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At some point, if we see that the checkpoint has been registered in the parent, we may want to clear out past checkpoints to free up space in our ledger.
The text was updated successfully, but these errors were encountered:
@aakoshh Should we also have a variable H in the actor state, which means all checkpoints with height <= H have been committed and may be removed? And no one else can add a signature for that checkpoint.
What functions Fendremint does need?
removeCheckpoints(uint256 lastCheckpointHeight) - remove all checkpoints with height h <= lastCheckpointHeight removeCheckpoint(uint256 checkpointHeight) - removethe checkpoints with height checkpointHeight removeCheckpoints(uint256[] checkpointHeights) - removethe checkpoints with heights from checkpointHeights
At some point, if we see that the checkpoint has been registered in the parent, we may want to clear out past checkpoints to free up space in our ledger.
The text was updated successfully, but these errors were encountered: