Skip to content

Latest commit

 

History

History
148 lines (115 loc) · 5.99 KB

CHANGELOG.md

File metadata and controls

148 lines (115 loc) · 5.99 KB

Changelog

Version 0.11

  • update to bevy_egui 0.14
  • update nalgebra feature to nalgebra 0.31
  • implement Inspectable for VecDeque

Version 0.10

Version 0.9

  • add nalgebra features for bevy-inspector-egui-rapier integration crate
  • update to bevy_egui 0.12
  • fix allowed value range for OrthographicProjection

Version 0.8

  • update to bevy_egui 0.11
  • sort components in world inspector by default

Version 0.7

  • update egui to 0.16 and bevy to 0.6
  • ability to filter entities by name in world inspector
  • add app.register_inspectable for easy InspectableRegistry access
  • add highlight_changes to world inspector params
  • use &mut Context instead of &Context
  • fix external changes to quaternions not being displayed

Version 0.6

  • update to egui 0.13, bevy_egui 0.6
  • update to rapier 0.10
  • rename rapier feature to rapier3d
  • fix Quat implementation to not modify unrelated state
  • expose InspectorWindows to allow controlling whether inspector ui is shown

Version 0.5.1

Added

  • add rapier2d feature

Version 0.5

  • support for multiple windows using InspectorPlugin::new.on_window(window_id) (example)
  • InspectorQuerySingle (like .single_mut on a query)
  • ignore, read_only and wrapper built-in attributes
  • optional ui_ctx

Version 0.4

Added

  • many new implementations (Handle<Texture>, ColorMaterial, Entity, World, UI stuff, tuples)
  • WorldInspectorPlugin for displaying the whole entity tree in a UI panel
  • widgets::InspectorQuery: display entity tree for select entities Use like
    #[derive(Inspectable)]
    struct Inspector {
      root_elements: InspectorQuery<Entity, Without<Parent>>,
      collider: InspectorQuery<&'static mut Transform, With<Collider0>>,
    }
  • widgets::InspectableButton: sends event upon button click. Usage looks like
  • derive Inspectable for enums with data
  • drag and drop into texture

Changed

  • Inspectable::ui now returns a bool which indicates whether any data has changed. You can now check via Res<T>::changed whether data was modified.
  • rename InspectorPlugin::thread_local -> new, InspectorPlugin::new -> shared
  • require FromResources instead of Default on the inspectable data
  • update to bevy 0.5
  • Inspectable::Attributes require Clone
  • show Vec2 as two number fields by default, use #[inspectable(visual)] for old behaviour
  • properly give ids to egui
  • mark inspected components in the world inspector as mutated
  • quaternions are now displayed as euler angles by default

Fixed

  • UI fixes for derived structs
  • clamp number types to their min/max values if set

Version 0.3.0

  • another change to the Inspectable trait, it now gets a context from which bevy's Resources can be access (provided it is started in thread-local mode)

    struct Context<'a> {
      resources: Option<&'a bevy::ecs::Resources>
    }
    
    trait Inspectable {
        type Attributes: Default;
        fn ui(&mut self, ui: &mut egui::Ui, options: Self::Attributes, context: &Context);
    }

    This allows implementations for things like Handle<T> that need access so more information.

    When access to the resources is needed, add the plugin like

    add.add_plugin(InspectorPlugin::<T>::thread_local())
  • implementations of Inspectable for StandardMaterial and Range{,Inclusive}<T>

Version 0.2.0

Added

Changed

Fixed

Version 0.1.0

Added

  • first version with Inspectable support for number types u8, i32 and f{32,64}, String and Vec<T> and bevy's Color, Transform, Quat, Vec{2,3,4}
  • derive Inspectable for unit enums (displays a dropdown)
  • derive Inspectable for struct
  • #[inspectable(label = x, collapse)] builtins for struct derives
  • nightly features for array Inspectable impls