You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This seems to have something to do with networking, so try adding a restart policy that restarts your program when an exception exits.The change I made to this is to modify the docker_start.sh file to add some listener exit code that will wait a few minutes to restart if the code is not equal to 0.The reason we wait a few minutes for the restart is because this can happen many times over a short period of time,so, try to run multiple docker containers at the same time so that if one of them exits, it won't affect the service
while true; do
node index.js -c /config/config.js -s /config/steam_data
exit_status=$?
if [ $exit_status -ne 0 ]; then
sleep 600
else
exit 0
fi
done
1、
Error: read ECONNRESET
at TLSWrap.onStreamRead (node:internal/stream_base_commons:217:20)
Emitted 'error' event on ClientRequest instance at:
at TLSSocket.socketErrorListener (node:_http_client:502:9)
at TLSSocket.emit (node:events:513:28)
at emitErrorNT (node:internal/streams/destroy:151:8)
at emitErrorCloseNT (node:internal/streams/destroy:116:3)
at process.processTicksAndRejections (node:internal/process/task_queues:82:21) {
errno: -104,
code: 'ECONNRESET',
syscall: 'read'
}
2、
Node.js v18.15.0
info: Updating Game Files...
info: Logging in 011173388
debug: 011173388 About to connect
info: Logging in vyrun67834
debug: vyrun67834 About to connect
info: Listening for HTTP on port: 80
info: 011173388 Log on OK
info: 011173388 Initiating GC Connection
debug: Sending GC message ClientHello
debug: Sending hello, setting timer for next attempt to 2000 ms
debug: Got handled GC message ClientWelcome
debug: Unknown SO type 2 with 1 items
debug: Unknown SO type 7 with 1 items
debug: GC connection established
info: 011173388 CSGO Client Ready!
debug: Got handled GC message MatchmakingGC2ClientHello
debug: Got unhandled GC message ClientGCRankUpdate
debug: Got unhandled GC message GC2ClientGlobalStats
info: vyrun67834 Log on OK
info: vyrun67834 Initiating GC Connection
debug: Sending GC message ClientHello
debug: Sending hello, setting timer for next attempt to 2000 ms
debug: Got handled GC message ClientWelcome
debug: Unknown SO type 2 with 1 items
debug: Unknown SO type 7 with 1 items
debug: GC connection established
info: vyrun67834 CSGO Client Ready!
debug: Got handled GC message MatchmakingGC2ClientHello
debug: Got unhandled GC message GC2ClientGlobalStats
debug: Got unhandled GC message ClientGCRankUpdate
debug: Fetched schema.json
debug: Fetched items_game.txt
node:events:491
throw er; // Unhandled 'error' event
^
Error: read ETIMEDOUT
at TLSWrap.onStreamRead (node:internal/stream_base_commons:217:20)
Emitted 'error' event on ClientRequest instance at:
at TLSSocket.socketErrorListener (node:_http_client:502:9)
at TLSSocket.emit (node:events:513:28)
at emitErrorNT (node:internal/streams/destroy:151:8)
at emitErrorCloseNT (node:internal/streams/destroy:116:3)
at process.processTicksAndRejections (node:internal/process/task_queues:82:21) {
errno: -110,
code: 'ETIMEDOUT',
syscall: 'read'
}
The text was updated successfully, but these errors were encountered: