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The_Lazy_GMs_5e_Monster_Builder_Resource_Document.brf
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The_Lazy_GMs_5e_Monster_Builder_Resource_Document.brf
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,! ,LAZY ,,GM'S #E;E ,MON/]
,BUILD] ,RES\RCE ,DOCU;T
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,,AC_/,,DC3 #AJ
,,HP3 #C "<#B-#D">
,PR( ,BONUS3 "6#B
,DAMAGE P] ,R.D3 #B
_? ,ATTACKS3 #A
,DAMAGE3 #B "<#A;D#D">
,EXAMPLE ,MON/]3 ,COMMON]1 RAT1 SPID]
#AA
,,CR3 #A_/#H
,EQV ,*> ,LVL3 @< #A
,,AC_/,,DC3 #AA
,,HP3 #I "<#G-#AA">
,PR( ,BONUS3 "6#C
,DAMAGE P] ,R.D3 #C
_? ,ATTACKS3 #A
,DAMAGE3 #D "<#A;D#F "6 #A">
,EXAMPLE ,MON/]3 ,B&IT1 CULTI/1 GIANT
RAT
,,CR3 #A_/#D
,EQV ,*> ,LVL3 #A
,,AC_/,,DC3 #AA
,,HP3 #AC "<#AJ-#AF">
,PR( ,BONUS3 "6#C
,DAMAGE P] ,R.D3 #E
_? ,ATTACKS3 #A
,DAMAGE3 #E "<#A;D#F "6 #B">
,EXAMPLE ,MON/]3 ,ACOLYTE1 SKELETON1
WOLF
#AB
,,CR3 #A_/#B
,EQV ,*> ,LVL3 #B
,,AC_/,,DC3 #AB
,,HP3 #BB "<#AG-#BH">
,PR( ,BONUS3 "6#D
,DAMAGE P] ,R.D3 #H
_? ,ATTACKS3 #B
,DAMAGE3 #D "<#A;D#D "6 #B">
,EXAMPLE ,MON/]3 ,BLACK BE>1 SC\T1 %AD[
,,CR3 #A
,EQV ,*> ,LVL3 #C
,,AC_/,,DC3 #AB
,,HP3 #CC "<#BE-#DA">
,PR( ,BONUS3 "6#E
,DAMAGE P] ,R.D3 #AB
_? ,ATTACKS3 #B
,DAMAGE3 #F "<#A;D#H "6 #B">
,EXAMPLE ,MON/]3 ,DIRE WOLF1 SPECT]1 SPY
#AC
,,CR3 #B
,EQV ,*> ,LVL3 #E
,,AC_/,,DC3 #AC
,,HP3 #DE "<#CD-#EF">
,PR( ,BONUS3 "6#E
,DAMAGE P] ,R.D3 #AG
_? ,ATTACKS3 #B
,DAMAGE3 #I "<#B;D#F "6 #B">
,EXAMPLE ,MON/]3 ,<A/1 OGRE1 PRIE/
,,CR3 #C
,EQV ,*> ,LVL3 #G
,,AC_/,,DC3 #AC
,,HP3 #FE "<#DI-#HA">
,PR( ,BONUS3 "6#E
,DAMAGE P] ,R.D3 #BC
_? ,ATTACKS3 #B
,DAMAGE3 #AB "<#B;D#H "6 #C">
,EXAMPLE ,MON/]3 ,KNI<T1 MUMMY1 W]EWOLF
#AD
,,CR3 #D
,EQV ,*> ,LVL3 #I
,,AC_/,,DC3 #AD
,,HP3 #HD "<#FD-#AJF">
,PR( ,BONUS3 "6#F
,DAMAGE P] ,R.D3 #BH
_? ,ATTACKS3 #B
,DAMAGE3 #AD "<#C;D#H "6 #A">
,EXAMPLE ,MON/]3 ,ETT91 <O/
,,CR3 #E
,EQV ,*> ,LVL3 #AJ
,,AC_/,,DC3 #AE
,,HP3 #IE "<#GA-#AAI">
,PR( ,BONUS3 "6#G
,DAMAGE P] ,R.D3 #CE
_? ,ATTACKS3 #C
,DAMAGE3 #AB "<#C;D#F "6 #B">
,EXAMPLE ,MON/]3 ,ELE;TAL1 GLADIATOR1
VAMPIRE SPAWN
#AE
,,CR3 #F
,EQV ,*> ,LVL3 #AA
,,AC_/,,DC3 #AE
,,HP3 #AAB "<#HD-#ADJ">
,PR( ,BONUS3 "6#G
,DAMAGE P] ,R.D3 #DA
_? ,ATTACKS3 #C
,DAMAGE3 #AD "<#C;D#F "6 #D">
,EXAMPLE ,MON/]3 ,MAGE1 M$USA1 WYV]N
,,CR3 #G
,EQV ,*> ,LVL3 #AB
,,AC_/,,DC3 #AE
,,HP3 #ACJ "<#IH-#AFB">
,PR( ,BONUS3 "6#G
,DAMAGE P] ,R.D3 #DG
_? ,ATTACKS3 #C
,DAMAGE3 #AF "<#C;D#H "6 #C">
,EXAMPLE ,MON/]3 ,/"O GIANT1 "Y BLACK
DRAGON
#AF
,,CR3 #H
,EQV ,*> ,LVL3 #AC
,,AC_/,,DC3 #AE
,,HP3 #ACF "<#AJB-#AGJ">
,PR( ,BONUS3 "6#G
,DAMAGE P] ,R.D3 #EC
_? ,ATTACKS3 #C
,DAMAGE3 #AH "<#C;D#AJ "6 #B">
,EXAMPLE ,MON/]3 ,ASSASS91 FRO/ GIANT
,,CR3 #I
,EQV ,*> ,LVL3 #AE
,,AC_/,,DC3 #AF
,,HP3 #ADE "<#AJI-#AHA">
,PR( ,BONUS3 "6#H
,DAMAGE P] ,R.D3 #EI
_? ,ATTACKS3 #C
,DAMAGE3 #AI "<#C;D#AJ "6 #C">
,EXAMPLE ,MON/]3 ,B"O DEVIL1 FIRE GIANT1
"Y BLUE DRAGON
#AG
,,CR3 #AJ
,EQV ,*> ,LVL3 #AF
,,AC_/,,DC3 #AG
,,HP3 #AEE "<#AAF-#AID">
,PR( ,BONUS3 "6#I
,DAMAGE P] ,R.D3 #FE
_? ,ATTACKS3 #D
,DAMAGE3 #AF "<#C;D#H "6 #C">
,EXAMPLE ,MON/]3 ,/"O GOLEM1 "Y R$
DRAGON
,,CR3 #AA
,EQV ,*> ,LVL3 #AG
,,AC_/,,DC3 #AG
,,HP3 #AFE "<#ABD-#BJF">
,PR( ,BONUS3 "6#I
,DAMAGE P] ,R.D3 #GA
_? ,ATTACKS3 #D
,DAMAGE3 #AH "<#C;D#AJ "6 #B">
,EXAMPLE ,MON/]3 ,DJ9NI1 EFREETI1 HORN$
DEVIL
#AH
,,CR3 #AB
,EQV ,*> ,LVL3 #AH
,,AC_/,,DC3 #AG
,,HP3 #AGE "<#ACA-#BAI">
,PR( ,BONUS3 "6#I
,DAMAGE P] ,R.D3 #GG
_? ,ATTACKS3 #D
,DAMAGE3 #AI "<#C;D#AJ "6 #C">
,EXAMPLE ,MON/]3 ,>*MAGE1 ]9YES
,,CR3 #AC
,EQV ,*> ,LVL3 #AI
,,AC_/,,DC3 #AH
,,HP3 #AHD "<#ACH-#BCJ">
,PR( ,BONUS3 "6#AJ
,DAMAGE P] ,R.D3 #HC
_? ,ATTACKS3 #D
,DAMAGE3 #BA "<#D;D#H "6 #C">
,EXAMPLE ,MON/]3 ,ADULT :ITE DRAGON1
/ORM GIANT1 VAMPIRE
#AI
,,CR3 #AD
,EQV ,*> ,LVL3 #BJ
,,AC_/,,DC3 #AI
,,HP3 #AIF "<#ADG-#BDE">
,PR( ,BONUS3 "6#AA
,DAMAGE P] ,R.D3 #HI
_? ,ATTACKS3 #D
,DAMAGE3 #BB "<#D;D#AJ">
,EXAMPLE ,MON/]3 ,ADULT BLACK DRAGON1
ICE DEVIL
,,CR3 #AE
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #AI
,,HP3 #BAJ "<#AEH-#BFC">
,PR( ,BONUS3 "6#AA
,DAMAGE P] ,R.D3 #IE
_? ,ATTACKS3 #E
,DAMAGE3 #AI "<#C;D#AJ "6 #C">
,EXAMPLE ,MON/]3 ,ADULT GRE5 DRAGON1
MUMMY "L1 PURPLE WORM
#BJ
,,CR3 #AF
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #AI
,,HP3 #BBI "<#AGB-#BHF">
,PR( ,BONUS3 "6#AA
,DAMAGE P] ,R.D3 #AJA
_? ,ATTACKS3 #E
,DAMAGE3 #BA "<#D;D#H "6 #C">
,EXAMPLE ,MON/]3 ,ADULT BLUE DRAGON1
IRON GOLEM1 M>ILI?
,,CR3 #AG
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BJ
,,HP3 #BDF "<#AHE-#CJH">
,PR( ,BONUS3 "6#AB
,DAMAGE P] ,R.D3 #AJG
_? ,ATTACKS3 #E
,DAMAGE3 #BB "<#C;D#AB "6 #C">
,EXAMPLE ,MON/]3 ,ADULT R$ DRAGON
#BA
,,CR3 #AH
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BA
,,HP3 #BFF "<#BJJ-#CCC">
,PR( ,BONUS3 "6#AC
,DAMAGE P] ,R.D3 #AAC
_? ,ATTACKS3 #E
,DAMAGE3 #BC "<#D;D#AJ "6 #A">
,EXAMPLE ,MON/]3 ,DEMILI*
,,CR3 #AI
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BA
,,HP3 #BHE "<#BAD-#CEF">
,PR( ,BONUS3 "6#AC
,DAMAGE P] ,R.D3 #AAI
_? ,ATTACKS3 #E
,DAMAGE3 #BD "<#D;D#AJ "6 #B">
,EXAMPLE ,MON/]3 ,BALOR
#BB
,,CR3 #BJ
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BA
,,HP3 #CJJ "<#BBE-#CGE">
,PR( ,BONUS3 "6#AC
,DAMAGE P] ,R.D3 #ACB
_? ,ATTACKS3 #E
,DAMAGE3 #BF "<#D;D#AB">
,EXAMPLE ,MON/]3 ,ANCI5T :ITE DRAGON1
PIT FI5D
,,CR3 #BA
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BB
,,HP3 #CBE "<#BDD-#DJF">
,PR( ,BONUS3 "6#AD
,DAMAGE P] ,R.D3 #AEJ
_? ,ATTACKS3 #E
,DAMAGE3 #CJ "<#D;D#AB "6 #D">
,EXAMPLE ,MON/]3 ,ANCI5T BLACK DRAGON1
LI*1 SOL>
#BC
,,CR3 #BB
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BC
,,HP3 #CEJ "<#BFC-#DCH">
,PR( ,BONUS3 "6#AE
,DAMAGE P] ,R.D3 #AFH
_? ,ATTACKS3 #E
,DAMAGE3 #CD "<#D;D#AB "6 #H">
,EXAMPLE ,MON/]3 ,ANCI5T GRE5 DRAGON
,,CR3 #BC
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BC
,,HP3 #CGE "<#BHA-#DFI">
,PR( ,BONUS3 "6#AE
,DAMAGE P] ,R.D3 #AHF
_? ,ATTACKS3 #E
,DAMAGE3 #CG "<#F;D#AJ "6 #D">
,EXAMPLE ,MON/]3 ,ANCI5T BLUE DRAGON1
KRAK5
#BD
,,CR3 #BD
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BC
,,HP3 #DJJ "<#CJJ-#EJJ">
,PR( ,BONUS3 "6#AE
,DAMAGE P] ,R.D3 #BJD
_? ,ATTACKS3 #E
,DAMAGE3 #DA "<#F;D#AJ "6 #H">
,EXAMPLE ,MON/]3 ,ANCI5T R$ DRAGON
,,CR3 #BE
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BD
,,HP3 #DCJ "<#CBC-#ECH">
,PR( ,BONUS3 "6#AF
,DAMAGE P] ,R.D3 #BBB
_? ,ATTACKS3 #E
,DAMAGE3 #DD "<#F;D#AJ "6 #AA">
,EXAMPLE ,MON/]3 """
#BE
,,CR3 #BF
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BE
,,HP3 #DFJ "<#CDE-#EGE">
,PR( ,BONUS3 "6#AG
,DAMAGE P] ,R.D3 #BDJ
_? ,ATTACKS3 #E
,DAMAGE3 #DH "<#F;D#AJ "6 #AE">
,EXAMPLE ,MON/]3 """
,,CR3 #BG
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BE
,,HP3 #DIJ "<#CFH-#FAC">
,PR( ,BONUS3 "6#AG
,DAMAGE P] ,R.D3 #BEH
_? ,ATTACKS3 #E
,DAMAGE3 #EB "<#F;D#AJ "6 #AI">
,EXAMPLE ,MON/]3 """
#BF
,,CR3 #BH
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BE
,,HP3 #EDJ "<#DJE-#FGE">
,PR( ,BONUS3 "6#AG
,DAMAGE P] ,R.D3 #BGF
_? ,ATTACKS3 #E
,DAMAGE3 #EE "<#F;D#AJ "6 #BB">
,EXAMPLE ,MON/]3 """
,,CR3 #BI
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BF
,,HP3 #FJJ "<#DEJ-#GEJ">
,PR( ,BONUS3 "6#AH
,DAMAGE P] ,R.D3 #BID
_? ,ATTACKS3 #E
,DAMAGE3 #EI "<#F;D#AJ "6 #BF">
,EXAMPLE ,MON/]3 """
#BG
,,CR3 #CJ
,EQV ,*> ,LVL3 @> #BJ
,,AC_/,,DC3 #BG
,,HP3 #FFF "<#EJJ-#HCC">
,PR( ,BONUS3 "6#AI
,DAMAGE P] ,R.D3 #CAB
_? ,ATTACKS3 #E
,DAMAGE3 #FB "<#F;D#AJ "6 #BI">
,EXAMPLE ,MON/]3 ,T>RASQUE
,OP;NAL ,/EP3 ,3SID] ,>MOR ,CLASS
,?\< ! ,MON/] ,/ATI/ICS BY ,*ALL5GE
,RAT+ TABLE (F]S A VALUE = ,>MOR ,CLASS
T 9CR1SES ) *ALL5GE RAT+1 Y C MODIFY A
MON/]'S ,>MOR ,CLASS FUR!R BAS$ ON _!
/ORY4 ,A BIG BEEFY TITAN SET UP Z A ,,CR
#AF MON/] MI<T / 2 EASY TO HIT,-MAYBE )
AN ,>MOR ,CLASS ( #AD4
,X'S EASIE/ TO ?9K ( ,>MOR ,CLASS ON A
SCALE ( #AJ TO #BJ1 ) #AJ 2+ ! EQUIVAL5T
( AN UN>MOR$ OPPON5T ) NO ,DEXT];Y
BONUS1 & #BJ 2+ AN OPPON5T WE>+ PLATE
>MOR ) A %IELD4 "<,>MOR ,CLASS C G ABV
#BJ OR 2L #AJ1 ?\<4"> #BH
,KEEP 9 M9D T MISS+ AN OPPON5T ISN'T
M* FUN = A PLAY]4 ,L[]-;,,AC OPPON5TS1
EV5 ^? ) M HIT PO9TS1 >E (T5 M FUN TO
FI<T ?AN HI<-;,,AC OPPON5TS ) FEW] HIT
PO9TS4
,OP;NAL ,/EP3 ,CU/OMIZE ,ATTACKS
,! TABLE 9CLUDES A RECOMM5D$ NUMB] (
ATTACKS = A MON/]1 AN ATTACK BONUS1 & !
AM.T ( DAMAGE ^? ATTACKS %D D1L4 ,IF
DESIR$1 TAILOR ? DAMAGE TO FIT ! MON/]'S
/ORY4 ,*OOSE A CR1TURE'S DAMAGE TYPE1 S*
Z FIRE = A FLAM+ ,GRTS^W ATTACK1 OR
NECROTIC = A ,D1? ,BLA/ ATTACK4 ,Y C AL
MIX UP MULTIPLE DAMAGE TYPES1 S T A ,,CR
#AJ HELL KNI<T MI<T H A ,L;GS^W ATTACK
D1L+ BO? SLA%+ & FIRE DAMAGE4
,3SID] ! RANG$ ATTACKS A MON/] MI<T H
Z WELL4 ,Y C USE ! SAME ATTACK BONUS1
NUMB] ( ATTACKS1 & DAMAGE4 ,OR Y CD GIVE
A CR1TURE W1K] RANG$ ATTACKS "<ATTACK+
ONCE 9/1D ( TWICE1 = EXAMPLE">4 ,DEP5D+
ON ! CR1TURE'S /ORY1 ! FLAVOR ( ^?
ATTACKS MI<T 2 PHYSICAL "<HURL+ JAVEL9S
OR ROCKS"> OR >CANE "<FIR+ 5]GY #BI
BLA/S">4
,TO FUR!R CU/OMIZE A MON/]1 Y C DIVIDE
UP _! TOTAL DAMAGE P] R.D 9TO A DI6]5T
NUMB] ( ATTACKS ?AN 9DICAT$ ON ! TABLE1
IF T MAKES S5SE = ! MON/]'S /ORY4 "<,Z
NOT$ ABV1 = ATTACKS T T>GET TWO OR M
OPPON5TS1 USE HALF ! 9DICAT$ DAMAGE4">
,OP;NAL ,/EP3 ,FUR!R ,MODIFY
,/ATI/ICS
,DEP5D+ ON ! /ORY ( YR MON/]1 Y C MAKE
G5]AL ADJU/;TS TO _! BASEL9E /ATI/ICS
H["E Y SEE FIT4 ,= EXAMPLE1 Y MI<T L[] A
MON/]'S HIT PO9TS & 9CR1SE ! DAMAGE !Y
D1L TO CR1TE A DANG]\S FOE :O DROPS \ (
! FI<T QKLY4 ,H["E1 ALW 3SID] :E!R S*
*ANGES MAKE A COMBAT 5C.T] M FUN TO
PLAY4 ,X MI<T MAKE S5SE TO CR1TE A MON/]
) HI< HIT PO9TS & A HI<] ,>MOR ,CLASS :O
D1LS LESS DAMAGE1 ?9K+ T ^? TWO ?+S
BAL.E \4 ,B FI<T+ S* A MON/] C EASILY
2COME A SLOG4 ,LIKEWISE1 A MON/] )
SIGNIFICANTLY FEW] HIT PO9TS T D1LS HI<
DAMAGE MI<T 5D UP 2+ 9ADV]T5TLY D1DLY IF
TOO _M "*S ROLL L[ ON ATTACKS1 OR #CJ
CD FEEL PO9T.S IF ! MON/] IS KILL$ TOO
QKLY4
,OP;NAL ,/EP3 ,ADD ,MON/] ,TYPES &
,F1TURES
,TO FUR!R FLE% \ YR MON/]1 ADD MON/]
TYPES & F1TURES F.D = MON/]S SIMIL> TO !
"O Y'RE BUILD+ S* Z EXTRA W1PON DAMAGE
TYPES1 BR1? W1PONS1 AURAS1 DAMAGE
%IELDS1 & O!R TRAITS & F1TURES T BETT]
DEF9E YR MON/] 9 ! /ORY & SITUA;N4
,US+ ! ,TABLE ) ,PUBLI%$ ,MON/]S
,:ILE ! ,MON/] ,/ATI/ICS BY ,*ALL5GE
,RAT+ TABLE IS 9T5D$ TO LET Y BUILD
MON/]S F SCRAT*1 X C EASILY 2 US$ Z A
REF];E TO BETT] "U/& H[ A PUBLI%$ MON/]
MI<T ACT 9 COMBAT4 ,IF A PUBLI%$ ,,CR #D
MON/] HAS #CJ HIT PO9TS B D1LS #CE
DAMAGE P] R.D1 Y C SEE F ! TABLE T _!
HIT PO9TS >E L[ B _! DAMAGE IS HI<
COMP>$ TO ! CR1TURE'S BASEL9E *ALL5GE
RAT+4 ,S* A MON/] HITS H>D = _! *ALL5GE
RAT+1 B :5 !Y'RE HIT 9 TURN1 !Y G D[N
FA/4 #CA
,G5]AL-,USE ,COMBAT ,/AT ,BLOCKS
,? SEC;N 3TA9S S"EAL G5]AL-USE /AT
BLOCKS SPECIFICALLY BUILT = RESK9N+ 9TO
:AT"E MON/]S Y NE$ = YR COMBAT 5C.T]S4
,EA* /AT BLOCK USES D#H ,HIT ,DICE1 B
C 2 US$ = CR1TURES 9 A RANGE ( SIZES4
,EA* FOCUSES ON A PRIM>Y ABIL;Y SCORE1 B
Y C %IFT ABILITIES Z NE$$ TO BETT] FIT !
/ORY ( ! CR1TURE ! /AT BLOCK REPRES5TS4
,SWAP ,/R5G? & ,9TELLIG;E TO RUN A
SPELLCA/] 9/1D ( A MELEE COMBATANT1 OR
SWIT* ,DEXT];Y & ,/R5G? TO TURN A %IFTY
ROGUE 9TO A P[];L FI<T]4
,A /AT BLOCK'S ATTACK LETS Y *OOSE !
MO/ APPROPRIATE TYPE ( DAMAGE = A
CR1TURE1 & Y C EASILY 9CR1SE AN ATTACK'S
R1* OR RANGE4 ,RANGES = ATTACKS >E GIV5
Z A S+LE NUMB] 9DICAT+ MAXIMUM RANGE1 B
Y C MODIFY T RANGE OR REPLACE X ) !
NORMAL & L;G RANGE ( A SPECIFIC W1PON Z
Y WI%4
,! SPR1D ( *ALL5GE RAT+S ( ^! /AT
BLOCKS PROVIDES OP;NS = W1K1 MOD]ATE1 &
/R;G FOES AT ANY "* LEVEL4 ,EA* /AT
BLOCK DESCRIP;N 9CLUDES COMP>ISONS #CB
2T ! /AT BLOCK & "*S ( DI6]5T LEVELS1
PROVID+ GUIDEL9ES = :5 A /AT BLOCK C
S]VE Z A BOSS1 AN ELITE FOE "<SUITABLE =
TWO "*S AG/ "O CR1TURE">1 OR A "O-ON-"O
COMBATANT1 OR 9 L>G] GR\PS ( TWO TO F\R
MON/]S P] "*4 ,ALL ^! SETUPS >E GE>$
T[>D A H>D 5C.T]1 B "O T ! "*S %D
DEF9ITELY 2 ABLE TO W94
,M9ION "<,,CR #A_/#H">
,! L[-,,CR M9IONS REPRES5T$ BY ? /AT
BLOCK MI<T 9CLUDE RAV5\S RATS1 W1K
SKELETONS1 %IFTY B&ITS1 OR L[-RANK+
CULTI/S4 ,A M9ION C S]VE Z A "O-ON-"O
COMBATANT AG/ #AST-LEVEL "*S1 OR C 2
DEPLOY$ 9 L>GE GR\PS AT #DTH LEVEL OR
ABV4 ,? /AT BLOCK FOCUSES ON ,DEXT];Y Z
XS PRIM>Y ABIL;Y4
^1,,M9ION
,SMALL OR ,M$IUM ,CR1TURE
^1,>MOR ^1,CLASS #AA
^1,HIT ^1,PO9TS #I "<#B;D#H">
^1,SPE$ #CJ FT4
#CC
,,/R3 #AJ "<"6#J">
,,DEX3 #AB "<"6#A">
,,CON3 #AJ "<"6#J">
,,9T3 #AJ "<"6#J">
,,WIS3 #AB "<"6#A">
,,*A3 #AJ "<"6#J">
^1,S5SES PASSIVE ,P]CEP;N #AA
^1,*ALL5GE #A_/#H "<#BE ,,XP">
^1,PR(ICI5CY ^1,BONUS "6#B
^1,,AC;NS
.7^1,ATTACK4 ,MELEE OR ,RANG$ ,W1PON
,ATTACK3.' "6#C TO HIT1 R1* #E FT4 OR
RANGE #FJ FT41 "O T>GET4 .1,HIT3 #D
"<#A;D#F "6 #A"> DAMAGE4
,SOLDI] "<,,CR #A_/#B">
,REPRES5T+ S1SON$ GU>DS1 TRA9$
SOLDI]S1 P[];L B&ITS1 MURD]\S HUMANOIDS1
OR >M$ UND1D1 ! SOLDI] /AT BLOCK "WS
WELL Z A BOSS AT #AST LEVEL1 AN ELITE
FOE = TWO #BND-LEVEL "*S1 OR "O-ON-"O
COMBATANTS AT #DTH LEVEL1 OR 9 L>GE
GR\PS AT #FTH LEVEL & ABV4 ,/R5G? #CD
IS ? /AT BLOCK'S PRIM>Y ABIL;Y4
^1,,SOLDI]
,M$IUM ,CR1TURE
^1,>MOR ^1,CLASS #AB "<L1!R >MOR OR
NATURAL >MOR">
^1,HIT ^1,PO9TS #BB "<#D;D#H "6 #D">
^1,SPE$ #CJ FT4
,,/R3 #AD "<"6#B">
,,DEX3 #AB "<"6#A">
,,CON3 #AB "<"6#A">
,,9T3 #AJ "<"6#J">
,,WIS3 #AJ "<"6#J">
,,*A3 #AJ "<"6#J">
^1,S5SES PASSIVE ,P]CEP;N #AJ
^1,*ALL5GE #A_/#B "<#AJJ ,,XP">
^1,PR(ICI5CY ^1,BONUS "6#B
^1,,AC;NS
.7^1,ATTACK4 ,MELEE OR ,RANG$ ,W1PON
,ATTACK3.' "6#D TO HIT1 R1* #E FT4 OR
RANGE #FJ FT41 "O T>GET4 .1,HIT3 #H
"<#A;D#AB "6 #B"> DAMAGE4
#CE
,BRUTE "<,,CR #B">
,H1VY-HITT+ VET]ANS1 CAPABLE
BODYGU>DS1 L[-RANK+ DEMONS OR DEVILS1
DANG]\S MON/]S 9 ! WILD1 & P[];L
HUMANOIDS C ALL 2 REPRES5T$ BY ? /AT
BLOCK4 ,A BRUTE C S]VE Z A BOSS AG/
#BND-LEVEL "*S1 AN ELITE FOE AG/ TWO
#DTH-LEVEL "*S1 OR A "O-ON-"O OPPON5T AT
#ETH LEVEL1 OR 9 L>GE GR\PS AT #AJTH
LEVEL4 ,? /AT BLOCK RELIES ON ,/R5G?4
^1,,BRUTE
,M$IUM OR ,L>GE ,CR1TURE
^1,>MOR ^1,CLASS #AC "</UDD$ L1!R OR
NATURAL >MOR">
^1,HIT ^1,PO9TS #DE "<#G;D#H "6 #AD">
^1,SPE$ #CJ FT4
,,/R3 #AF "<"6#C">
,,DEX3 #AB "<"6#A">
,,CON3 #AD "<"6#B">
,,9T3 #AJ "<"6#J">
,,WIS3 #AJ "<"6#J">
,,*A3 #H "<"-#A">
#CF
^1,SAV+ ^1,?R[S ,CON "6#D
^1,SKILLS ,A?LETICS "6#E
^1,S5SES PASSIVE ,P]CEP;N #AJ
^1,*ALL5GE #B "<#DEJ ,,XP">
^1,PR(ICI5CY ^1,BONUS "6#B
^1,,AC;NS
^1.1,MULTIATTACK4 ,! BRUTE MAKES TWO
ATTACKS4
.7^1,ATTACK4 ,MELEE OR ,RANG$ ,W1PON
,ATTACK3.' "6#E TO HIT1 R1* #E FT4 OR
RANGE #FJ FT41 "O T>GET4 .1,HIT3 #I
"<#A;D#AB "6 #C"> DAMAGE4
,SPECIALI/ "<,,CR #D">
,? /AT BLOCK C REPRES5T SPIES1
ASSASS9S1 HUNT]S1 & TRA9$ ELITE =CES4 ,!
SPECIALI/ S]VES Z A BOSS = #DTH-LEVEL
"*S1 AN ELITE OPPON5T V]SUS TWO
#ETH-LEVEL "*S1 OR A "O-ON-"O COMBATANT
= #AJTH-LEVEL "*S1 OR 9 L>GE GR\PS AG/
#AFTH-LEVEL "*S4 ,DEXT];Y IS ? /AT
BLOCK'S PRIM>Y ABIL;Y4
^1,,SPECIALI/
,M$IUM ,CR1TURE
^1,>MOR ^1,CLASS #AD #CG
^1,HIT ^1,PO9TS #HD "<#AC;D#H "6 #BF">
^1,SPE$ #CJ FT4
,,/R3 #AB "<"6#A">
,,DEX3 #AH "<"6#D">
,,CON3 #AD "<"6#B">
,,9T3 #AJ "<"6#J">
,,WIS3 #AD "<"6#B">
,,*A3 #AB "<"6#A">
^1,SAV+ ^1,?R[S ,DEX "6#F1 ,WIS "6#D
^1,SKILLS ,ACROBATICS "6#F1 ,P]CEP;N
"6#D1 ,/1L? "6#F
^1,S5SES PASSIVE ,P]CEP;N #AD
^1,*ALL5GE #D "<#A1AJJ ,,XP">
^1,PR(ICI5CY ^1,BONUS "6#B
^1,,AC;NS
^1.1,MULTIATTACK4 ,! SPECIALI/ MAKES
TWO ATTACKS4
.7^1,ATTACK4 ,MELEE OR ,RANG$ ,W1PON
,ATTACK3.' "6#F TO HIT1 R1* #E FT4 OR
RANGE #FJ FT41 "O T>GET4 .1,HIT3 #AD
"<#C;D#F "6 #D"> DAMAGE4
#CH
,MYRMIDON "<,,CR #G">
,P[];L ELITE BODYGU>DS1 HI< PRIE/S1
WIZ>DS1 W>LOCKS1 SORC]]S1 DEMONS1 &
DEVILS C ALL 2 REPRES5T$ BY ? /AT BLOCK4
,A MYRMIDON C S]VE Z A BOSS MON/] =
#ETH-LEVEL "*S1 AN ELITE COMBATANT AG/
TWO "*S ( #GTH LEVEL1 OR A "O-ON-"O
COMBATANT AG/ #ADTH-LEVEL "*S1 OR 9 L>GE
GR\PS AG/ #BJTH-LEVEL "*S4 ,? /AT BLOCK
FOCUSES ON ,9TELLIG;E4
^1,,MYRMIDON
,M$IUM OR ,L>GE CR1TURE
^1,>MOR ^1,CLASS #AE "<*A9 %IRT OR
NATURAL >MOR">
^1,HIT ^1,PO9TS #ACJ "<#BJ;D#H "6
#DJ">
^1,SPE$ #CJ FT4
,,/R3 #AJ "<"6#J">
,,DEX3 #AD "<"6#B">
,,CON3 #AD "<"6#B">
,,9T3 #AH "<"6#D">
,,WIS3 #AD "<"6#B">
,,*A3 #AJ "<"6#J">
#CI
^1,SAV+ ^1,?R[S ,DEX "6#E1 ,WIS "6#E
^1,SKILLS ,P]CEP;N "6#E
^1,S5SES PASSIVE ,P]CEP;N #AE
^1,*ALL5GE #G "<#B1IJJ ,,XP">
^1,PR(ICI5CY ^1,BONUS "6#C
^1,,AC;NS
^1.1,MULTIATTACK4 ,! MYRMIDON MAKES
?REE ATTACKS4
.7^1,ATTACK4 ,MELEE OR ,RANG$ ,W1PON
,ATTACK3.' "6#G TO HIT1 R1* #E FT4 OR
RANGE #FJ FT41 "O T>GET4 .1,HIT3 #AG
"<#C;D#H "6 #D"> DAMAGE4
,S5T9EL "<,,CR #AA">
,? /AT BLOCK IS A GD FIT = /R;G1
(T5-O!R_WLY CR1TURES S* Z DEMONS1
DEVILS1 IMPRESSIVE 2+S ( ! ,\T] ,PLANES1
GU>DIAN 3/RUCTS1 OR P[];L UND1D4 ,!
S5T9EL C S]VE Z A BOSS = #GTH-LEVEL "*S1
AN ELITE FOE AG/ TWO #ABTH-LEVEL "*S1 OR
C /& "O-ON-"O AG/ #AFTH-LEVEL "*S4 ,?
/AT BLOCK FOCUSES ON ,/R5G?4
^1,,S5T9EL
,M$IUM1 ,L>GE1 OR ,HUGE ,CR1TURE
^1,>MOR ^1,CLASS #AG "<NATURAL #DJ