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ptext.py
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# ptext module: place this in your import directory.
# ptext.draw(text, pos=None, **options)
# Please see README.md for explanation of options.
# https://github.com/cosmologicon/pygame-text
from __future__ import division, print_function
from math import ceil, sin, cos, radians, exp
from collections import namedtuple
import pygame
# Global default values
DEFAULT_FONT_SIZE = 24
REFERENCE_FONT_SIZE = 100
DEFAULT_LINE_HEIGHT = 1.0
DEFAULT_PARAGRAPH_SPACE = 0.0
DEFAULT_FONT_NAME = None
DEFAULT_SYSFONT_NAME = None
FONT_NAME_TEMPLATE = "%s"
DEFAULT_COLOR = "white"
DEFAULT_BACKGROUND = None
DEFAULT_SHADE = 0
DEFAULT_OUTLINE_WIDTH = None
DEFAULT_OUTLINE_COLOR = "black"
OUTLINE_UNIT = 1 / 24
DEFAULT_SHADOW_OFFSET = None
DEFAULT_SHADOW_COLOR = "black"
SHADOW_UNIT = 1 / 18
DEFAULT_ALIGN = "left" # left, center, or right
DEFAULT_ANCHOR = 0, 0 # 0, 0 = top left ; 1, 1 = bottom right
DEFAULT_STRIP = True
ALPHA_RESOLUTION = 16
ANGLE_RESOLUTION_DEGREES = 3
DEFAULT_UNDERLINE_TAG = None
DEFAULT_BOLD_TAG = None
DEFAULT_ITALIC_TAG = None
DEFAULT_COLOR_TAG = {}
AUTO_CLEAN = True
MEMORY_LIMIT_MB = 64
MEMORY_REDUCTION_FACTOR = 0.5
pygame.font.init()
# Options objects encapsulate the keyword arguments to functions that take a lot of optional keyword
# arguments.
# Options object base class. Subclass for Options objects specific to different functions.
# Specify valid fields in the _fields list. All keyword fields are optional. Unspecified fields
# default to None, unless otherwise specified in the _defaults list.
class _Options(object):
_fields = ()
_defaults = {}
def __init__(self, **kwargs):
fields = self._allfields()
badfields = set(kwargs) - fields
if badfields:
raise ValueError("Unrecognized args: " + ", ".join(badfields))
for field in fields:
value = kwargs[field] if field in kwargs else self._defaults.get(field)
setattr(self, field, value)
@classmethod
def _allfields(cls):
return set(cls._fields) | set(cls._defaults)
def asdict(self):
return { field: getattr(self, field) for field in self._allfields() }
def copy(self):
return self.__class__(**self.asdict())
def keys(self):
return self._allfields()
def __getitem__(self, field):
return getattr(self, field)
def update(self, **newkwargs):
kwargs = self.asdict()
kwargs.update(**newkwargs)
return self.__class__(**kwargs)
# For cached function calls, this is a hashable representation of the options object. Assumes
# that all field values are either hashable, or dicts whose keys are comparable and values are
# hashable.
def key(self):
values = []
for field in sorted(self._allfields()):
value = getattr(self, field)
if isinstance(value, dict):
value = tuple(sorted(value.items()))
values.append(value)
return tuple(values)
def getsuboptions(self, optclass):
return { field: getattr(self, field) for field in optclass._allfields() if hasattr(self, field) }
# The following methods are just put here for code deduplication. A couple different functions
# use a lot of the same code.
def resolvetags(self):
if self.underlinetag is _default_sentinel:
self.underlinetag = DEFAULT_UNDERLINE_TAG
if self.boldtag is _default_sentinel:
self.boldtag = DEFAULT_BOLD_TAG
if self.italictag is _default_sentinel:
self.italictag = DEFAULT_ITALIC_TAG
if self.colortag is _default_sentinel:
self.colortag = DEFAULT_COLOR_TAG
# Used as the default value for any argument for which (1) None is a valid value, and (2) there's a
# global default value.
_default_sentinel = ()
# Options argument for the draw function. Specifies both text styling and positioning.
class _DrawOptions(_Options):
_fields = ("pos",
"fontname", "fontsize", "sysfontname", "antialias", "bold", "italic", "underline",
"color", "background",
"top", "left", "bottom", "right", "topleft", "bottomleft", "topright", "bottomright",
"midtop", "midleft", "midbottom", "midright", "center", "centerx", "centery",
"width", "widthem", "lineheight", "pspace", "strip", "align",
"owidth", "ocolor", "shadow", "scolor", "gcolor", "shade",
"alpha", "anchor", "angle",
"underlinetag", "boldtag", "italictag", "colortag",
"surf", "cache")
_defaults = {
"fontname": _default_sentinel,
"sysfontname": _default_sentinel,
"antialias": True, "alpha": 1.0, "angle": 0,
"owidth": _default_sentinel,
"shadow": _default_sentinel,
"underlinetag": _default_sentinel,
"boldtag": _default_sentinel,
"italictag": _default_sentinel,
"colortag": _default_sentinel,
"surf": _default_sentinel, "cache": True }
def __init__(self, **kwargs):
_Options.__init__(self, **kwargs)
self.expandposition()
self.expandanchor()
self.resolvesurf()
# Expand each 2-element position specifier and overwrite the corresponding 1-element
# position specifiers.
def expandposition(self):
if self.topleft: self.left, self.top = self.topleft
if self.bottomleft: self.left, self.bottom = self.bottomleft
if self.topright: self.right, self.top = self.topright
if self.bottomright: self.right, self.bottom = self.bottomright
if self.midtop: self.centerx, self.top = self.midtop
if self.midleft: self.left, self.centery = self.midleft
if self.midbottom: self.centerx, self.bottom = self.midbottom
if self.midright: self.right, self.centery = self.midright
if self.center: self.centerx, self.centery = self.center
# Update the pos and anchor fields, if unspecified, to be specified by the positional
# keyword arguments.
def expandanchor(self):
x, y = self.pos or (None, None)
hanchor, vanchor = self.anchor or (None, None)
if self.left is not None: x, hanchor = self.left, 0
if self.centerx is not None: x, hanchor = self.centerx, 0.5
if self.right is not None: x, hanchor = self.right, 1
if self.top is not None: y, vanchor = self.top, 0
if self.centery is not None: y, vanchor = self.centery, 0.5
if self.bottom is not None: y, vanchor = self.bottom, 1
if x is None:
raise ValueError("Unable to determine horizontal position")
if y is None:
raise ValueError("Unable to determine vertical position")
self.pos = x, y
if self.align is None: self.align = hanchor
if hanchor is None: hanchor = DEFAULT_ANCHOR[0]
if vanchor is None: vanchor = DEFAULT_ANCHOR[1]
self.anchor = hanchor, vanchor
# Unspecified surf values default to the display surface.
def resolvesurf(self):
if self.surf is _default_sentinel:
self.surf = pygame.display.get_surface()
def togetsurfoptions(self):
return self.getsuboptions(_GetsurfOptions)
# Options for the layout function. By design, this has the same options as draw, although some of
# them are silently ignored.
class _LayoutOptions(_DrawOptions):
def __init__(self, **kwargs):
_Options.__init__(self, **kwargs)
self.expandposition()
self.expandanchor()
if self.lineheight is None: self.lineheight = DEFAULT_LINE_HEIGHT
if self.pspace is None: self.pspace = DEFAULT_PARAGRAPH_SPACE
self.resolvetags()
def towrapoptions(self):
return self.getsuboptions(_WrapOptions)
def togetfontoptions(self):
return self.getsuboptions(_GetfontOptions)
class _DrawboxOptions(_Options):
_fields = (
"fontname", "sysfontname", "antialias", "bold", "italic", "underline",
"color", "background",
"lineheight", "pspace", "strip", "align",
"owidth", "ocolor", "shadow", "scolor", "gcolor", "shade",
"underlinetag", "boldtag", "italictag", "colortag",
"alpha", "anchor", "angle", "surf", "cache")
_defaults = {
"fontname": _default_sentinel,
"sysfontname": _default_sentinel,
"antialias": True, "alpha": 1.0, "angle": 0, "anchor": (0.5, 0.5),
"owidth": _default_sentinel,
"shadow": _default_sentinel,
"underlinetag": _default_sentinel,
"boldtag": _default_sentinel,
"italictag": _default_sentinel,
"colortag": _default_sentinel,
"surf": _default_sentinel, "cache": True }
def __init__(self, **kwargs):
_Options.__init__(self, **kwargs)
if self.fontname is _default_sentinel: self.fontname = DEFAULT_FONT_NAME
if self.sysfontname is _default_sentinel: self.sysfontname = DEFAULT_SYSFONT_NAME
if self.lineheight is None: self.lineheight = DEFAULT_LINE_HEIGHT
if self.pspace is None: self.pspace = DEFAULT_PARAGRAPH_SPACE
def todrawoptions(self):
return self.getsuboptions(_DrawOptions)
def tofitsizeoptions(self):
return self.getsuboptions(_FitsizeOptions)
class _GetsurfOptions(_Options):
_fields = ("fontname", "fontsize", "sysfontname", "bold", "italic", "underline", "width",
"widthem", "strip", "color", "background", "antialias", "ocolor", "owidth", "scolor",
"shadow", "gcolor", "shade", "alpha", "align", "lineheight", "pspace", "angle",
"underlinetag", "boldtag", "italictag", "colortag", "cache")
_defaults = {
"fontname": _default_sentinel,
"sysfontname": _default_sentinel,
"antialias": True, "alpha": 1.0, "angle": 0,
"owidth": _default_sentinel,
"shadow": _default_sentinel,
"underlinetag": _default_sentinel,
"boldtag": _default_sentinel,
"italictag": _default_sentinel,
"colortag": _default_sentinel,
"cache": True }
def __init__(self, **kwargs):
_Options.__init__(self, **kwargs)
if self.fontname is _default_sentinel: self.fontname = DEFAULT_FONT_NAME
if self.sysfontname is _default_sentinel: self.sysfontname = DEFAULT_SYSFONT_NAME
if self.fontsize is None: self.fontsize = DEFAULT_FONT_SIZE
self.fontsize = int(round(self.fontsize))
if self.align is None: self.align = DEFAULT_ALIGN
if self.align in ["left", "center", "right"]:
self.align = [0, 0.5, 1][["left", "center", "right"].index(self.align)]
if self.lineheight is None: self.lineheight = DEFAULT_LINE_HEIGHT
if self.pspace is None: self.pspace = DEFAULT_PARAGRAPH_SPACE
self.color = _resolvecolor(self.color, DEFAULT_COLOR)
self.background = _resolvecolor(self.background, DEFAULT_BACKGROUND)
self.gcolor = _resolvecolor(self.gcolor, None)
if self.shade is None: self.shade = DEFAULT_SHADE
if self.shade:
self.gcolor = _applyshade(self.gcolor or self.color, self.shade)
self.shade = 0
self.resolveoutlineshadow()
self.alpha = _resolvealpha(self.alpha)
self.angle = _resolveangle(self.angle)
self.strip = DEFAULT_STRIP if self.strip is None else self.strip
self.resolvetags()
def resolveoutlineshadow(self):
if self.owidth is _default_sentinel:
self.owidth = DEFAULT_OUTLINE_WIDTH
if self.shadow is _default_sentinel:
self.shadow = DEFAULT_SHADOW_OFFSET
self.ocolor = None if self.owidth is None else _resolvecolor(self.ocolor, DEFAULT_OUTLINE_COLOR)
self.scolor = None if self.shadow is None else _resolvecolor(self.scolor, DEFAULT_SHADOW_COLOR)
self._opx = None if self.owidth is None else ceil(self.owidth * self.fontsize * OUTLINE_UNIT)
self._spx = None if self.shadow is None else tuple(ceil(s * self.fontsize * SHADOW_UNIT) for s in self.shadow)
def checkinline(self):
if self.angle is None or self._opx is not None or self._spx is not None or self.align != 0 or self.gcolor or self.shade:
raise ValueError("Inline style not compatible with rotation, outline, drop shadow, gradient, or non-left-aligned text.")
def towrapoptions(self):
return self.getsuboptions(_WrapOptions)
def togetfontoptions(self):
return self.getsuboptions(_GetfontOptions)
class _WrapOptions(_Options):
_fields = ("fontname", "fontsize", "sysfontname",
"bold", "italic", "underline", "width", "widthem", "strip",
"color",
"underlinetag", "boldtag", "italictag", "colortag")
_defaults = {
"underlinetag": _default_sentinel,
"boldtag": _default_sentinel,
"italictag": _default_sentinel,
"colortag": _default_sentinel,
}
def __init__(self, **kwargs):
_Options.__init__(self, **kwargs)
self.resolvetags()
if self.widthem is not None and self.width is not None:
raise ValueError("Can't set both width and widthem")
if self.widthem is not None:
self.fontsize = REFERENCE_FONT_SIZE
self.width = self.widthem * self.fontsize
if self.strip is None:
self.strip = DEFAULT_STRIP
def togetfontoptions(self):
return self.getsuboptions(_GetfontOptions)
class _GetfontOptions(_Options):
_fields = ("fontname", "fontsize", "sysfontname", "bold", "italic", "underline")
_defaults = {
"fontname": _default_sentinel,
"sysfontname": _default_sentinel,
}
def __init__(self, **kwargs):
_Options.__init__(self, **kwargs)
if self.fontname is _default_sentinel: self.fontname = DEFAULT_FONT_NAME
if self.sysfontname is _default_sentinel: self.sysfontname = DEFAULT_SYSFONT_NAME
if self.fontname is not None and self.sysfontname is not None:
raise ValueError("Can't set both fontname and sysfontname")
if self.fontsize is None:
self.fontsize = DEFAULT_FONT_SIZE
def getfontpath(self):
return self.fontname if self.fontname is None else FONT_NAME_TEMPLATE % self.fontname
class _FitsizeOptions(_Options):
_fields = ("fontname", "sysfontname", "bold", "italic", "underline",
"lineheight", "pspace", "strip",
"underlinetag", "boldtag", "italictag", "colortag")
_defaults = {
"underlinetag": _default_sentinel,
"boldtag": _default_sentinel,
"italictag": _default_sentinel,
"colortag": _default_sentinel,
}
def togetfontoptions(self):
return self.getsuboptions(_GetfontOptions)
def towrapoptions(self):
return self.getsuboptions(_WrapOptions)
_font_cache = {}
def getfont(**kwargs):
options = _GetfontOptions(**kwargs)
key = options.key()
if key in _font_cache: return _font_cache[key]
if options.sysfontname is not None:
font = pygame.font.SysFont(options.sysfontname, options.fontsize, options.bold or False, options.italic or False)
else:
try:
font = pygame.font.Font(options.getfontpath(), options.fontsize)
except IOError:
raise IOError("unable to read font filename: %s" % options.getfontpath())
if options.bold is not None:
font.set_bold(options.bold)
if options.italic is not None:
font.set_italic(options.italic)
if options.underline is not None:
font.set_underline(options.underline)
_font_cache[key] = font
return font
# Return the largest integer in the range [xmin, xmax] such that f(x) is True.
def _binarysearch(f, xmin = 1, xmax = 256):
if not f(xmin): return xmin
if f(xmax): return xmax
# xmin is the largest known value for which f(x) is True
# xmax is the smallest known value for which f(x) is False
while xmax - xmin > 1:
x = (xmax + xmin) // 2
if f(x):
xmin = x
else:
xmax = x
return xmin
_fit_cache = {}
def _fitsize(text, size, **kwargs):
options = _FitsizeOptions(**kwargs)
key = text, size, options.key()
if key in _fit_cache: return _fit_cache[key]
width, height = size
def fits(fontsize):
opts = options.copy()
wmax, hmax = 0, 0
for span in _wrap(text, fontsize=fontsize, width=width, **opts.towrapoptions()):
y = span.font.get_linesize() * (opts.pspace * span.jpara + opts.lineheight * span.jline)
w, h = span.font.size(span.text)
wmax = max(wmax, span.right)
hmax = max(hmax, y + h)
return wmax <= width and hmax <= height
fontsize = _binarysearch(fits)
_fit_cache[key] = fontsize
return fontsize
# Returns the color as a color RGB or RGBA tuple (i.e. 3 or 4 integers in the range 0-255)
# If color is None, fall back to the default. If default is also None, return None.
# Both color and default can be a list, tuple, a color name, an HTML color format string, a hex
# number string, or an integer pixel value. See pygame.Color constructor for specification.
def _resolvecolor(color, default):
if color is None: color = default
if color is None: return None
try:
return tuple(pygame.Color(color))
except ValueError:
return tuple(color)
def _applyshade(color, shade):
f = exp(-0.4 * shade)
r, g, b = [
min(max(int(round((c + 50) * f - 50)), 0), 255)
for c in color[:3]
]
return (r, g, b) + tuple(color[3:])
def _resolvealpha(alpha):
if alpha >= 1:
return 1
return max(int(round(alpha * ALPHA_RESOLUTION)) / ALPHA_RESOLUTION, 0)
def _resolveangle(angle):
if not angle:
return 0
angle %= 360
return int(round(angle / ANGLE_RESOLUTION_DEGREES)) * ANGLE_RESOLUTION_DEGREES
# Return the set of points in the circle radius r, using Bresenham's circle algorithm
_circle_cache = {}
def _circlepoints(r):
r = int(round(r))
if r in _circle_cache:
return _circle_cache[r]
x, y, e = r, 0, 1 - r
_circle_cache[r] = points = []
while x >= y:
points.append((x, y))
y += 1
if e < 0:
e += 2 * y - 1
else:
x -= 1
e += 2 * (y - x) - 1
points += [(y, x) for x, y in points if x > y]
points += [(-x, y) for x, y in points if x]
points += [(x, -y) for x, y in points if y]
points.sort()
return points
# Rotate the given surface by the given angle, in degrees.
# If angle is an exact multiple of 90, use pygame.transform.rotate, otherwise fall back to
# pygame.transform.rotozoom.
def _rotatesurf(surf, angle):
if angle in (90, 180, 270):
return pygame.transform.rotate(surf, angle)
else:
return pygame.transform.rotozoom(surf, angle, 1.0)
# Apply the given alpha value to a copy of the Surface.
def _fadesurf(surf, alpha):
surf = surf.copy()
asurf = surf.copy()
asurf.fill((255, 255, 255, int(round(255 * alpha))))
surf.blit(asurf, (0, 0), None, pygame.BLEND_RGBA_MULT)
return surf
def _istransparent(color):
return len(color) > 3 and color[3] == 0
# Produce a 1xh Surface with the given color gradient.
_grad_cache = {}
def _gradsurf(h, y0, y1, color0, color1):
key = h, y0, y1, color0, color1
if key in _grad_cache:
return _grad_cache[key]
surf = pygame.Surface((1, h)).convert_alpha()
r0, g0, b0 = color0[:3]
r1, g1, b1 = color1[:3]
for y in range(h):
f = min(max((y - y0) / (y1 - y0), 0), 1)
g = 1 - f
surf.set_at((0, y), (
int(round(g * r0 + f * r1)),
int(round(g * g0 + f * g1)),
int(round(g * b0 + f * b1)),
0
))
_grad_cache[key] = surf
return surf
# Tracks everything that can be updated by tags.
class TagSpec(namedtuple("TagSpec", ["underline", "bold", "italic", "color"])):
@staticmethod
def fromoptions(options):
return TagSpec(
underline = options.underline,
bold = options.bold,
italic = options.italic,
color = options.color
)
def updateoptions(self, options):
options.underline = self.underline
options.bold = self.bold
options.italic = self.italic
options.color = self.color
def toggleunderline(self):
return self._replace(underline = not self.underline)
def togglebold(self):
return self._replace(bold = not self.bold)
def toggleitalic(self):
return self._replace(italic = not self.italic)
def setcolor(self, color):
return self._replace(color = color)
# Splits a string into substrings with corresponding tag specs.
# Empty strings are skipped. Consecutive identical tag specs are not merged.
# e.g. if tagspec0.underline = False and underlinetag = "_" then:
# _splitbytags("_abc__def_ ghi_") yields three items:
# ("abc", TagSpec(underline=True))
# ("def", TagSpec(underline=True))
# (" ghi", TagSpec(underline=False))
def _splitbytags(text, tagspec0, color0, underlinetag, boldtag, italictag, colortag):
colortag = { k: _resolvecolor(v, color0) for k, v in colortag.items() }
tags = sorted((set([underlinetag, boldtag, italictag]) | set(colortag.keys())) - set([None]))
if not tags:
yield text, tagspec0
return
tagspec = tagspec0
while text:
tagsin = [tag for tag in tags if tag in text]
if not tagsin:
break
a, tag = min((text.index(tag), tag) for tag in tagsin)
if a > 0:
yield text[:a], tagspec
text = text[a + len(tag):]
if tag == underlinetag:
tagspec = tagspec.toggleunderline()
if tag == boldtag:
tagspec = tagspec.togglebold()
if tag == italictag:
tagspec = tagspec.toggleitalic()
if tag in colortag:
tagspec = tagspec.setcolor(colortag[tag])
if text:
yield text, tagspec
# The _Span class tracks many attributes of a single span of text, i.e. a string of text within a
# single line that has a single font and TagSpec. That is, a single span corresponds to a single
# call to font.render.
# This is not a clean abstraction, and some of the state of this object only makes sense in the
# context of the overall draw call. At various stages of the call, some of the fields will not yet
# be populated.
class _Span:
# Phase 1: set by _wrapline
def __init__(self, text, tagspec, x, font):
self.tagspec = tagspec
self.x = x # Offset from the beginning of the line
self.font = font
self.settext(text)
# Phase 2: set by _wrap
def setlayout(self, jpara, jline, linewidth):
self.jpara = jpara
self.jline = jline
self.linewidth = linewidth
# Phase 3: set by getsurf
# These are not required to determine layout or position, only for rendering.
def setdetails(self, antialias, gcolor, background):
self.antialias = antialias
self.gcolor = gcolor
self.background = background
def settext(self, text):
self.text = text
self.width = self.getwidth(self.text)
self.right = self.x + self.width
def getwidth(self, text):
return self.font.size(text)[0]
def render(self):
if self.gcolor is None:
# Workaround: pygame.Font.render does not allow passing None as an argument value for
# background. We have to call the 3-argument form to specify no background.
args = self.text, self.antialias, self.tagspec.color
if self.background is not None and not _istransparent(self.background):
args += (self.background,)
self.surf = self.font.render(*args).convert_alpha()
else:
self.surf = self.font.render(self.text, self.antialias, (0, 0, 0)).convert_alpha()
w, h = self.surf.get_size()
asc = self.font.get_ascent()
gsurf0 = _gradsurf(h, 0.5 * asc, asc, self.tagspec.color, self.gcolor)
gsurf = pygame.transform.scale(gsurf0, (w, h))
self.surf.blit(gsurf, (0, 0), None, pygame.BLEND_RGBA_ADD)
# Finds the last valid breakpoint in the line of text. A breakpoint is a position at which the line
# can be split without improperly breaking words.
# Returns (breaktext, breakpoint)
def _breaktext(text, width, font, canbreakatstart = False):
# TODO: binary search
# The text to be printed that actually comes from text. Does not include stripped characters,
# e.g. soft hyphens, trailing or otherwise. Does include trailing spaces.
btext = ""
# Index of the first character in text that does not appear in btext.
b = 0 if canbreakatstart else None
# Any additional characters to be appended on return, i.e. hyphen generated by soft hyphens.
bapp = ""
# Partial buildup of btext.
ptext = ""
def isvalid(t):
return width is None or font.size(t)[0] <= width
for j, c in enumerate(text):
atbreak, napp = False, ""
# Space and hyphen character allow for a breakpoint.
if c in [" ", "-"]:
atbreak = True
# Non-breaking space. No breakpoint here. Instead just add a space.
elif c == "\u00A0":
c = " "
# Non-breaking hyphen. No breakpoint here. Instead just add a hyphen.
elif c == "\u2011":
c = "-"
# Zero-width space. Allow a breakpoint but don't add anything (i.e. remove this character)
elif c == "\u200B":
atbreak = True
c = ""
# Soft hyphen. Allow a breakpoint with an appending string of hyphen ("-").
elif c == "\u00AD":
atbreak = True
c = ""
napp = "-"
ptext += c
if atbreak:
if b is None or isvalid((ptext + napp).rstrip(" ")):
btext = ptext
b = j + 1
bapp = napp
else:
break
else:
# One past the end of the line is always considered a breakpoint.
if b is None or isvalid(ptext):
return ptext, len(text)
# Invalid breakpoint found. Take trailing spaces starting from the last valid breakpoint.
while b < len(text) and text[b] == " ":
b += 1
bapp += " "
return btext + bapp, b
# Split a single line of text.
# textandtags is the output of _splitbytags, i.e. a sequence of (string, tag spec) tuples.
def _wrapline(textandtags, width, getfontbytagspec):
x = 0
canbreakatstart = False
lines = []
line = []
for text, tagspec in textandtags:
font = getfontbytagspec(tagspec)
while text:
rwidth = None if width is None else width - x
btext, b = _breaktext(text, rwidth, font, canbreakatstart)
if b == 0:
lines.append((line, x))
line = []
x = 0
canbreakatstart = False
else:
span = _Span(btext, tagspec, x, font)
line.append(span)
x += span.width
text = text[b:]
canbreakatstart = True
lines.append((line, x))
return lines
def _wrap(text, **kwargs):
options = _WrapOptions(**kwargs)
# Returns a function mapping strings to int widths in the specified font
opts = options.copy()
def getfontbytagspec(tagspec):
tagspec.updateoptions(opts)
return getfont(**opts.togetfontoptions())
# Apparently Font.render accepts None for the text argument, in which case it's treated as the
# empty string. We match that behavior here.
if text is None: text = ""
spans = []
tagspec0 = TagSpec.fromoptions(options)
jline = 0
for jpara, para in enumerate(text.replace("\t", " ").split("\n")):
if options.strip:
para = para.rstrip(" ")
tagargs = options.underlinetag, options.boldtag, options.italictag, options.colortag
textandtags = list(_splitbytags(para, tagspec0, options.color, *tagargs))
_, tagspec0 = textandtags[-1]
for line, linewidth in _wrapline(textandtags, options.width, getfontbytagspec):
if not line:
jline += 1
continue
# Strip trailing spaces from the end of each line.
span = line[-1]
if options.strip:
span.settext(span.text.rstrip(" "))
elif options.width is not None:
while span.text[-1] == " " and span.right > options.width:
span.settext(span.text[:-1])
linewidth = span.right
for span in line:
span.setlayout(jpara, jline, linewidth)
spans.append(span)
jline += 1
return spans
_surf_cache = {}
_surf_tick_usage = {}
_surf_size_total = 0
_unrotated_size = {}
_tick = 0
def getsurf(text, **kwargs):
global _tick, _surf_size_total
options = _GetsurfOptions(**kwargs)
key = text, options.key()
if key in _surf_cache:
_surf_tick_usage[key] = _tick
_tick += 1
return _surf_cache[key]
if options.angle:
surf0 = getsurf(text, **options.update(angle = 0))
surf = _rotatesurf(surf0, options.angle)
# draw() requires the unrotated size for proper positioning, but the unrotated surface will
# not necessarily be cached, so we add it to a global store here. In principle you could
# compute it from surf.get_size() and options.angle, were it not for rounding issues.
_unrotated_size[(surf.get_size(), options.angle, text)] = surf0.get_size()
elif options.alpha < 1.0:
surf = _fadesurf(getsurf(text, **options.update(alpha = 1.0)), options.alpha)
elif options._spx is not None:
color = (0, 0, 0) if _istransparent(options.color) else options.color
surf0 = getsurf(text, **options.update(background = (0, 0, 0, 0), color = color, shadow = None, scolor = None))
sopts = {
"color": options.scolor,
"shadow": None,
"scolor": None,
"background": (0, 0, 0, 0),
"gcolor": None,
"colortag": { k: None for k in options.colortag },
}
ssurf = getsurf(text, **options.update(**sopts))
w0, h0 = surf0.get_size()
sx, sy = options._spx
surf = pygame.Surface((w0 + abs(sx), h0 + abs(sy))).convert_alpha()
surf.fill(options.background or (0, 0, 0, 0))
dx, dy = max(sx, 0), max(sy, 0)
surf.blit(ssurf, (dx, dy))
x0, y0 = abs(sx) - dx, abs(sy) - dy
if _istransparent(options.color):
surf.blit(surf0, (x0, y0), None, pygame.BLEND_RGBA_SUB)
else:
surf.blit(surf0, (x0, y0))
elif options._opx is not None:
color = (0, 0, 0) if _istransparent(options.color) else options.color
surf0 = getsurf(text, **options.update(color = color, ocolor = None, owidth = None))
oopts = {
"color": options.ocolor,
"ocolor": None,
"owidth": None,
"background": (0, 0, 0, 0),
"gcolor": None,
"colortag": { k: None for k in options.colortag },
}
osurf = getsurf(text, **options.update(**oopts))
w0, h0 = surf0.get_size()
opx = options._opx
surf = pygame.Surface((w0 + 2 * opx, h0 + 2 * opx)).convert_alpha()
surf.fill(options.background or (0, 0, 0, 0))
for dx, dy in _circlepoints(opx):
surf.blit(osurf, (dx + opx, dy + opx))
if _istransparent(options.color):
surf.blit(surf0, (opx, opx), None, pygame.BLEND_RGBA_SUB)
else:
surf.blit(surf0, (opx, opx))
else:
# Each span is rendered separately into a Surface, and then the different spans' Surfaces
# are blitted onto the final Surface.
spans = _wrap(text, **options.towrapoptions())
for span in spans:
span.setdetails(options.antialias, options.gcolor, options.background)
span.render()
# Now to blit the span Surfaces together onto a single Surface. As an optimization, when
# there is only one span Surface, just use that. (We can't use this optimization if there's
# a gradient color, because the background color still needs to be applied.)
if not spans:
surf = pygame.Surface((0, 0)).convert_alpha()
elif len(spans) == 1 and options.gcolor is None:
surf = spans[0].surf
else:
font = spans[0].font
w = max(span.linewidth for span in spans)
linesize = font.get_linesize() * options.lineheight
parasize = font.get_linesize() * options.pspace
for span in spans:
span.y = int(round(span.jline * linesize + span.jpara * parasize))
h = max(span.y for span in spans) + font.get_height()
surf = pygame.Surface((w, h)).convert_alpha()
surf.fill(options.background or (0, 0, 0, 0))
for span in spans:
x = int(round(span.x + options.align * (w - span.linewidth)))
surf.blit(span.surf, (x, span.y))
if options.cache:
w, h = surf.get_size()
_surf_size_total += 4 * w * h
_surf_cache[key] = surf
_surf_tick_usage[key] = _tick
_tick += 1
return surf
# The actual position on the screen where the surf is to be blitted, rather than the specified
# anchor position.
def _blitpos(angle, pos, anchor, size, text):
angle = _resolveangle(angle)
x, y = pos
sw, sh = size
hanchor, vanchor = anchor
if angle:
w0, h0 = _unrotated_size[(size, angle, text)]
S, C = sin(radians(angle)), cos(radians(angle))
dx, dy = (0.5 - hanchor) * w0, (0.5 - vanchor) * h0
x += dx * C + dy * S - 0.5 * sw
y += -dx * S + dy * C - 0.5 * sh
else:
x -= hanchor * sw
y -= vanchor * sh
x = int(round(x))
y = int(round(y))
return x, y
def layout(text, **kwargs):
options = _LayoutOptions(**kwargs)
if options.angle != 0:
raise ValueError("Nonzero angle not yet supported for ptext.layout")
font = getfont(**options.togetfontoptions())
fl = font.get_linesize()
linesize = fl * options.lineheight
parasize = fl * options.pspace
spans = _wrap(text, **options.towrapoptions())
rects = []
sw = max(span.linewidth for span in spans)
for span in spans:
y = int(round(span.jpara * parasize + span.jline * linesize))
rect = pygame.Rect(span.x, y, *font.size(span.text))
rect.x += int(round(options.align * (sw - span.linewidth)))
rects.append(rect)
sh = max(rect.bottom for rect in rects)
x0, y0 = _blitpos(options.angle, options.pos, options.anchor, (sw, sh), None)
# Adjust the rects as necessary to account for outline and shadow.
# TODO: the following is duplicated from _GetsurfOptions.__init__
dx, dy = 0, 0
if options.owidth is not None:
opx = ceil(options.owidth * options.fontsize * OUTLINE_UNIT)
dx, dy = max(dx, abs(opx)), max(dy, abs(opx))
if options.shadow is not None:
spx, spy = (ceil(s * options.fontsize * SHADOW_UNIT) for s in options.shadow)
dx, dy = max(dx, -spx), max(dy, -spy)
rects = [rect.move(x0 + dx, y0 + dy) for rect in rects]
return [(span.text, rect, span.font) for span, rect in zip(spans, rects)]
def draw(text, pos=None, **kwargs):
options = _DrawOptions(pos = pos, **kwargs)
tsurf = getsurf(text, **options.togetsurfoptions())
pos = _blitpos(options.angle, options.pos, options.anchor, tsurf.get_size(), text)
if options.surf is not None:
options.surf.blit(tsurf, pos)
if AUTO_CLEAN:
clean()
return tsurf, pos
def drawbox(text, rect, **kwargs):
options = _DrawboxOptions(**kwargs)
rect = pygame.Rect(rect)
hanchor, vanchor = options.anchor
x = rect.x + hanchor * rect.width
y = rect.y + vanchor * rect.height
fontsize = _fitsize(text, rect.size, **options.tofitsizeoptions())
return draw(text, pos=(x,y), width=rect.width, fontsize=fontsize, **options.todrawoptions())
def clean():
global _surf_size_total
memory_limit = MEMORY_LIMIT_MB * (1 << 20)
if _surf_size_total < memory_limit:
return
memory_limit *= MEMORY_REDUCTION_FACTOR
keys = sorted(_surf_cache, key=_surf_tick_usage.get)
for key in keys:
w, h = _surf_cache[key].get_size()
del _surf_cache[key]
del _surf_tick_usage[key]
_surf_size_total -= 4 * w * h
if _surf_size_total < memory_limit:
break