-
Notifications
You must be signed in to change notification settings - Fork 387
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Release for update that has ExcludeAssembliesWithoutSources
?
#1422
Comments
(microsoft.netcore.app.host.osx-x64 is not found in NuGet feeds https://pkgs.dev.azure.com/tonerdo/coverlet/_packaging/coverlet-nightly/nuget/v3/index.json".) I have the following <?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
<add key="coverlet" value="https://pkgs.dev.azure.com/tonerdo/coverlet/_packaging/coverlet-nightly/nuget/v3/index.json" />
</packageSources>
</configuration> Any ideas? Maybe it's user error — I'm not really sure how to go about this. EDIT: Was user error! Forgot to add the default nuget feed to my (Would still love to see an official release, though, as I'm building project templates that rely on this unreleased version of coverlet to collect coverage). |
I guess there have been more fixes since, because the nightly version correctly generated coverage where the current release generated 0% coverage. Any updates on when the next release is planned? |
@definitelyokay Please use latest release of coverlet.console. The nuget.config should also have nuget.org feed
|
This issue is stale because it has been open for 3 months with no activity. |
coverlet V6.0.1 is released. |
TL;DR: new release please?
I've been using coverlet with Godot (open source game engine with C# support). Coverlet is a wonderful tool and I'm very grateful for it.
Since Godot is a game engine, it's non-trivial to write a dotnet test adapter for it given the scarcity of detailed documentation on how to do that (at least for most of us mortals). Instead, I use a bit of custom code to run "tests" (normal C# classes with custom attributes) inside it and coverlet just monitors the entire process. That was working great in Godot 3, which used mono.
Godot 4 actually integrates .NET 6 support directly, without the need for mono, using source generators and dynamic assembly loading, etc. Unfortunately, the latest release on coverlet does not work with it.
I have confirmed that the latest changes introduced on main from #1392 which introduce
ExcludeAssembliesWithoutSources
allow coverlet to successfully collect code coverage for the Godot 4 process. I built it myself locally and used the build to verify.The readme for the simple "test" harness I use contains more info about how coverlet is being used with Godot, if anyone finds that info useful.
All this to say: can we get an official release of the latest changes? It's been very helpful to me!
The text was updated successfully, but these errors were encountered: