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PointerManager.ts
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import { Ray, Vector2 } from "@galacean/engine-math";
import { Canvas } from "../../Canvas";
import { DisorderedArray } from "../../DisorderedArray";
import { Engine } from "../../Engine";
import { Entity } from "../../Entity";
import { Scene } from "../../Scene";
import { CameraClearFlags } from "../../enums/CameraClearFlags";
import { HitResult } from "../../physics";
import { PointerButton, _pointerDec2BinMap } from "../enums/PointerButton";
import { PointerPhase } from "../enums/PointerPhase";
import { IInput } from "../interface/IInput";
import { Pointer } from "./Pointer";
/**
* Pointer Manager.
* @internal
*/
export class PointerManager implements IInput {
private static _tempRay: Ray = new Ray();
private static _tempPoint: Vector2 = new Vector2();
private static _tempHitResult: HitResult = new HitResult();
/** @internal */
_pointers: Pointer[] = [];
/** @internal */
_multiPointerEnabled: boolean = true;
/** @internal */
_buttons: PointerButton = PointerButton.None;
/** @internal */
_upMap: number[] = [];
/** @internal */
_downMap: number[] = [];
/** @internal */
_upList: DisorderedArray<PointerButton> = new DisorderedArray();
/** @internal */
_downList: DisorderedArray<PointerButton> = new DisorderedArray();
// @internal
_target: EventTarget;
private _engine: Engine;
private _canvas: Canvas;
private _nativeEvents: PointerEvent[] = [];
private _pointerPool: Pointer[];
private _htmlCanvas: HTMLCanvasElement;
/**
* @internal
*/
constructor(engine: Engine, target: EventTarget) {
if (target instanceof Window) {
throw "Do not set window as target because window cannot listen to pointer leave event.";
}
this._engine = engine;
this._target = target;
this._canvas = engine.canvas;
// @ts-ignore
this._htmlCanvas = engine._canvas._webCanvas;
// If there are no compatibility issues, navigator.maxTouchPoints should be used here
this._pointerPool = new Array<Pointer>(11);
this._onPointerEvent = this._onPointerEvent.bind(this);
this._addEventListener();
}
/**
* @internal
*/
_update(): void {
const { _pointers: pointers, _nativeEvents: nativeEvents, _htmlCanvas: htmlCanvas } = this;
const { width, height } = this._canvas;
const { clientWidth, clientHeight } = htmlCanvas;
const { left, top } = htmlCanvas.getBoundingClientRect();
const widthDPR = width / clientWidth;
const heightDPR = height / clientHeight;
// Clean up the pointer released in the previous frame
for (let i = pointers.length - 1; i >= 0; i--) {
if (pointers[i].phase === PointerPhase.Leave) {
pointers.splice(i, 1);
}
}
// Generate the pointer received for this frame
for (let i = 0, n = nativeEvents.length; i < n; i++) {
const evt = nativeEvents[i];
const { pointerId } = evt;
let pointer = this._getPointerByID(pointerId);
if (pointer) {
pointer._events.push(evt);
} else {
const lastCount = pointers.length;
if (lastCount === 0 || this._multiPointerEnabled) {
const { _pointerPool: pointerPool } = this;
// Get Pointer smallest index
let i = 0;
for (; i < lastCount; i++) {
if (pointers[i].id > i) {
break;
}
}
pointer = pointerPool[i] ||= new Pointer(i);
pointer._uniqueID = pointerId;
pointer._events.push(evt);
pointer.position.set((evt.clientX - left) * widthDPR, (evt.clientY - top) * heightDPR);
pointers.splice(i, 0, pointer);
}
}
}
nativeEvents.length = 0;
// Pointer handles its own events
this._upList.length = this._downList.length = 0;
this._buttons = PointerButton.None;
const frameCount = this._engine.time.frameCount;
for (let i = 0, n = pointers.length; i < n; i++) {
const pointer = pointers[i];
pointer._upList.length = pointer._downList.length = 0;
this._updatePointerInfo(frameCount, pointer, left, top, widthDPR, heightDPR);
this._buttons |= pointer.pressedButtons;
}
}
/**
* @internal
*/
_firePointerScript(scenes: readonly Scene[]) {
const { _pointers: pointers, _canvas: canvas } = this;
for (let i = 0, n = pointers.length; i < n; i++) {
const pointer = pointers[i];
const { _events: events, position } = pointer;
pointer._firePointerDrag();
const rayCastEntity = this._pointerRayCast(scenes, position.x / canvas.width, position.y / canvas.height);
pointer._firePointerExitAndEnter(rayCastEntity);
const length = events.length;
if (length > 0) {
for (let i = 0; i < length; i++) {
const event = events[i];
switch (event.type) {
case "pointerdown":
pointer.phase = PointerPhase.Down;
pointer._firePointerDown(rayCastEntity);
break;
case "pointerup":
pointer.phase = PointerPhase.Up;
pointer._firePointerUpAndClick(rayCastEntity);
break;
case "pointerleave":
case "pointercancel":
pointer.phase = PointerPhase.Leave;
pointer._firePointerExitAndEnter(null);
break;
}
}
events.length = 0;
}
}
}
/**
* @internal
*/
_destroy(): void {
this._removeEventListener();
this._pointerPool.length = 0;
this._nativeEvents.length = 0;
this._downMap.length = 0;
this._upMap.length = 0;
}
private _onPointerEvent(evt: PointerEvent) {
this._nativeEvents.push(evt);
}
private _getPointerByID(pointerId: number): Pointer {
const { _pointers: pointers } = this;
for (let i = pointers.length - 1; i >= 0; i--) {
if (pointers[i]._uniqueID === pointerId) {
return pointers[i];
}
}
return null;
}
private _updatePointerInfo(
frameCount: number,
pointer: Pointer,
left: number,
top: number,
widthPixelRatio: number,
heightPixelRatio: number
) {
const { _events: events, position } = pointer;
const length = events.length;
if (length > 0) {
const { _upList, _upMap, _downList, _downMap } = this;
const latestEvent = events[length - 1];
const currX = (latestEvent.clientX - left) * widthPixelRatio;
const currY = (latestEvent.clientY - top) * heightPixelRatio;
pointer.deltaPosition.set(currX - position.x, currY - position.y);
position.set(currX, currY);
for (let i = 0; i < length; i++) {
const event = events[i];
const { button } = event;
pointer.button = _pointerDec2BinMap[button] || PointerButton.None;
pointer.pressedButtons = event.buttons;
switch (event.type) {
case "pointerdown":
_downList.add(button);
_downMap[button] = frameCount;
pointer._downList.add(button);
pointer._downMap[button] = frameCount;
pointer.phase = PointerPhase.Down;
break;
case "pointerup":
_upList.add(button);
_upMap[button] = frameCount;
pointer._upList.add(button);
pointer._upMap[button] = frameCount;
pointer.phase = PointerPhase.Up;
break;
case "pointermove":
pointer.phase = PointerPhase.Move;
break;
case "pointerleave":
case "pointercancel":
pointer.phase = PointerPhase.Leave;
default:
break;
}
}
this._engine._physicsInitialized || (events.length = 0);
} else {
pointer.deltaPosition.set(0, 0);
pointer.phase = PointerPhase.Stationary;
}
}
private _pointerRayCast(scenes: readonly Scene[], normalizedX: number, normalizedY: number): Entity {
const { _tempPoint: point, _tempRay: ray, _tempHitResult: hitResult } = PointerManager;
for (let i = scenes.length - 1; i >= 0; i--) {
const scene = scenes[i];
if (!scene.isActive || scene.destroyed) {
continue;
}
const { _activeCameras: cameras } = scene._componentsManager;
const elements = cameras._elements;
for (let j = cameras.length - 1; j >= 0; j--) {
const camera = elements[j];
if (camera.renderTarget) {
continue;
}
const { x: vpX, y: vpY, z: vpW, w: vpH } = camera.viewport;
if (normalizedX >= vpX && normalizedY >= vpY && normalizedX - vpX <= vpW && normalizedY - vpY <= vpH) {
point.set((normalizedX - vpX) / vpW, (normalizedY - vpY) / vpH);
if (
scene.physics.raycast(
camera.viewportPointToRay(point, ray),
Number.MAX_VALUE,
camera.cullingMask,
hitResult
)
) {
return hitResult.entity;
} else if (camera.clearFlags & CameraClearFlags.Color) {
return null;
}
}
}
}
return null;
}
private _addEventListener(): void {
const { _target: target, _onPointerEvent: onPointerEvent } = this;
target.addEventListener("pointerdown", onPointerEvent);
target.addEventListener("pointerup", onPointerEvent);
target.addEventListener("pointerleave", onPointerEvent);
target.addEventListener("pointermove", onPointerEvent);
target.addEventListener("pointercancel", onPointerEvent);
}
private _removeEventListener(): void {
const { _target: target, _onPointerEvent: onPointerEvent } = this;
target.removeEventListener("pointerdown", onPointerEvent);
target.removeEventListener("pointerup", onPointerEvent);
target.removeEventListener("pointerleave", onPointerEvent);
target.removeEventListener("pointermove", onPointerEvent);
target.removeEventListener("pointercancel", onPointerEvent);
this._nativeEvents.length = 0;
this._pointers.length = 0;
this._downList.length = 0;
this._upList.length = 0;
}
}