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states.md

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Unit states

fleet uses a declarative model to evaluate unit state. This means that operations to change the state of units (e.g. fleetctl commands, or calls to the fleet API) change the desired state, rather than directly performing any state change. There are currently three cluster-level states for a unit:

  • inactive: known by fleet, but not assigned to a machine
  • loaded: assigned to a machine and loaded into systemd there, but not started
  • launched: loaded into systemd, and fleet has called the equivalent of systemctl start

Units may only transition directly between these states. For example, for a unit to transition from inactive to launched it must first go state loaded.

The desired and last known states are exposed in the DSTATE and STATE columns of the output from fleetctl list-unit-files.

The fleetctl commands to act on units change the desired state of a unit. fleet itself is then responsible for performing the necessary state transitions to move a unit to the desired state. The following table explains the relationship between each fleetctl command and unit states.

Command Description Desired State Valid Previous States Is an alias for
fleetctl submit Submits unit file into etcd registry inactive none
fleetctl load Submits and schedules unit file into machines' systemd but doesn't start it loaded none or inactive submit+load
fleetctl start Submits, schedules and starts unit file launched none or inactive or loaded submit+load+start
fleetctl stop Stops scheduled unit file loaded launched
fleetctl unload Stops and unschedules unit file from machines' systemd inactive launched or loaded stop+unload
fleetctl destroy Stops, unschedules and removes unit file from etcd registry none launched or loaded or inactive stop+unload+destroy

none indicates that the unit has not yet been submitted to fleet at all (or it previously existed in fleet but was destroyed).

For example:

  • if a unit is inactive, then fleetctl start will cause it to be loaded and then launched
  • if a unit is loaded, then fleetctl destroy will cause it to be inactive and then none
  • if a unit is inactive, then fleetctl stop is an invalid action

systemd states

The other state associated with units in fleet is their systemd unit state. This will only exist for units which are assigned to a machine and known by systemd on that machine; i.e., they are in state loaded or launched.

The systemd state is composed of three subcomponents, exposed in fleetctl list-units. fleet retrieves this state directly from systemd and performs no manipulation before presenting it to the user; they correspond exactly to the respective output columns from the systemctl list-units command.

  • LOAD (reflects whether the unit definition was properly loaded)
  • ACTIVE (the high-level unit activation state, i.e. generalization of SUB)
  • SUB (the low-level unit activation state, values depend on unit type)

By default, only the ACTIVE and SUB unit states are exposed by fleetctl list-units.