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When you click the plus sign to add a new multisensor the same null ref is thrown. I guess it tries to grab the sensor for the keys to render in the inspector but it's null at that moment.
Describe the bug
Capability SO fails to render when Multisensor is added but left empty
Steps to Reproduce
Steps to reproduce the behavior:
Unity Version
2022.3.46
Package Version
3.0.23
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