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match_test.go
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match_test.go
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package dominocount_test
import (
"dominocount"
"testing"
)
func TestAddScoreIncreasesTeamScore(t *testing.T) {
t.Parallel()
m := dominocount.NewMatch()
want := 20
m.AddPoints(dominocount.Team1, want)
got := m.Score(dominocount.Team1)
if got != want {
t.Errorf("want team 1 score to be %d, got %d", want, got)
}
}
func TestGameOverAt200Points(t *testing.T) {
t.Parallel()
m := dominocount.NewMatch()
m.AddPoints(dominocount.Team1, 200)
gameOver := m.GameOver()
if gameOver != true {
t.Errorf("want game over at 200 points")
}
m = dominocount.NewMatch()
m.AddPoints(dominocount.Team2, 200)
gameOver = m.GameOver()
if gameOver != true {
t.Errorf("want game over at 200 points")
}
}
func TestGameIsNotOverBelow200Points(t *testing.T) {
t.Parallel()
m := dominocount.NewMatch()
m.AddPoints(dominocount.Team1, 199)
gameOver := m.GameOver()
if gameOver != false {
t.Errorf("game shouldn't be over below 200 points")
}
m = dominocount.NewMatch()
gameOver = m.GameOver()
if gameOver != false {
t.Errorf("game shouldn't be over below 200 point")
}
}
func TestCannotScoreAfterGameOver(t *testing.T) {
t.Parallel()
m := dominocount.NewMatch()
want := 200
m.AddPoints(dominocount.Team1, want)
m.AddPoints(dominocount.Team1, 10)
got := m.Score(dominocount.Team1)
if got != want {
t.Errorf("score shouldn't change after game over")
}
}
func TestCannotScoreNegativeNumbers(t *testing.T) {
t.Parallel()
m := dominocount.NewMatch()
want := 0
m.AddPoints(dominocount.Team1, -20)
got := m.Score(dominocount.Team1)
if got != want {
t.Errorf("want team 2 score to be %d, got %d", want, got)
}
}