Skip to content

Latest commit

 

History

History
31 lines (26 loc) · 1.66 KB

CHANGELOG.md

File metadata and controls

31 lines (26 loc) · 1.66 KB

Changelog

[11-19-2020] (v0.2.0) General improvements

  • [ADDED] New import feature, to "append" boxes_data
  • [CHANGED] Open dialog now overwrite the current boxes data, instead of appending (use new import instead)
  • [FIX] Fix dozen of console errors and warnings
  • [FIX] Fix issue where the added box was saved in other animations of the same frame after changing the selected animation
  • [FIX] Minor usability improvements

[08-22-2020] (v0.1.1) Fix incompatibility issues with Godot 3.2.1

  • [ADDED] .json sufix to saved files;
  • [ADDED] an example containing the current necessary node structure;
  • [ADDED] usage instructions;
  • [FIX] #08 where the tool crashed when adding a new Animated;
  • [FIX] animation selections from menu;
  • [FIX] wront node pathes when changing parameters;
  • [FIX] shortcuts which uses CTRL+KEY;

[12-01-2019] (v0.1.0) WIP Stable Version

  • [ADDED] Now you can add your own .TSCN files to make your collision mapping. See the README Usage's section;
  • [FIX] NinePatch can't be resized to 1x rectangle extents (make an offset with wrong displaying position and align);
  • [FIX] Collider offset when setting the extents to 0 (it must be impossible to set an 0 extents).

[11-25-2019] (v0.0.1) Development version

  • [FIX] Playing animation by AnimationPlayer.start() gives some floating animation steps;
  • [FIX] Saving random boxes while playing animation;
  • [FIX] If you play animation right after scale a rectangle it's change will be lost;
  • [FIX] Collision shapes being duplicated and stored at the wrong time;
  • [FIX] A lot of little duplicating/storing little issues;
  • [FIX] Some data changed on inspector not being saved.