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The_Lazy_GMs_Resource_Document.brf
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The_Lazy_GMs_Resource_Document.brf
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_4 ,ASK :AT ! VILLA9S & ,,NPC,'S >E DO+
"R N[
,EMBRACE ! ,,GM'S ,TRU?S
_4 ,PLAY]S DON'T C>E Z M* Z Y ?9K
_4 ,PLAY]S WANT TO SEE _! "*S D AWE"S
?+S
_4 ,! ,,GM IS N ! 5EMY ( ! "*S
_4 ,2 A FAN ( ! "*S
,LAZY ,,RPG ,TRICKS
_4 ,AW>D LEVELS AT KEY PO9TS 9 ! /ORY
_4 ,IMPROVISE ABIL;Y & SKILL *ECKS
_4 ,DELEGATE C]TA9 TASKS TO ! PLAY]S
_4 ,USE /ATIC MON/] DAMAGE
#AB
,EXAMPLE ,/R;G ,/>TS
,A /R;G />T KICKS YR GAME (F 9 !
MIDDLE ( ! AC;N4 ,X HELPS ! PLAY]S TO
LET G ( ! R1L _W & FALL 9TO ! /ORY
UNFOLD+ AT ! TABLE4 ,DEP5D+ ON ": YR
ADV5TURE TAKES PLACE1 Y C USE ANY ( !
FOLL[+ /R;G />TS 9 YR [N GAME1 :E!R
RUNN+ A S+LE-SES.N ADV5TURE OR A L;G]
CAMPAIGN4
,CITIES & ,T[NS
,9 A SETTLE;T1 A /R;G />T C MAKE USE (
EI COMBAT OR ROLEPLAY+4
#A4 ,! "*S 9T]RUPT B&ITS BR1K+ 9TO A
%OP4
#B4 ,"S?+ SLI!RS \ ( A NE>BY SEW]4
#C4 ,A NOBLE "L BUMPS 9TO "O ( ! "*S &
?R1T5S TO H !M >RE/$4
#D4 ,A GR\P ( CULTI/S K9DLY ASK = A
SAMPLE ( A "*'S BLOOD4
#E4 ,A HOOD$ PATRON VISITS ! "*S1 ASK+ !
"*S TO KILL !M 9 TWO "DS4
#F4 ,A RIOT DRAWS ! LOCAL WAT* AWAY1
":^U A SQUAD ( HIR$ KILL]S #AC
DESC5DS ON ! "*S4
#G4 ,! CAMPAIGN'S MA9 VILLA9 %[S UP &
9VITES ! "*S = A DR9K4
#H4 ,A SC>R$ EXPLOR] (F]S TO SELL "O ( !
"*S A MAP TO A SITE ( A LO/ OR /OL5
ANCE/RAL HEIRLOOM4
#I4 ,A GOLEM F A WIZ>DS' ACADEMY GOES ON
A RAMPAGE4
#AJ4 ,! LOCAL MON>* IS ASSASS9AT$ & A
VILLA9 TAKES OV] ! GOV]N;T4
,SEW]S
,A SES.N T />TS 9 A SEW] C MAKE USE (
NUM]\S MON/]S & HAZ>DS4
#A4 ,A FLOOD ( POISON\S WAT] FL[S PA/ !
"*S' POSI;N4
#B4 ,! SEW] COLLAPSES 9TO DEEP] TUNNELS
S1L$ UP = C5TURIES4
#C4 ,A W]]AT APPROA*ES ! "*S1 (F]+ TO
SELL VALUABLE 9=MA;N4
#D4 ,A PACK ( <\LS *ASE A "Y C\PLE
REPORT$ MISS+ "DS AGO4
#E4 ,A LEG5D>Y GIANT CROCODILE /1L?ILY
/ALKS ! "*S4 #AD
#F4 ,! "*S F9D A P[];L MAGICAL DA7] S"\
BY A GUILD ( WRAI? ASSASS9S4
#G4 ,SWAMPY SEW] GAS GIVES "O ( ! "*S
SUP]NATURAL VI.NS ( ! VILLA9'S MA/]
PLAN4
#H4 ,! "*S MEET AN E35TRIC WIZ>D F>M+
MU%ROOMS = SPELL COMPON5TS4
#I4 ,A WALL COLLAPSES1 REV1L+ A HIDD5
TEMPLE ( ! GOD ( SLIMES & OOZES4
#AJ4 ,A FLOOD ( WAT] DRAWS ! "*S 9TO A
DANG]\SLY L>GE ME*ANICAL SLUICE SY/EM4
,WILD];S
,WILD];S LOCA;NS C 9VOLVE EI AC;N OR
MY/]Y 9 A /R;G />T4
#A4 ,A NE>BY TREE OP5S UP1 & A SATYR
/EPS "? & SAYS 8,HI60
#B4 ,A RAMPAG+ W]EBE> /ORMS "? ! >EA1
MI/AK+ ! "*S = ! HUNT]S :O KILL$ _!
MATE4
#C4 ,NI<T FALLS1 REV1L+ AN ALI5 />SCAPE
ABV4
#D4 ,! "*S SEE A TALL HUMANOID ) ANTL]S
/ALK+ F ! %AD[S1 C>RY+ A L>GE #AE
SCY! 9 "O H& & ?REE HUMANOID H1DS 9 !
O!R4
#E4 ,! GR.D SUDD5LY *URNS1 BR++ ! BODY (
A L;G-LO/ ELF K+ TO ! SURFACE4 ,! K+'S
EYES OP54
#F4 ,! "*S /UMBLE ^U A NE/ ( SKELETAL
PIXIES SURR.D+ A DESECRAT$ FEY GATE4
#G4 ,A GOLD5-ANTL]$ /AG L1PS 9TO ! "*S'
CAMP & ASKS TO 2 DEF5D$ F ! HUNT]S
*AS+ X4
#H4 ,AN OLD WOMAN GREETS ! "*S1 (F]+ !M
C&Y & BAK$ TR1TS IF !Y W COME TO H]
NE>BY COTTAGE4
#I4 ,A SKELETON HANG+ F A TREE BEGS !
"*S TO "R ! WR;G X COMMITT$ :ILE
ALIVE4
#AJ4 ,A S9KHOLE OP5S UP1 REV1L+ !
TUNNELS ( L;G-=GOTT5 BURIAL *AMB]S4
,DUNGEONS1 ,CAVES1 & ,CAV]NS
,SUBT]RAN1N ADV5TURES L5D !MVS TO !
WIDE/ POSSIBLE RANGE ( /R;G />TS4
#A4 ,A VAMPIRE APPE>S F A SUDD5 RISE (
MI/1 9TRODUCES H]F1 & ASKS ! "*S #AF
= A FAVOR4
#B4 ,AN ANCI5T /ATUE TURNS XS H1D T[>D !
"*S & :ISP]S A VALUABLE SECRET4
#C4 ,! FLOOR COLLAPSES1 REV1L+ EV5 DEEP]
TUNNELS L;G =GOTT54
#D4 ,"? A CRACK$ WALL1 ! "*S SPOT A
GATEWAY FLANK$ BY TWO HUGE OBSIDIAN
/ATUES1 & F1TUR+ A SET ( /AIRS L1D+
D[N4
#E4 ,! "*S COME ACR TWO B&S ( GOBL9S
FI<T+ EA* O!R = ! FAVOR ( A HAG "ND
,AUNTIE ,*IPTOO?4
#F4 ,AN EYE/ALK SWELLS \ F AN OOZY PAT*
ON ! WALL1 2HOLDS ! "*S1 & !N 4APPE>S
BACK 9TO ! WALL4
#G4 ,A W.D$ KNI<T COLLAPSES NE> ! "*S1
BE7+ !M TO F9D H] LO/ LOVE 2F %E DIES4
#H4 ,! GR.D CRACKS OP5 & A PILL> ( *IPP$
OBSIDIAN JUTS \1 PROJECT+ A PROPHECY 9
R$ ,9F]NAL GLYPHS ON ! WALLS ( !
*AMB]4
#I4 ,/>S SWIM 9 A MOONLIT WELL1 !N RISE
UP TO REV1L !MVS Z W-O'-WISPS4
#AJ4 ,A SPECTRAL H.D GUIDES ! "*S TO !
CAMP ( A RECLUSIVE MAGE4 #AG
,CR1T+ ,SECRETS & ,CLUES
,SECRETS & CLUES >E %ORT PIECES (
9=MA;N ! "*S MI<T 4COV] DUR+ AN
ADV5TURE4 ,SECRETS & CLUES >E 9ITIALLY
WRITT5 )\T REG>D TO ! ME?OD BY : !Y MI<T
2 4COV]$4 ,9/1D1 WE IMPROVISE _! 4COV]Y
Z ! "*S 5GAGE ) ! ADV5TURE'S LOCA;NS &
,,NPC,'S4
,! FOLL[+ PROMPTS DON'T CR1TE SPECIFIC
SECRETS & CLUES4 ,R1 ! "QS !Y ASK >E
M1NT TO 9SPIRE ! CR1;N ( YR [N SECRETS =
YR CAMPAIGN4 ,KEEP 9 M9D T SECRETS >E
M1NT TO S]VE Y4 ,DON'T OV]?9K !M OR
WORRY AB MAK+ !M P]FECT4 ,"!'S NO WR;G
WAY TO USE SECRETS & CLUES Z L;G Z !Y
HELP Y RUN YR GAME4
,"* ,SECRETS
,USE "* SECRETS TO TIE ! "*S TO ! _W
>.D !M4 ,^! SORTS ( SECRETS MI<T 2
REV1L$ BY ,,NPC,'S1 OLD J\RNALS OR LRS1
SUDD5LY RECALL$ MEMORIES1 OR PROPHETIC
DR1MS4
#A4 ,:AT FAMILY HI/ORY MI<T 2 #AH
REV1L$8
#B4 ,:AT TIES ! "* TO ? LOCA;N8
#C4 ,:AT <O/ OR _S HAUNTS ! "*8
#D4 ,:AT DR1MS FILL ! "*'S RE/8
#E4 ,:AT P>ASITE SECRETLY 9FE/S ! "*8
#F4 ,: FAMILY MEMB] IS 9VOLV$ 9 !
ADV5TURE8
#G4 ,H[ IS ! VILLA9 RELAT$ TO ! "*8
#H4 ,:AT ,,NPC :O ! "* ?9KS IS D1D /
LIVES8
#I4 ,:AT RITUAL 0 ! "* B.S$ ) Z A *8
#AJ4 ,:AT PREVI\S EV5T TIES ! "* TO !
/ORY8
,HI/ORICAL ,SECRETS
,USE HI/ORICAL SECRETS TO GIVE ! "*S
M1N+;L & USE;L 9=MA;N Z !Y EXPLORE !
SETT+ ( ! CAMPAIGN4 ,SECRETS ( ? K9D %D
PROVIDE "*S & PLAY]S ALIKE ) BITE-SIZ$
PIECES ( LOCAL OR _W HI/ORY4
,HI/ORICAL SECRETS MI<T 2 F.D Z
MOSAICS 9 ANCI5T TOMBS1 /ATUES 9 OLD
RU9S1 DU/Y TOMES 9 ANCI5T LIBR>IES1
M>K+S ON /RANGE W1PONS1 OR TALES %>$
AM;G ELD]LY VILLAG]S4 #AI
#A4 ,:AT D1D GOD HAS A 3NEC;N TO ! >EA8
#B4 ,:AT >MIES ONCE BATTL$ "H8
#C4 ,:AT CRUEL "L 0 SLA9 9 ? PLACE8
#D4 ,:AT ANCI5T CIVILIZA;N ONCE ?RIV$
"H8
#E4 ,:AT OLD EMPIRE'S SETTLE;TS LIE
BURI$ "H8
#F4 ,:AT ALI5 CR1TURE OR P[] IS HIDD5
"H8
#G4 ,:AT REBELLION TOOK PLACE "H8
#H4 ,:AT PRIMEVAL MY/]IES LAY BURI$ "H8
#I4 ,:AT 0 ? LOCA;N'S =M] PURPOSE8
#AJ4 ,:AT HORRIFIC MON/] ONCE RUL$ "H8
,,NPC & ,VILLA9 ,SECRETS
,USE ,,NPC & VILLA9 SECRETS TO REV1L
9=MA;N AB ^! ,,NPC,'S TO ! "*S1
ESPECIALLY Z A M1NS ( 9TRODUC+ VILLA9S
2F !Y FACE ! "*S4
,"*S MI<T LE>N ,,NPC OR VILLA9 SECRETS
F A VILLA9'S H]ALD OR SIDEKICK1 RUMORS
AT A LOCAL PUB1 RECOV]$ J\RNALS1 A
M9ION'S LA/ ^WS1 CAPTUR$ LRS1 OR T[N
GOSSIP4
#BJ
#A4 ,:AT D>K HI/ORY FOLL[S ! ,,NPC8
#B4 ,:AT MAKES ! ,,NPC ?9K !Y'RE "R8
#C4 ,:AT 0 ! ,,NPC'S GRT A3OMPLI%;T8
#D4 ,:AT FOE DID ! ,,NPC DEF1T8
#E4 ,:AT MAKES ! ,,NPC POLITICALLY
UNT\*ABLE8
#F4 ,:AT GRT P[] DOES ! ,,NPC POSSESS8
#G4 ,:AT DOES ! ,,NPC DESIRE8
#H4 ,:AT REGUL> R\T9ES DOES ! ,,NPC
FOLL[8
#I4 ,:O DOES ! ,,NPC LOVE ABV ALL O!RS8
#AJ4 ,:AT SECRET DOES ! ,,NPC WANT TO
KEEP HIDD58
,PLOT & ,/ORY ,SECRETS
,USE PLOT & /ORY SECRETS TO T1* "*S AB
! L>G] EV5TS GO+ ON 9 ! _W1 & TO MOVE !
"*S =W>D 9 ! /ORY ( YR CAMPAIGN4
,"*S MI<T LE>N ^! SECRETS F QUE/-GIV+
,,NPC,'S1 NOTES F.D ON DEF1T$ FOES1
DR1MS OR PORT5TS F ! GODS1 ,,NPC,'S
FLEE+ A 4A/]1 >CANE FE$BACK F AN OBJECT1
OR PSY*IC PROJEC;NS4
#A4 ,:AT VILLA9\S EV5T W SOON COME #BA
TO PASS8
#B4 ,:AT 4A/] IS AB TO 2FALL ! L&8
#C4 ,:AT ROYAL FIGURE 0 J ASSASS9AT$8
#D4 ,:AT DUNGEON 5TR.E J 2CAME REV1L$8
#E4 ,:AT MON/]S REC5TLY APPE>$ 9 ! R1LM8
#F4 ,:AT >MIES J 9VAD$ ! R1LM8
#G4 ,:AT D>K SIGN OR PORT5T J APPE>$8
#H4 ,:AT NATURAL 4A/] HAS REC5TLY /RUCK
! >EA8
#I4 ,:AT UNNATURAL 2+ HAS APPE>$ 9 ! _W8
#AJ4 ,:AT UNUSUAL CR1TURE 0 SE5 WALK+ !
WILDS8
,BUILD+ AN ,,RPG ,GR\P
,F9D+ & ,MA9TA9+ A ,SOLID ,GR\P
,F9D+ & MA9TA9+ A SOLID GR\P =
ROLEPLAY+ GAM+ REMA9S ! MO/ DI6ICULT
TASK = _M ,,GM,'S4 ,? SEC;N (F]S
SU7ES;NS = F9D+ PLAY]S T FIT WELL ) YR
GR\P1 & = KEEP+ T GR\P GO+ = YE>S TO
COME4
,F9D+ ,PLAY]S
,! F/ /EP TO BUILD+ AN ,,RPG GR\P IS
F9D+ PLAY]S4 ,"S ( ! MO/ COMMON #BB
WAYS TO F9D PLAY]S = A GR\P 9CLUDE !
FOLL[+3
_4 ,RECRUIT FRS & FAMILY
_4 ,RECRUIT CO"W]S
_4 ,JO9 LOCAL ORGANIZ$ PLAY GR\PS
_4 ,SEEK ,,LFG "<,LOOK+ = ,GR\P"> =UMS
ON ,4CORD1 ,R$DIT1 ,MEETUP1 ,NEXT
,DOOR1 & O!R =UMS
,SELECT+ ,PLAY]S
,2F Y 9VITE A PLAY] TO YR GAM+ GR\P1
5SURE T !Y'RE ! "R FIT = YR GAME & ! O!R
PLAY]S4 ,/>T BY ASK+ A PROSPECTIVE PLAY]
"QS AB _! COMMIT;T1 PLAY /YLE1 & REAC;N
TO YR /YLE ( PLAY4 ,EXAMPLE "QS MI<T
9CLUDE ! FOLL[+3
_4 ,D !Y LIVE NE>BY1 & C !Y COMMIT TO !
GAME'S S*$ULE8
_4 ,D !Y 3SID] !MVS A M /ORY-FOCUS$ OR M
TACTICS-FOCUS$ PLAY]8
_4 ,>E !Y OKAY PLAY+ ) #BC
!AT]-(-!-M9D COMBAT OR PLAY+ ON A
BATTLE GRID8
_4 ,:AT D !Y 5JOY MO/ AB ,,RPG,'S8
_4 ,H[ D !Y WEI<T _! 5JOY;T ( ! FOLL[+3
,,NPC 9T]AC;N1 EXPLORA;N1 _W LORE1 "*
BACKGR.D1 "* OPTIMIZA;N1 & TACTICAL
COMBAT8
,ASK+ "QS ISN'T AB GETT+ "R OR WR;G
ANSW]S4 ,R1 "QS C HELP Y ID5TIFY PLAY]S
:O W FIT WELL 9TO YR GAME4 ,!Y'LL AL
HELP Y DET]M9E IF "! >E ?+S A PLAY]
DESIRES T !Y'RE N GO+ TO F9D 9 YR GAME4
,TAKE ! "T TO MEET "O-ON-"O ) A
PROSPECTIVE PLAY] & TALK TO !M AB :AT !Y
WANT F YR GAME & :AT EXP]I;ES !Y'VE _H )
O!R GR\PS4 ,G ) YR GUT JUDG;T ON :E!R
EA* PLAY] Y MEET W 2 A GD FIT = YR GR\P4
,IF !Y SEEM L A GD FIT1 9VITE A PLAY]
TO A S+LE-SES.N GAME OR A %ORT S]IES (
GAMES AT A DI6]5T "T ?AN YR REGUL>LY
S*$UL$ SES.N1 ID1LLY ) "O OR M REGUL>
PLAY]S F YR GR\P4 ,SEE H[ !Y FIT 9 DUR+
AN ACTUAL GAME4 ,IF !Y DON'T FIT1 Y
DON'T H TO 9VITE !M TO ANO!R GAME4 #BD
,B IF !Y D FEEL L A GD FIT1 Y C 9VITE !M
TO YR REGUL> GAME & SEE H[ ?+S G4
,FLEXIBLE ,NUMB]S ( ,PLAY]S &
,ON-,CALL ,PLAY]S
,DECIDE ON ! M9IMUM & MAXIMUM NUMB] (
PLAY]S = ANY GIV5 SES.N4 ,A M9IMUM (
?REE & MAXIMUM ( SIX IS (T5 ID1L4 ,:ILE
SEEK+ PLAY]S1 Y MI<T F9D "S :O C'T
COMMIT TO A REGUL>LY S*$UL$ GAME1 B :O C
COME F "T TO "T4 ,PUT ^! PLAY]S ON AN
8ON-CALL0 LI/ S T IF Y H AN OP5 *AIR1 Y
C ASK !M IF !Y'RE ABLE TO FILL X4 ,PUTT+
PROSPECTIVE NEW PLAY]S ON AN ON-CALL LI/
IS AL A GD WAY TO SEE IF !Y'RE A GD FIT
= ! GR\P 2F !Y 2COME A REGUL> PLAY]4
,*OOSE A ,REGUL> ,S*$ULE
,R ?AN ATTEMPT+ TO S*$ULE GAMES F
SES.N TO SES.N1 F9D A SET "D & "T TO RUN
YR GAMES & /ICK TO X4 ,RUN GAMES E WEEK
IF POSSIBLE4 ,O!RWISE1 TRY E O!R WEEK AT
! SAME "D & "T4 ,*OOSE REGUL>1 %ORT]
GAMES R ?AN L;G]1 M 9FREQU5T GAMES TO
HELP ) S*$UL+4 #BE
,! ,GAME ,M/ ,G ,ON
,RUN ! GAME Z REGUL>LY Z Y C4 ,DON'T
C.EL GAMES IF "O OR TWO PLAY]S C'T MAKE
X4 ,IF Y'RE ABLE TO PLAY ) Z FEW Z ?REE
& H A REGUL> GR\P ( SIX1 X %D TAKE F\R
PLAY]S C.EL+ 2F Y H TO CALL (F A GAME4
,! M 3SI/5T ! GAME1 ! M LIKELY T !
PLAY]S W MAKE X A "P ( _! REGUL> S*$ULE4
,IF Y F9D T C]TA9 PLAY]S >E REGUL>LY
MISS+ ! GAME1 ASK IF !Y WD PREF] TO 2 ON
YR ON-CALL LI/1 & !N SEEK A NEW PLAY] )
BETT] AVAILABIL;Y4
,LET ,ABS5T ,"*S ,FADE 9TO !
,BACKGR.D
,DON'T WORRY AB :AT HAPP5S TO "*S
9-GAME :5 A PLAY] MISSES ! SES.N4 ,IF "!
IS AN EASY WAY = ! "* TO /EP \ ( ! /ORY1
TAKE X4 ,O!RWISE1 J LET ! "* FADE 9TO !
BACKGR.D4 ,YR PLAY]S W "U/& :Y Y'RE TAK+
S* LIB]TIES ) ! UNIV]SE1 & T 9-_W
3SI/5CY ISN'T Z IMPORTANT Z MAK+ ALL[.ES
= ! R1LITIES ( P'S LIVES4
#BF
,SES.N ,Z]O ,*ECKLI/
,SES.N Z]O IS A VITAL TOOL = GETT+
PLAY]S & ,,GM,'S ON ! SAME PAGE AB A NEW
CAMPAIGN4 ,A SES.N Z]O TAKES PLACE 2F !
F/ SES.N ( A CAMPAIGN4 ,? SPECIAL SES.N
GIVES Y "T TO 5SURE T ! PLAY]S >E ON
BO>D ) ! !MES ( ! CAMPAIGN1 & T _! "*S W
9TEGRATE WELL TGR & ) ! ADV5TURES TO
COME4
,! FOLL[+ GUIDEL9ES TAKE Y /EP-BY-/EP
"? A SES.N Z]O4
,WRITE A ,"O-,PAGE ,GUIDE
,2F YR SES.N Z]O1 WRITE \ & DELIV] A
"O-PAGE CAMPAIGN GUIDE TO YR PLAY]S4
,9CLUDE ! FOLL[+ 9=MA;N3
_4 ,! CAMPAIGN'S !ME & FLAVOR4 ,SELL !
CAMPAIGN'S /ORY TO YR PLAY]S S !Y'RE
EXCIT$ = ! CAMPAIGN4
_4 ,:AT SEP>ATES ? CAMPAIGN F O!RS8 ,:AT
>E ! MA9 ?+S AB ? CAMPAIGN T ! "*S WD
"K GO+ IN8 ,? MI<T 2 ! 8SIX TRU?S0 T
SEP>ATE YR CAMPAIGN F ALL O!RS4
_4 ,:AT "*S "W BE/ 9 ! CAMPAIGN8 #BG
,TALK AB SPECIFIC "* OP;NS T >E A GD
FIT = ! CAMPAIGN1 9CLUD+ CLASSES1
BACKGR.DS1 H]ITAGE1 SKILLS1 & S =?4
,!N 4CUSS :AT K9DS ( MOTIVA;NS W HELP
! "*S BE/ 5JOY ! CAMPAIGN8
_4 ,:AT POT5TIALLY TR\BL+ !MES MI<T ?
CAMPAIGN 9CLUDE8 ,WRITE \ A LI/ S !
PLAY]S "K :AT !Y MI<T 2 GETT+ 9TO & C
TALK TO Y AB X Z Y 4CUSS YR GAME'S
SAFETY TOOLS4
_4 ,:AT GR\P PATRONS MI<T ! PLAY]S
SELECT Z A GR\P8 ,:O MI<T S]VE Z _!
PRIM>Y QUE/ GIV]8
,KEEP YR CAMPAIGN GUIDE D[N TO A S+LE
PAGE S T ! PLAY]S C EASILY R1D & ABSORB
X4
,DESCRIBE ! ,!ME
,ONCE Y & YR PLAY]S >E SITT+ >.D !
TABLE OR GA!R$ ONL9E = SES.N Z]O1 />T BY
DESCRIB+ ! !ME ( ! CAMPAIGN & GO+ OV] !
DETAILS ( ! "O-PAGE CAMPAIGN GUIDE4 ,USE
? "T TO GET ! PLAY]S EXCIT$ = !
CAMPAIGN4 #BH
,4CUSS ,SAFETY ,TOOLS
,4CUSS ANY POT5TIALLY TR\BL+ !MES ( !
CAMPAIGN & XS ADV5TURES1 E/ABLI%+ H>D
L9ES & (F-SCRE5 3T5T Y & YR PLAY]S H = !
CAMPAIGN4 ,WRITE ^! ?+S D[N4 ,4CUSS :AT
TOOLS Y & YR PLAY]S C USE TO PAUSE !
GAME & BR1K "* :5"E X 2COMES NEC TO TALK
AB ! CAMPAIGN'S !MES & 3T5T4
,DECIDE ON A ,GR\P ,PATRON
,A GR\P PATRON IS ANY ,,NPC TI$ TO ALL
( ! "*S1 & :O C HELP PROPEL ! "*S =W>D 9
AN ADV5TURE OR CAMPAIGN4 ,DESCRIBE
POT5TIAL GR\P PATRONS T ! PLAY]S C *OOSE
F 9 YR CAMPAIGN1 & LET !M 4CUSS : "OS !Y
L4 ,"W T[>D A 3S5SUS ": ALL PLAY]S >E
HAPPY ) ! *OS5 PATRON4 ,DON'T LET ?
*OICE ALI5ATE ANY PLAY]S4
,BUILD ,"*S ,TGR
,"W ) ! PLAY]S TO DEVELOP _! "*S1
RE9=C+ ! !MES ( ! CAMPAIGN & E/ABLI%+ !
"* MOTIVA;NS T W "W BE/ TO FIT ! "*S 9TO
! CAMPAIGN4 ,M5;N IF ANY SKILLS OR
BACKGR.DS >E AN ESPECIALLY GD FIT #BI
= ! CAMPAIGN4 ,ALL ? "W IS TO 5SURE T !
"*S >E MOTIVAT$ TO ADV5TURE TGR TO SOLVE
! CAMPAIGN'S GOAL4
,IF DESIR$1 Y C 3NECT ! "*S TGR )
9DIVIDUAL RELA;N%IPS4 ,ALL[ ! PLAY]S TO
ROLL ON ! FOLL[+ LI/1 OR TO USE X Z
9SPIRA;N = A UNIQUE RELA;N%IP ( _! [N
DEVIS+4
,RELA;N%IPS
#A4 ,ADOPT$ SIBL+S
#B4 ,M5TOR & /UD5T
#C4 ,FRLY RIVALS
#D4 ,SAGE & SCRIBE
#E4 ,PRIE/ & ACOLYTE
#F4 ,FELL[ VET]ANS
#G4 ,W>D & GU>DIAN
#H4 ,SP\SES
#I4 ,BUDDY COPS
#AJ4 ,*ILDHOOD FRS
#AA4 ,NOBLE & BODYGU>D
#AB4 ,S\L B.D
#AC4 ,=M] PRISON]S
#AD4 ,=M] CRIM9ALS
#AE4 ,HUNT$ QU>RY #CJ
#AF4 ,PACT B.D
#AG4 ,APOCALYPSE SURVIVORS
#AH4 ,SAVIOR & SAV$
#AI4 ,BUSI;S "PN]S
#BJ4 ,MA/] & S]VANT
,RUN A ,%ORT ,ADV5TURE
,ONCE ! "*S >E BUILT & YR PLAY]S >E
R1DY1 Y C RUN A %ORT ADV5TURE AT ! 5D (
SES.N Z]O TO 9TRODUCE ! "*S TO !
CAMPAIGN 9 A FA/ & EXCIT+ WAY4 ,Y MI<T
*OOSE TO RUN A S+LE COMBAT 5C.T] ) "S
ADD$ NEGOTIA;N & EXPLORA;N1 AF : ! "*S
ADV.E TO #BND LEVEL & >E R1DY TO FULLY
5GAGE ) ! /ORY ( ! CAMPAIGN4
,SAFETY ,TOOLS
,SAFETY TOOLS HELP 5SURE T Y & YR
PLAY]S >E ALW COM=TABLE ) ! SUBJECT
MATT] ( ! GAMES Y RUN ,- ESPECIALLY :5 T
SUBJECT MATT] 9VOLVES POT5TIALLY TR\BL+
TROPES OR !MES4 ,! SAFETY TOOLS PRES5T$
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