sentry
console.warn(error);
}
function handleFinishLoading(setLoadingComplete) {
setLoadingComplete(true);
}