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As soon as a user seeks that buffered object will have a second range. The index 0 range will be fixed and the second range will now receive the updates, which leads to an incorrect or misleading value in progress events.
The text was updated successfully, but these errors were encountered:
getSecondsLoaded () {
if (this.player.buffered.length === 0) return 0
return this.player.buffered.end(0)
}
As soon as a user seeks that buffered object will have a second range. The index 0 range will be fixed and the second range will now receive the updates, which leads to an incorrect or misleading value in progress events.
The text was updated successfully, but these errors were encountered: